Gen.Kenobi Posted July 16, 2012 Author Report Share Posted July 16, 2012 Oh yeah. Can get used to IPB... Likes PHPBB more Quote Link to comment Share on other sites More sharing options...
plumo Posted July 16, 2012 Report Share Posted July 16, 2012 To be frank , I'm not a big fan of the (original) model itself. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 16, 2012 Report Share Posted July 16, 2012 Can you flip it left to right (to put the door in the "front")? Also, use player color shields to give extra player color. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 16, 2012 Author Report Share Posted July 16, 2012 What do you mean? Put the door between the two towers? Or just mirror it in X? Or Y? (I'm always cofused by the coordinates).If you can get me a drawing of what you want - paint-over the render - would be great Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted July 16, 2012 Report Share Posted July 16, 2012 Nice updates. IMHO, the battlements / crenellations deserve their own unique texture or shape to make them stand out a little bit more. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 16, 2012 Report Share Posted July 16, 2012 What do you mean? Put the door between the two towers? Or just mirror it in X? Or Y? (I'm always cofused by the coordinates).If you can get me a drawing of what you want - paint-over the render - would be great A simple mirror command would work. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted July 17, 2012 Report Share Posted July 17, 2012 Ctrl+M+X, I would think Quote Link to comment Share on other sites More sharing options...
Josh Posted July 17, 2012 Report Share Posted July 17, 2012 (edited) I think moving the door to the right side(in the picture), adding some shields leaning against the walls, and adding some vines or plants growing on the walls would look good. (I can add it if I could get the current model file and texture) Edited July 17, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 17, 2012 Author Report Share Posted July 17, 2012 Is this what you wanted, Michael?Can't see much difference. (I have two versions, one mirrored and other standard. I need your approval to resume working on either one Since it's pain to mirror the props - needs to be done by hand... Not nice.. hehehe Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 17, 2012 Report Share Posted July 17, 2012 The difference is that the door is now facing to the "front" where units will emerge when trained. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 19, 2012 Author Report Share Posted July 19, 2012 New up. I'm quite without inspiration right now... Not sure what to improve or to add.Added a few details inside the fortress. Few spears, shields, crates, barrels... Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 19, 2012 Author Report Share Posted July 19, 2012 I'm afraid greeks didn't use banners like the Romans... I could be wrong, though. I need someone to correct me. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 19, 2012 Report Share Posted July 19, 2012 Looks good. One thing that needs fixed is the uv mapping and geometry here (red area):And maybe use the darker Stone Wall/Defense tower texture in the blue area.I have to say, the updates to the fortress look a lot better than your take on the market. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 21, 2012 Author Report Share Posted July 21, 2012 Hmm... So I started to fix up the texturing, and didn't feel like stoping it I guess it looks like a sturdy greek fortress now. Gonna call it finished. Any other suggestions? Quote Link to comment Share on other sites More sharing options...
gudo Posted July 22, 2012 Report Share Posted July 22, 2012 Nah, we don't want anything to get confused with the garrison flag. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted July 22, 2012 Report Share Posted July 22, 2012 Is there any particular reason why the art team doesn't use trac? seems like a handy way to keep track of who's doing what.Cause its ugly Back on topic, Kenobi that grandiose market looks neat. Why can't we create multiples as we did for the houses? I mean I know there is a thing about distinct look but it wouldn't hurt to have two versions of the market. (For people like me who trade with themselves, some variety would look nice among the rows of markets.) But thats just an extra thing, low priority... Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 22, 2012 Report Share Posted July 22, 2012 I would like to post this specimen on FB, ModDB etc. Objections? Quote Link to comment Share on other sites More sharing options...
feneur Posted July 22, 2012 Report Share Posted July 22, 2012 it dont have to be a flag, may be ribbon in a Window, or someting like that, need more color.maybe like the fabric in this picWell, there are the shields which I'm sure will have player color, so I think that should be enough Quote Link to comment Share on other sites More sharing options...
gudo Posted July 22, 2012 Report Share Posted July 22, 2012 How about something used more often? I'm thinking either defense tower or house (would need a few of these). Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 23, 2012 Report Share Posted July 23, 2012 The defense tower doesn't need updating, focus should be on one of the 4 remaining priority buildings. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 23, 2012 Author Report Share Posted July 23, 2012 @Jeru: A more professional render is here: http://i.imgur.com/u8F0R.png You'll need to add text in the image, since I don't know the font that 0ad uses @Everyone: So what should I do next? Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 23, 2012 Author Report Share Posted July 23, 2012 Last time I checked within the Team Forums, Enrique was working on the Prytaneion - just found that thread yesterday, so I saw the process of creation of the updated market 0. Not sure if I should mess with that, or it'll end up like the market So, I really don't know what to do next. Also he was already working on the docks. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 23, 2012 Author Report Share Posted July 23, 2012 @Michael: Ziped folder with dae files. Can't wait to see them ingame.fortress_up.zip Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 23, 2012 Report Share Posted July 23, 2012 Hmm, this is what I get: Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 23, 2012 Author Report Share Posted July 23, 2012 Hmm... Sounds like it has normal problems. I'll email the .blend to Pureon, see if he knows what to do. Because on Blender everything looks just fine. Quote Link to comment Share on other sites More sharing options...
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