historic_bruno Posted August 6, 2012 Report Share Posted August 6, 2012 Latest code: https://github.com/myconid/0ad/tree/merged-patch5Testing this branch on the following system: system_info.txtWith unchanged default.cfg, I get this error starting a game:Assertion failed: "0 && (L"Can't find a usable technique")"Location: ShaderManager.cpp:478 (CShaderManager::NewEffect)Call stack:CShaderManager::NewEffect (shadermanager.cpp:478) this = (unavailable) name = 0x0C2B4E08 -> "los_interp" baseDefines = 0x0012EE8C -> m_Items = 0x01557358 -> items = (unsupported vector<pair<CStrIntern,CStrIntern> >) hash = 309189910 (0x126DDD16) tech = 0x0012EE90 -> px = 0x0C2AF6B0 -> m_Passes = (unsupported vector<CShaderPass >) m_SortByDistance = false pn = pi_ = 0x0C2B3CB8 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) XeroFile = m_Pointer = 0x15554051 -> [8] { 154, 0, 0, 0, 0, 0, 0, 0 } m_ElementNameCount = 4 (0x00000004) m_AttributeNameCount = 2 (0x00000002) m_ElementPointer = 0x15554008 -> [8] { 7, 0, 0, 0, 101 ('e'), 102 ('f'), 102 ('f'), 101 ('e') } m_AttributePointer = 0x1555403A -> [8] { 7, 0, 0, 0, 115 ('s'), 104 ('h'), 97 ('a'), 100 ('d') } m_XMBBuffer = px = 0x15554000 -> "XMB0" pn = pi_ = 0x0C2B36D8 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) at_context = 4294967295 (0xFFFFFFFF) _children_431 = Count = 1 (0x00000001) m_Pointer = 0x15554069 -> [8] { 130, 0, 0, 0, 3, 0, 0, 0 } m_LastItemID = 0 (0x00000000) m_LastPointer = 0x15554069 (see above) at_name = 4294967295 (0xFFFFFFFF) el_define = 4294967295 (0xFFFFFFFF) at_shader = 0 (0x00000000) usableTechs = (unsupported vector<pair<XMBElement,int> >) el_blend = 4294967295 (0xFFFFFFFF) el_pass = 1 (0x00000001) Technique = m_Pointer = 0x15554069 (see above) at_mask = 4294967295 (0xFFFFFFFF) preferGLSL = true el_depth = 4294967295 (0xFFFFFFFF) hasARB = true Child = m_Pointer = 0x0051D56A -> [8] { 131, 196, 4, 139, 206, 255, 21, 52 ('4') } at_ref = 4294967295 (0xFFFFFFFF) profile2__ = m_Name = 0x0067BF34 -> "loading effect" el_alpha = 4294967295 (0xFFFFFFFF) at_shaders = 1 (0x00000001) at_value = 4294967295 (0xFFFFFFFF) Root = m_Pointer = 0x15554051 (see above) el_sort_by_distance = 4294967295 (0xFFFFFFFF) at_dst = 4294967295 (0xFFFFFFFF) xmlFilename = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') at_func = 4294967295 (0xFFFFFFFF) preprocessor = m_Preprocessor = Source = 0x01010060 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } SourceEnd = 0x0012EBD8 -> [8] { 0, 160, 145, 124 ('|'), 255, 255, 255, 255 } Line = 9503195 (0x009101DB) BOL = (bool)0x10 EnableOutput = 2089871648 (0x7C90E920) MacroList = 0x0C2B13D0 -> Name = Type = TK_KEYWORD Allocated = 0 (0x00000000) String = 0x0154AA60 -> "SYS_PREFER_GLSL" Buffer = 0x0154AA60 (see above) Length = 15 (0x0000000F) NumArgs = 0 (0x00000000) Args = 0x00000000 Value = Type = TK_TEXT Allocated = 0 (0x00000000) String = 0x0149FE78 -> "1" Buffer = 0x0149FE78 (see above) Length = 1 (0x00000001) Body = Type = TK_ERROR Allocated = 0 (0x00000000) String = 0x00000000 Buffer = 0x00000000 Length = 0 (0x00000000) Next = 0x0C2B12A0 -> Name = Type = TK_KEYWORD Allocated = 0 (0x00000000) String = 0x00E0B720 -> "SYS_HAS_ARB" Buffer = 0x00E0B720 (see above) Length = 11 (0x0000000B) NumArgs = 0 (0x00000000) Args = 0x00000000 Value = Type = TK_TEXT Allocated = 0 (0x00000000) String = 0x0149FE78 (see above) Buffer = 0x0149FE78 (see above) Length = 1 (0x00000001) Body = Type = TK_ERROR Allocated = 0 (0x00000000) String = 0x00000000 Buffer = 0x00000000 Length = 0 (0x00000000) Next = 0x00000000 ExpandFunc = 0x00000000 Expanding = false ExpandFunc = 0x00000000 Expanding = false ErrorData = 0xFFFFFFFF techDefines = m_Items = 0x40000060 -> items = (unsupported vector<pair<CStrIntern,CStrIntern> >) hash = (unavailable - internal error) el_require = 2 (0x00000002) at_src = 4294967295 (0xFFFFFFFF) hasGLSL = false _children_487 = Count = 14680064 (0x00E00000) m_Pointer = 0x0C2AF6B0 (see above) m_LastItemID = 1073741920 (0x40000060) m_LastPointer = 0x7C90E920 -> [8] { 85 ('U'), 139, 236, 131, 236, 8, 83 ('S'), 86 ('V') } pass = m_Shader = px = 0x7C91A3D0 -> m_IsValid = false m_StreamFlags = 2090122799 (0x7C94BE2F) m_ValidStreams = 0 (0x00000000) pn = pi_ = 0xFFFFFFFF (see above) m_HasAlpha = (bool)0xCB m_AlphaFunc = 2089918906 (0x7C91A1BA) m_AlphaRef = 0.000000 (0x00E00000) m_HasBlend = (bool)0x60 m_BlendSrc = 2089877597 (0x7C91005D) m_BlendDst = 2 (0x00000002) m_HasColorMask = (bool)0x20 m_ColorMaskR = 238 (0xEE) m_ColorMaskG = 18 (0x12) m_ColorMaskB = 0 (0x00) m_ColorMaskA = 176 (0xB0) m_HasDepthMask = (bool)0xF6 m_DepthMask = 42 (0x2A) m_HasDepthFunc = (bool)0x0C m_DepthFunc = 2089919435 (0x7C91A3CB) program = px = 0x0012EE00 -> m_IsValid = false m_StreamFlags = 1240612 (0x0012EE24) m_ValidStreams = 2024481595 (0x78AB233B) pn = pi_ = 0x155540AB -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) _i_431 = 1 (0x00000001) _children_435 = Count = 2 (0x00000002) m_Pointer = 0x15554081 -> [8] { 42 ('*'), 0, 0, 0, 2, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x155540AB (see above) Child = m_Pointer = 0x155540AB (see above) preference = 100 (0x00000064) isUsable = false Attrs = Count = 1 (0x00000001) m_Pointer = 0x155540C3 -> [8] { 0, 0, 0, 0, 32 (' '), 0, 0, 0 } m_LastItemID = 4294967294 (0xFFFFFFFE) m_LastPointer = 0x0C2B6828 -> [8] { 216, 140, 103 ('g'), 0, 0, 0, 0, 0 } cond = { (unsupported basic_string<char,char_traits<char> >) } _i_487 = 1 (0x00000001) pass = m_Shader = px = 0x7C91A3D0 (see above) pn = pi_ = 0xFFFFFFFF (see above) m_HasAlpha = (bool)0xCB m_AlphaFunc = 2089918906 (0x7C91A1BA) m_AlphaRef = 0.000000 (0x00E00000) m_HasBlend = (bool)0x60 m_BlendSrc = 2089877597 (0x7C91005D) m_BlendDst = 2 (0x00000002) m_HasColorMask = (bool)0x20 m_ColorMaskR = 238 (0xEE) m_ColorMaskG = 18 (0x12) m_ColorMaskB = 0 (0x00) m_ColorMaskA = 176 (0xB0) m_HasDepthMask = (bool)0xF6 m_DepthMask = 42 (0x2A) m_HasDepthFunc = (bool)0x0C m_DepthFunc = 2089919435 (0x7C91A3CB) Element = m_Pointer = 0x00000064 passDefines = m_Items = 0x155540AB (see above) _children_503 = Count = 2 (0x00000002) m_Pointer = 0x15554081 (see above) m_LastItemID = 1 (0x00000001) m_LastPointer = 0x155540AB (see above) _i_503 = 1 (0x00000001) ref = 0.000000 (0x0012EE8C)CShaderManager::LoadEffect (shadermanager.cpp:359) this = (unavailable) name = m = 0x0C2B4E08 (see above) defines1 = 0x0012EED4 -> m_Items = 0x01557358 (see above) defines2 = 0x0012EEDC -> m_Items = 0x00E0FD28 -> items = (unsupported vector<pair<CStrIntern,CStrIntern> >) hash = 0 (0x00000000) defines = m_Items = 0x01557358 (see above) key = name = m = 0x0C2B4E08 (see above) defines1 = m_Items = 0x01557358 (see above) defines2 = m_Items = 0x00E0FD28 (see above) tech = px = 0x0C2AF6B0 (see above) pn = pi_ = 0x0C2B3CB8 (see above) it = { { (unsupported