Alexandermb Posted Friday at 23:33 Share Posted Friday at 23:33 Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization. Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha: Spoiler Spoiler Would like any advice or sketch for next civs and also rome ones. Still work to do. 1 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 23:39 Share Posted Friday at 23:39 I think the whole courtyard for the barracks could be cobblestone, but still, nice direction. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted Friday at 23:44 Author Share Posted Friday at 23:44 4 minutes ago, wowgetoffyourcellphone said: I think the whole courtyard for the barracks could be cobblestone, but still, nice direction. i get the idea you mean, i belive i applied that to the fortress Spoiler Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 23:48 Share Posted Friday at 23:48 Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted Friday at 23:50 Author Share Posted Friday at 23:50 Just now, wowgetoffyourcellphone said: Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 00:05 Share Posted yesterday at 00:05 13 minutes ago, Alexandermb said: Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one. Perhaps reverse prop order in the structure's actor. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 00:16 Author Share Posted yesterday at 00:16 11 minutes ago, wowgetoffyourcellphone said: Perhaps reverse prop order in the structure's actor. Seems to work: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 03:42 Author Share Posted yesterday at 03:42 To make emphasis on the "civ" decal's heres an example of gauls dirt rocky ground decal vs rome cobblestone decal: Spoiler Spoiler sq Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 13:03 Author Share Posted yesterday at 13:03 Triumph Arch and Vesta temple: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 13:54 Author Share Posted yesterday at 13:54 Rome Stable and Range: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 14:43 Author Share Posted yesterday at 14:43 Desaturated version of the range dirt: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 15:04 Author Share Posted yesterday at 15:04 Rome Workshop: Spoiler Comparisson: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 15:36 Author Share Posted yesterday at 15:36 Rome army camp: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted yesterday at 16:32 Share Posted yesterday at 16:32 @AlexandermbGreat stuff!!!!! For the Roman Army camp, however I am not sure, but I would believe that they might not have taken the time and effort to implement paved stairs but rather wooden stairs. What do you think? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 23 hours ago Author Share Posted 23 hours ago 7 minutes ago, Grautvornix said: @AlexandermbGreat stuff!!!!! For the Roman Army camp, however I am not sure, but I would believe that they might not have taken the time and effort to implement paved stairs but rather wooden stairs. What do you think? You got a point! those stairs should be wooden. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago Decals mod for test, rome almost done. Starting with hellenic's civilization then persian's: decals.7z Spoiler Quote Link to comment Share on other sites More sharing options...
Outis Posted 13 minutes ago Share Posted 13 minutes ago (edited) 1 hour ago, Alexandermb said: Decals mod for test, rome almost done. Starting with hellenic's civilization then persian's: decals.7z Hide contents Whoa! Since when do we have in sunny Ithaca? Is it a new snow texture? Edited 12 minutes ago by Outis 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 2 minutes ago Author Share Posted 2 minutes ago 10 minutes ago, Outis said: Whoa! Since when do we have in sunny Ithaca? Is it a new snow texture? Testing Snow Layer for winter maps. But that prob Will need an extra plane roof mesh 1 Quote Link to comment Share on other sites More sharing options...
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