Shield Bearer Posted July 23, 2012 Report Share Posted July 23, 2012 It happened for me once before too. I just inverted the normal I think Quote Link to comment Share on other sites More sharing options...
Sonarpulse Posted July 23, 2012 Report Share Posted July 23, 2012 looks like inverted normals to me. Excellent fortress! Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 23, 2012 Author Report Share Posted July 23, 2012 It happened for me once before too. I just inverted the normal I think The weird is that on Blender it looks just fine. If I invert it, it looks wrong - quite like the pic, but not exactly like it. Quote Link to comment Share on other sites More sharing options...
feneur Posted July 23, 2012 Report Share Posted July 23, 2012 Could it be just one or a couple of normals which are pointing the wrong way? Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 23, 2012 Report Share Posted July 23, 2012 I've had a look through the blend file and here are a few things I've spotted:- Transformations need applying on most objects. These cause errors in lighting- The main structure has UVs outside of the UV map. I didn't check the other objects- No foundations. Please add - Normals facing the wrong way in a few places. Recalculating doesn't fix it properly so you'll have to manually flip them. Here you can see it on the inside wall and door frame.- A number of ploys are intersecting others. Also check windows on main structure- Multiple polys where only 1 is needed. Also remove doubles to make the structure 'whole' - this helps lighting. I've dragged the mesh away here to show that it's not attached to the left bit:- Bits of the old wall colour still appear in a few locations. You might want to make it look like the wall continues through the door frames:- Strokes and thin polys. These need removing/cleaningHope that's helpful Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted July 24, 2012 Report Share Posted July 24, 2012 This was one of my old models, so those mistakes were prolly made by me Quote Link to comment Share on other sites More sharing options...
Enrique Posted July 31, 2012 Report Share Posted July 31, 2012 Greek docks update is done. I've uploade to the old Art dept forum task. Some screens: @Gen.Kenobi: Did you started with any other greek building? I have some Theatron wips around. I'll post some screens soon... Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 31, 2012 Author Report Share Posted July 31, 2012 Awesome Quote Link to comment Share on other sites More sharing options...
tribalbeat Posted July 31, 2012 Report Share Posted July 31, 2012 Looks awesome, but you may want to try and work in some team colors. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 31, 2012 Report Share Posted July 31, 2012 Enrique the Theatron is all yours Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 3, 2012 Report Share Posted August 3, 2012 Looks awesome, but you may want to try and work in some team colors.Done! Added some playercolor at the base of the columns. It also has playercolor on the ships, but it is not very clear on the screens ^^Enrique the Theatron is all yours Here is some work in progress screens. Suggestions and critics are welcome! Quote Link to comment Share on other sites More sharing options...
Sonarpulse Posted August 6, 2012 Report Share Posted August 6, 2012 Excellent work on the dock and theatron! My only criticism is scale. I think the size of the seats/steps don't quite correspond to the main building. More importantly the center stage should be much bigger (even if their are less rows of seats/steps). But it is only a WIP as you say, and these things are easy to fix. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 6, 2012 Author Report Share Posted August 6, 2012 Updated Greek Fortress now fixed and commited under the name of fortress_up. It'll need some codding tweaks to make it available to be built ingame. That's not something I can do right now.But it's visible on Atlas Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted August 6, 2012 Report Share Posted August 6, 2012 Lol, you did it? I just just finished off a few things myself Glad you could do it though, sorry I wasn't much help. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 6, 2012 Author Report Share Posted August 6, 2012 Don't worry, buddy No problem at all. Looks like that I work faster under pressure. hehehehe@Enrique: Don't you feel that the greek structures in general needs some color? What about we add some bushes like you did for the roman-set? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 6, 2012 Report Share Posted August 6, 2012 Gotta learn you how to update entities with new actors now. Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 6, 2012 Report Share Posted August 6, 2012 @Enrique: Don't you feel that the greek structures in general needs some color? What about we add some bushes like you did for the roman-set?Yes, they look definitely too monochrome. It was a revamp process and I refused to work on new textures (I'm too slow at it also), but I think more texture variation is obviously needed.I'll make some changes to the theatron as suggested by Sonarpulse and modify/add textures in the process. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 6, 2012 Author Report Share Posted August 6, 2012 I meant some prop-brushes, but if you're going to re-work the textures itself, then it's also awesome. The Greeks are too "white". The City-center is too bland and also is the temple. They need more life. Quote Link to comment Share on other sites More sharing options...
Pureon Posted August 6, 2012 Report Share Posted August 6, 2012 The Greeks are too "white". The City-center is too bland and also is the temple.I disagree with that, it's clean and looks very professional. Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 6, 2012 Report Share Posted August 6, 2012 I have to agree with Pureon here. The greek cc looks very cool as it is to me. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted August 6, 2012 Report Share Posted August 6, 2012 Indeed, the Greek Civ Centre was clearly modelled after the AoE Greek Town Center. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted August 19, 2012 Report Share Posted August 19, 2012 The fortress was updated but last I checked the errors in it were being fixed. Quote Link to comment Share on other sites More sharing options...
theory816 Posted September 15, 2012 Report Share Posted September 15, 2012 awwww snapppp niceeee. Maybe you could upload some tutorials vids on youtube of how you made these to helo beginners like me?? Quote Link to comment Share on other sites More sharing options...
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