iterator<forward_iterator_tag,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> >,int,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> > *,pair<CShaderManager::EffectCacheKey const ,boost::shared_ptr<CShaderTechnique> > &>) } } base_ = bucket_ = 0x00000000 node_ = 0x0154AA60 (see above)CShaderManager::LoadEffect (shadermanager.cpp:341) this = (unavailable) name = 0x0067ADE0 -> "los_interp"CLOSTexture::CLOSTexture (lostexture.cpp:58) this = (unavailable) simulation = 0x0C29D808 -> m = 0x0C2A7A98 -> m_SimContext = m_ComponentManager = 0x0C2A7AA8 -> m_ScriptInterface = m = (auto_ptr<ScriptInterface_impl>) m_SimContext = 0x0C2A7A98 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >) m_ComponentsByInterface = (unsupported vector<boost::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >) m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >) m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >) m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >) m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >) m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_DestructionQueue = (unsupported vector<size_t >) m_NextScriptComponentTypeId = 41 (0x00000029) m_NextEntityId = 2 (0x00000002) m_NextLocalEntityId = 536870912 (0x20000000) m_RNG = lcf = _x = 78606 (0x000000000001330E) m_UnitManager = 0x0C29E9C8 -> m_Units = (unsupported vector<CUnit * >) m_ObjectManager = 0x00000000 m_Terrain = 0x0C29EEB8 -> m_MapSize = 0 (0x00000000) m_MapSizePatches = 0 (0x00000000) m_Patches = 0x00000000 m_Heightmap = 0x00000000 m_BaseColour = R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 13 (0x0D), 240 (0xF0), 173 (0xAD), 186 (0xBA) } G = 255 (0xFF) B = 255 (0xFF) A = 255 (0xFF) m_HeightMipmap = m_MapSize = 3131961357 (0xBAADF00D) m_Mipmap = (unsupported vector<SMipmap >) m_ComponentManager = m_ScriptInterface = m = (auto_ptr<ScriptInterface_impl>) m_SimContext = 0x0C2A7A98 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >) (too much output; skipping to next top-level symbol) m_DeltaTime = -4.8367e-026 (0xBAADF00DBAADF00D) m_LastFrameOffset = -0.001327 (0xBAADF00D) m_StartupScript = (unsupported basic_string<char,char_traits<char> >) m_InitAttributes = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 m_MapSettings = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 m_LoadedScripts = (unsupported set<Path >) m_TurnNumber = 3131961357 (0xBAADF00D) m_EnableOOSLog = false m_EnableSerializationTest = false shader = px = 0x0C2B68CC -> m_IsValid = (bool)0xA8 m_StreamFlags = 204068872 (0x0C29D808) m_ValidStreams = 3131961357 (0xBAADF00D) pn = pi_ = 0x0012EF38 -> use_count_ = 6564912 (0x00642C30) weak_count_ = 4 (0x00000004)CGameViewImpl::CGameViewImpl (gameview.cpp:202) this = (unavailable) game = 0x0C2A7350 -> m_World = 0x0C29EB78 -> m_pGame = 0x0C2A7350 (see above) m_Terrain = 0x0C29EEB8 (see above) m_UnitManager = 0x0C29E9C8 (see above) m_TerritoryManager = 0x00000000 m_Simulation2 = 0x0C29D808 (see above) m_GameView = 0xBAADF00D -> (Scene) m = (unavailable - internal error) m_GameStarted = (bool)0x0D m_SimRate = -0.001327 (0xBAADF00D) m_PlayerID = 3131961357 (0xBAADF00D) m_TurnManager = 0xBAADF00D (see above) m_Paused = (bool)0x0D m_ReplayLogger = 0xBAADF00D (see above) m_PlayerColours = (unsupported vector<CColor >) m_InitialSavedState = (unsupported basic_string<char,char_traits<char> >) m_IsSavedGame = (bool)0x0DCGameView::CGameView (gameview.cpp:335) this = (unavailable) pGame = 0x0C2A7350 (see above) vp = m_X = 0 (0x00000000) m_Y = 1241016 (0x0012EFB8) m_Width = 2024481595 (0x78AB233B) m_Height = 8 (0x00000008)CGame::CGame (game.cpp:70) this = (unavailable) disableGraphics = (bool)0x08`anonymous namespace'::StartGame (scriptfunctions.cpp:193) cbdata = 0x00E0BD80 attribs = m_Val = -281444741851448 (0xFFFF00070A2356C8) playerID = 1 (0x00000001) gameAttribs = m_Val = px = 0x00000000 pn = pi_ = 0xFFFFFFFF (see above)ScriptInterface::call<void,CScriptVal,int,&`anonymous namespace'::StartGame> (nativewrapperdefns.h:104) cx = 0x0100F518 -> (JSContext) argc = 1 (0x00000001) vp = 0x09D300D0 -> -281444741998720 (0xFFFF00070A211780) a0 = m_Val = -281444741851448 (0xFFFF00070A2356C8) a1 = 1 (0x00000001)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)IGUIObject::SendEvent (iguiobject.cpp:477) this = (unavailable) type = GUIM_PRESSED EventName = 0x0012F9D8 -> { (unsupported basic_string<char,char_traits<char> >) } msg = type = GUIM_PRESSED value = { (unsupported basic_string<char,char_traits<char> >) } skipped = falseIGUIButtonBehavior::HandleMessage (iguibuttonbehavior.cpp:68) this = (unavailable) Message = 0x0012FA74 -> type = GUIM_MOUSE_RELEASE_LEFT value = { (unsupported basic_string<char,char_traits<char> >) } skipped = false enabled = false enabled = true CButton::HandleMessage (cbutton.cpp:86) this = (unavailable) Message = 0x0012FA74 (see above)IGUIObject::SendEvent (iguiobject.cpp:475) this = (unavailable) type = GUIM_MOUSE_RELEASE_LEFT EventName = 0x0012FB58 -> { (unsupported basic_string<char,char_traits<char> >) } msg = type = GUIM_MOUSE_RELEASE_LEFT value = { (unsupported basic_string<char,char_traits<char> >) } skipped = falseCGUI::HandleEvent (cgui.cpp:214) this = (unavailable) ev = 0x0012FC5C -> ev = type = [8] { 4 (0x04), 1 (0x01), 0 (0x00), 255 (0xFF), 0 (0x00), 3 (0x03), 221 (0xDD), 2 (0x02) } active = { type = 4 (0x04), gain = 1 (0x01), state = 0 (0x00) } key = type = 4 (0x04) keysym = { sym = 48038656, unicode = 47183 (0xB84F) } motion = { type = 4 (0x04), x = 65280 (0xFF00), y = 768 (0x0300) } button = type = 4 (0x04) button = 1 (0x01) state = 0 (0x00) x = 768 (0x0300) y = 733 (0x02DD) resize = { type = 4 (0x04), w = 48038656 (0x02DD0300), h = 6076495 (0x005CB84F) } expose = { type = 4 (0x04) } quit = { type = 4 (0x04) } user = { type = 4 (0x04), code = 48038656 (0x02DD0300), data1 = 0x005CB84F } pNearest = 0x0C20ED08 -> m_CachedActualSize = left = 716.000000 (0x44330000) top = 716.000000 (0x44330000) right = 856.000000 (0x44560000) bottom = 744.000000 (0x443A0000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x0C190880 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1024.000000 (0x44800000) bottom = 768.000000 (0x44400000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x01517200 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x0C163950 -> m_ScriptObject = 0x0A2362F8 -> (JSObject) m_MousePos = x = 768.000000 (0x44400000) y = 733.000000 (0x44374000) m_MouseButtons = 2 (0x00000002) m_Tooltip = m_State = 3 (0x00000003) m_PreviousObject = 0x0C20ED08 (see above) m_PreviousTooltipName = { (unsupported basic_string<char,char_traits<char> >) } m_PreviousMousePos = x = 768.000000 (0x44400000) y = 734.000000 (0x44378000) m_Time = 6.5389 (0x401A27D675B4FFBA) m_IsIconTooltip = false m_PreDefinedColors = (unsupported map<CStr8,CColor >) m_BaseObject = 0x01517200 (see above) m_FocusedObject = 0x0C20ED08 (see above) m_pAllObjects = (unsupported map<CStr8,IGUIObject * >) m_InternalNameNumber = 35 (0x00000023) m_ObjectTypes = (unsupported map<CStr8,IGUIObject * (__cdecl*)(void) >) m_HotkeyObjects = (unsupported map<CStr8,vector<IGUIObject * > >) (too much output; skipping to next top-level symbol) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 6.49519 (0x4019FB136371F2E9) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x0C163950 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x0A2364D8 -> (JSObject) m_LastClickTime = [6] 0 (0x0000000000000000) 6.78631 (0x401B252D6BD6BDB3) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = true m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x0C163950 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x0A289230 -> (JSObject) ret = IN_PASS oldMousePos = x = 768.000000 (0x44400000) y = 733.000000 (0x44374000) msg = type = 1243932 value = { (unsupported basic_string<char,char_traits<char> >) } skipped = (bool)0xCF timeElapsed = 6.7863 (0x401B252CE89A8C52) timeElapsed = 6.7863 (0x401B252CE89A8C52) e = 0x00000000CGUIManager::HandleEvent (guimanager.cpp:214) this = (unavailable) ev = 0x0012FC5C (see above) handled = false r = 203484424gui_handler (guimanager.cpp:48) ev = 0x0012FC5C (see above)in_dispatch_event (input.cpp:60) ev = 0x0012FC5C (see above)PumpEvents (main.cpp:191) profile2__ = m_Name = 0x0065E54C -> "dispatch events" ev = ev = type = 4 (0x04) active = { type = 4 (0x04), gain = 1 (0x01), state = 0 (0x00) } key = type = 4 (0x04) keysym = { sym = 48038656, unicode = 47183 (0xB84F) } motion = { type = 4 (0x04), x = 65280 (0xFF00), y = 768 (0x0300) } button = type = 4 (0x04) button = 1 (0x01) state = 0 (0x00) x = 768 (0x0300) y = 733 (0x02DD) resize = { type = 4 (0x04), w = 48038656 (0x02DD0300), h = 6076495 (0x005CB84F) } expose = { type = 4 (0x04) } quit = { type = 4 (0x04) } user = { type = 4 (0x04), code = 48038656 (0x02DD0300), data1 = 0x005CB84F (see above) } profile2__ = m_Name = 0x0065E544 -> "event" data = (unsupported basic_string<char,char_traits<char> >)Frame (main.cpp:354) realTimeSinceLastFrame = 0.028748 (0x3CEB8190) need_update = true profile2__ = m_Name = 0x0065E76C -> "frame" need_render = true profile2__ = m_Name = 0x401B241A -> (unavailable - internal error) down = [3] { 0.000000 (0x0063669B), -0.000000 (0xB2166BBF), 2.424078 (0x401B2419) } profile2__ = m_Name = 0x401B241A (see above) profile2__ = m_Name = 0x401B241A (see above) profile2__ = m_Name = 0x401B241A (see above)RunGameOrAtlas (main.cpp:529) argc = 1 (0x00000001) argv = (unavailable) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1476 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37669 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41936 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 replay = m_Stream = 0x7C94BAFC -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65204 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1843 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1476 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37669 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41936 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 builder = m_VFS = px = 0x00E00000 -> (IVFS) pn = pi_ = 0x40000060 (see above) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65040main (main.cpp:572) argc = 