wowgetoffyourcellphone Posted Thursday at 07:15 Share Posted Thursday at 07:15 Ah yes, the current body mesh does have some odd distortions. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Thursday at 07:16 Share Posted Thursday at 07:16 10 hours ago, Alexandermb said: On these cuirasses, I think the armor would have gone a little higher over the clavicles. I know the existing ones aren't really consistent on this or are consistently wrong. Link to comment Share on other sites More sharing options...
Alexandermb Posted Friday at 15:43 Author Share Posted Friday at 15:43 @wowgetoffyourcellphone Thoughts? Spoiler Missing the clavicle adjustment and another tweaks. The neck blend's perfectly with the new heads Link to comment Share on other sites More sharing options...
Alexandermb Posted Friday at 15:45 Author Share Posted Friday at 15:45 No player color added: Spoiler Link to comment Share on other sites More sharing options...
Alexandermb Posted Friday at 15:54 Author Share Posted Friday at 15:54 tunic_short: Spoiler tunic_long: Spoiler player color: Spoiler 1 2 Link to comment Share on other sites More sharing options...
vladislavbelov Posted Friday at 20:28 Share Posted Friday at 20:28 4 hours ago, Alexandermb said: tunic_short: Reveal hidden contents tunic_long: Reveal hidden contents player color: Reveal hidden contents I hope with PBR we won't need to bake GI into albedo texture 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted Friday at 21:27 Author Share Posted Friday at 21:27 59 minutes ago, vladislavbelov said: I hope with PBR we won't need to bake GI into albedo texture are we going to have cubemaps reflections? Link to comment Share on other sites More sharing options...
vladislavbelov Posted Saturday at 07:21 Share Posted Saturday at 07:21 9 hours ago, Alexandermb said: are we going to have cubemaps reflections? Yes but it might be enabled only for qualities more than Medium/High. Also there is a question do we specify that for a map or not and how if yes. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 14:59 Author Share Posted yesterday at 14:59 A test with clothes for gaul skin tone: Spoiler Comparisson: Spoiler 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 6 hours ago Share Posted 6 hours ago I think the collar should be higher. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted 58 minutes ago Author Share Posted 58 minutes ago With the uv finally helping with the render's i have 3 paths for the skin tone to match the new head skin: Either bake the textures making all the pattern's for the cloth/armor's. Bake only the skin tone and add a layer over the current ones. Make a baked with norm map textures for the champion's and heros only. Each one of them will require some time so we can have first round of addition of head's and later skins or just a whole update. Dedicating precision and effort to maintain the current textures but with norm map's. Or just make the skin + chest prop's like cuirasses and lamellar's. Rn i'm liking how the shadows look's on the shirt's and arm's giving a bit more of realism on the distance. Link to comment Share on other sites More sharing options...
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