Alexandermb Posted 2 hours ago Share Posted 2 hours ago Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization. Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha: Spoiler Spoiler Would like any advice or sketch for next civs and also rome ones. Still work to do. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Share Posted 1 hour ago I think the whole courtyard for the barracks could be cobblestone, but still, nice direction. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago 4 minutes ago, wowgetoffyourcellphone said: I think the whole courtyard for the barracks could be cobblestone, but still, nice direction. i get the idea you mean, i belive i applied that to the fortress Spoiler Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Share Posted 1 hour ago Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago Just now, wowgetoffyourcellphone said: Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Share Posted 1 hour ago 13 minutes ago, Alexandermb said: Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one. Perhaps reverse prop order in the structure's actor. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago 11 minutes ago, wowgetoffyourcellphone said: Perhaps reverse prop order in the structure's actor. Seems to work: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
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