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=== [TASK] === Rome Decals


Alexandermb
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Working with procedural shading and curves found a way to make alpha channel rendering so we can have more decal's per civilization.

Starting with the roman's wich i had the idea of giving them the city appearence with the stone roads i would like any advice to deliver unique aspect of decals per civilization for next alpha:

 

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1004931263_Capturadepantalla2026-04-17192603.pngCaptura de pantalla 2026-04-17 192830.png1658678145_Capturadepantalla2026-04-17192818.pngCaptura de pantalla 2026-04-17 192755.pngCaptura de pantalla 2026-04-17 192622.png


 

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388851099_Capturadepantalla2026-04-17105412.pngCaptura de pantalla 2026-04-17 111345.pngCaptura de pantalla 2026-04-17 113856.pngCaptura de pantalla 2026-04-17 104759.png

 

Would like any advice or sketch for next civs and also rome ones. Still work to do.

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Just now, wowgetoffyourcellphone said:

image.png

Yeah, I think the negative space in the courtyard in between the cobblestone and the walls would be dirt. Perhaps we can layer decals? 

Yes there was dirt decal texture, but for some reason it gets over the cobblestone, so i need to check if it is any vertical offset i can add to the cobblestone layer so it won't get undearneath the dirt one.

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