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Capture rebalance poll


Atrik
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Caputre rebalance for R29  

22 members have voted

  1. 1. Add base cature point to buildings (+1000 to CC and Forts)

    • Yes, replace for base capture regeneration (slower capture, but not 'harder')
    • Yes, add to base capture regeneration (slower capture and 'hard')
    • No, just remove base capture regeneration (like A27)
    • No change (R28)
  2. 2. Techs adding capture points to buildings (Multiple choice)

    • Sentry also add +50% capture points to towers
    • Professional garrison also add +100% capture points to forts
    • None


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I'm not really for tech like that, maybe more a nature balance about resistance and point regen.

 

Fortresses must become uncapturable if they have a military garrison of more than 10.

City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds.  impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman.

Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center.

Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison.

Improve HP resistance of workshop siege kinda

Tower phase 1 ; ok like that for capture but maybe nerf HP?

 

Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over?

Btw : team territory can helps you.. but where we can have this information without playing ton of game?

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