1 (0x00000001) argv = 0x00E06430 -> 0x00E078C0 -> "C:\Documents and Settings\Ben\My Documents\Github\0ad\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe"wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x00E054B0 -> 0x00E054B8 -> "C:\Documents and Settings\Ben\My Documents\Github\0ad\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 14701744 (0x00E054B0) utf8 = (unsupported basic_string<char,char_traits<char> >)CallStartupWithinTryBlock (wseh.cpp:397) ret = 32 (0x00000020)RegisterWaitForInputIdle (:0)errno = 0 (No error reported here)OS error = 0 (no error code was set)which is no big deal since the hardware doesn't support GLSL, though it would be nice if it didn't crash. But then I set preferglsl, gentangents, and smoothlos to false, and I get this error (with renderpath defaulting to "shader"):Function call failed: return value was -120000 (Handle index completely out of bounds)Location: h_mgr.cpp:197 (h_data_from_idx)Call stack:h_data_no_tag (h_mgr.cpp:218) h = 378771991856 (0x000000583091ED30) hd = (unavailable)h_data_tag_type (h_mgr.cpp:256) h = 378771991856 (0x000000583091ED30) type = 0x006D1180 -> init = 0x005F88F0 -> (OglTex_init) reload = 0x005F87E0 -> (OglTex_reload) dtor = 0x005F75B0 -> (OglTex_dtor) validate = 0x005F81C0 -> (OglTex_validate) to_string = 0x005F75F0 -> (OglTex_to_string) user_size = 64 (0x00000040) name = 0x00691058 -> "OglTex" hd = (unavailable)h_free (h_mgr.cpp:597) h = 0x0012E978 -> 0 (0x0000000000000000) type = 0x006D1180 (see above) hd = 0x0012E978 (see above) s = (H_ScopedLock)ogl_tex_free (ogl_tex.cpp:588) ht = 0x0012E978 (see above)std::map<Path,TerrainAlpha,std::less<Path>,std::allocator<std::pair<Path const ,TerrainAlpha> > >::operator[] (map:215) this = (unavailable) _Keyval = 0x0012F6A4 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 18, 0, 12433, 480, 31889, 65535, 65280 } _Where = (unsupported _Tree_iterator<_Tree_val<<Path,TerrainAlpha> >)CTerrainTextureEntry::LoadAlphaMaps (terraintextureentry.cpp:214) this = (unavailable) amtype = (unavailable) textures = [14] 63050396873306692 (0x00E000007C94B244) 8976131429758927201 (0x7C919FFA50000161) 63324173178503168 (0x00E0F90000000000) 63050394797867008 (0x00E0000000E00000) 8976131429758927201 (0x7C919FFA50000161) 63050394783186944 (0x00E0000000000000) 5329317770082081 (0x0012EEFC7C94B721) 8976131430506667880 (0x7C919FFA7C919F68) ... path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 14008 t = data = px = 0x00000004 pn = pi_ = 0x00E001C0 -> use_count_ = 14680512 (0x00E001C0) weak_count_ = 14680520 (0x00E001C8) dataSize = 814869664 (0x3091ECA0) ofs = 8 (0x00000008) w = 814823248 (0x30913750) h = 14680656 (0x00E00250) bpp = 28 (0x0000001C) flags = 1 (0x00000001) data = px = 0x000000EC pn = pi_ = 0x3091C4A8 -> use_count_ = 1667196270 (0x635F656E) weak_count_ = 1717987692 (0x6666696C) total_w = 128 (0x00000080) key = 0x00000002 fnames = [14] 0x00000001 0x3091F4E8 -> [8] { 18, 2, 1795, 1560, 21088, 12433, 22352, 343 } 0x30913788 -> [8] { 18, 8, 1903, 1560, 8320, 343, 14424, 12433 } 0x0A981E48 -> [8] { 0, 0, 28344, 4016, 10944, 2714, 42856, 24 } 0x7C919FFA -> [8] { 3266, 36864, 37008, 65535, 65535, 0, 0, 40989 } 0x00E001C8 -> [8] { 456, 224, 456, 224, 464, 224, 464, 224 } 0x00000002 0x3091F4A0 -> [8] { 7, 8, 1802, 1560, 28787, 25445, 25940, 120 ('x') } 0x00000080 0x7C94B721 -> [8] { 4329, 64744, 47359, 43947, 43947, 19851, 35756, 