Mythos_Ruler Posted August 30, 2012 Report Share Posted August 30, 2012 Thanks people!'As you can see, the landscape is nearly finished. I know I'm going slowly by the way. After it, I'll do the roman camp, the celtic entrance fortress and the island.After that I'll post the link and if it is good it could be released with Alpha 11. Pretty please?Alpha 11 is coming quickly. If you don't get it done in time, it could definitely be considered for Alpha 12. Quote Link to comment Share on other sites More sharing options...
eduh Posted August 30, 2012 Author Report Share Posted August 30, 2012 OK thanks I'll try! Quote Link to comment Share on other sites More sharing options...
feneur Posted August 30, 2012 Report Share Posted August 30, 2012 Yeah, I would say, don't rush it. Better to get it really good and we could include it in Alpha 12 It is looking really nice so far, but if it's rushed it's probably not going to be good enough to be included in Alpha 11 Quote Link to comment Share on other sites More sharing options...
MishFTW Posted September 2, 2012 Report Share Posted September 2, 2012 Oh wow... this is map would give the pathfinder a heart attack. Its turning out really nice. Want to release a quick demo or do you prefer to just release once its all complete? Quote Link to comment Share on other sites More sharing options...
eduh Posted September 2, 2012 Author Report Share Posted September 2, 2012 I need to finish this:Celts:Entrance castle, actually made it but: http://www.wildfiregames.com/forum/index.php?showtopic=16474The IslandRomans:Their ubercampI think it should need testing cause maybe i put so many roman units the celts don't stand a chance, or viceversa and I don't have any clue.About pathfinding, I assured to nearly (there are some seeecret paths) all the mountains were impassable so that should help.Also, after I put the attachments here I'll let you modify the map as you want, respecting the 'core history' logically BTW, I heard that for Alpha 11 there are going to be celt new building textures, if that is true, I could wait for it being released Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted September 3, 2012 Report Share Posted September 3, 2012 BTW, I heard that for Alpha 11 there are going to be celt new building textures, if that is true, I could wait for it being releasedI don't know of any new textures except the wall textures and the normal maps and specular maps I added a couple days ago. Quote Link to comment Share on other sites More sharing options...
zoot Posted September 3, 2012 Report Share Posted September 3, 2012 Not sure why you would wait anyway. The textures are updated automatically, not baked into the map somehow. Quote Link to comment Share on other sites More sharing options...
eduh Posted September 3, 2012 Author Report Share Posted September 3, 2012 Oh I see ok, I'll just continue with it Quote Link to comment Share on other sites More sharing options...
eduh Posted November 2, 2012 Author Report Share Posted November 2, 2012 (edited) Map 1 copia.xmlI don't think I'll continue this, that's why I'll post an image of the progress with some indications and the map files.The forum doesn't let me post the .pmp fileEDIT: .xml and .pmp are in a compression file in page 3 post 7 Edited November 15, 2012 by eduh Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 2, 2012 Report Share Posted November 2, 2012 The forum doesn't let me post the .pmp fileJust rename it to something allowed. Alternatively you can pack both files into an archive and attach (the archive may require renaming too though). Quote Link to comment Share on other sites More sharing options...
eduh Posted November 7, 2012 Author Report Share Posted November 7, 2012 What could be something allowed not .pmp? Quote Link to comment Share on other sites More sharing options...
zoot Posted November 7, 2012 Report Share Posted November 7, 2012 What could be something allowed not .pmp?.zip Quote Link to comment Share on other sites More sharing options...
eduh Posted November 9, 2012 Author Report Share Posted November 9, 2012 On a mac too? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 10, 2012 Report Share Posted November 10, 2012 On a mac too?On OS X, you should be able to simply right-click both scenario files (XML and PMP), and choose "Compress". It will create an Archive.zip which you can rename and attach here. Quote Link to comment Share on other sites More sharing options...
eduh Posted November 10, 2012 Author Report Share Posted November 10, 2012 (edited) Ok. Here it is:Archivo comprimido.zip Edited November 10, 2012 by eduh Quote Link to comment Share on other sites More sharing options...
zoot Posted November 10, 2012 Report Share Posted November 10, 2012 (edited) On a mac too?Yes. Or if that doesn't work, .txt.Edit: Didn't see you had already posted it. Edited November 10, 2012 by zoot Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 10, 2012 Report Share Posted November 10, 2012 Ok. Here it is:Archivo comprimido.zipThis doesn't seem right, both files are the same size and the XML file is not readable. Are you sure you compressed the correct files? Quote Link to comment Share on other sites More sharing options...
eduh Posted November 13, 2012 Author Report Share Posted November 13, 2012 (edited) I just went to resources data mods public maps scenarios -> Map 1.xml , map 1.pmp .Ok it seems that went I put these two files away from the game folder and put them in the desktop they go from 2,6MB and 608KB down to 442 KB both. Strange. Edited November 14, 2012 by eduh Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 14, 2012 Report Share Posted November 14, 2012 I just went to resources data mods public maps scenarios -> Map 1.xml , map 1.pmp .Ok it seems that went I put these two files away from the game folder and put them in the desktop they go from 2,6MB and 608KB down to 442 KB both. Strange.Perhaps you made shortcuts to the files, without actually copying them? Quote Link to comment Share on other sites More sharing options...
eduh Posted November 15, 2012 Author Report Share Posted November 15, 2012 Oh yeah true!Map 1.xmlMap 1.pmp.zip Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 16, 2012 Report Share Posted November 16, 2012 Oh yeah true!Map 1.xmlMap 1.pmp.zipThose work! It's a very nice looking map For some reason I'm seeing glitches on the farm textures, we'll need to look into that. Quote Link to comment Share on other sites More sharing options...
eduh Posted July 24, 2014 Author Report Share Posted July 24, 2014 The images uploaded are in Imageshack. I guess they were not visible anymore but I got one month free and put them here via Imgur.I don't play 0AD anymore so I don't remember if there was a possibility of capturing buildings. If there was, the romans could seize those ports to seize the island. Without this the scenario seems to me nearly impossible.If there is capturing mode, I'd reconsider continuing it maybe. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 24, 2014 Report Share Posted July 24, 2014 We have a prototype, for mods. But it's not fully functionnal yet. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 5, 2014 Report Share Posted August 5, 2014 It's fully functional thx to idanwin, but it's immediate conversion (happening somewhat instantly). I'm working on delaying the conversion success.btw. greeat find in the archive, stan. This map is brilliant. Quote Link to comment Share on other sites More sharing options...
eduh Posted October 4, 2014 Author Report Share Posted October 4, 2014 Could this be made into a scenario now that Alpha 17 will permit it?With texts, objectives and so. Quote Link to comment Share on other sites More sharing options...
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