4181 } 0x30915980 -> "standard" 0x000000DD ... base = 14680576 (0x00E00200) bpp = 0 (0x00000000) it = (unsupported _Tree_iterator<_Tree_val<<Path,TerrainAlpha> >) i = 96 (0x00000060) this_height = 17 (0x00000011) this_width = 21630120 (0x014A0CA8) this_bpp = 21630120 (0x014A0CA8) standard = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64884 context = [2048] 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) 192 (0xC0) 1 (0x01) 224 (0xE0) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) ... context = [2048] 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) 192 (0xC0) 1 (0x01) 224 (0xE0) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) ... i = 18 (0x00000012) src = 0x00000060CTerrainTextureEntry::CTerrainTextureEntry (terraintextureentry.cpp:147) this = (unavailable) properties = px = 0x3091C6F0 -> m_pParent = px = 0x308F1260 -> m_pParent = px = 0x00000000 pn = pi_ = 0x00000000 m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x2F576698 -> use_count_ = 3 (0x00000003) weak_count_ = 1 (0x00000001) m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x2F6161A8 -> use_count_ = 3 (0x00000003) weak_count_ = 1 (0x00000001) path = 0x3091F5A8 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 47789, 64088, 12433, 61453, 47789, 61453, 47789 } XeroFile = m_Pointer = 0x15C3E050 -> [8] { 190, 1, 0, 0, 1, 0, 0, 0 } m_ElementNameCount = 4 (0x00000004) m_AttributeNameCount = 2 (0x00000002) m_ElementPointer = 0x15C3E008 -> [8] { 9, 0, 0, 0, 109 ('m'), 97 ('a'), 116 ('t'), 101 ('e') } m_AttributePointer = 0x15C3E03E -> [8] { 5, 0, 0, 0, 102 ('f'), 105 ('i'), 108 ('l'), 101 ('e') } m_XMBBuffer = px = 0x15C3E000 -> "XMB0" pn = pi_ = 0x3091FE08 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) el_textures = 3 (0x00000003) at_name = 1 (0x00000001) _children_83 = Count = 2 (0x00000002) m_Pointer = 0x15C3E068 -> [8] { 94 ('^'), 1, 0, 0, 3, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x15C3E1C6 -> "H" samplers = (unsupported vector<pair<CStr8,Path> >) texAngle = 0.000000 (0x00000003) el_texture = 2 (0x00000002) el_tag = 4294967295 (0xFFFFFFFF) root = m_Pointer = 0x15C3E050 (see above) at_file = 0 (0x00000000) child = m_Pointer = 0x15C3E1C6 (see above) el_props = 4294967295 (0xFFFFFFFF) alphamap = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') el_material = 0 (0x00000000) el_alphamap = 4294967295 (0xFFFFFFFF) texSize = 0.000000 (0x15C3E156) _i_83 = 3 (0x00000003) textures_element = m_Pointer = 0x15C3E156 -> "p" _children_89 = Count = 3 (0x00000003) m_Pointer = 0x3091F4A8 -> "specTex" m_LastItemID = 814856176 (0x3091B7F0) m_LastPointer = 0x2F718650 -> "vg" _i_89 = 3 (0x00000003) path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') se = Name = 0 (0x00000000) Value = { (unsupported basic_string<char,char_traits<char> >) } name = { (unsupported basic_string<char,char_traits<char> >) } _children_95 = Count = 2 (0x00000002) m_Pointer = 0x15C3E16E -> [8] { 1, 0, 0, 0, 16, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x15C3E186 -> [8] { 0, 0, 0, 0, 56 ('8'), 0, 0, 0 } mat = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') ret = px = 0x3091B7F0 -> m_pParent = px = 0x3091B858 -> m_pParent = px = 0x00720061 -> m_pParent = px = 0x20656220 -> m_pParent = px = 0x00000000 pn = pi_ = 0x00000000 m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 0.000000 (0x00000000) m_TextureSize = 0.000000 (0x00000000) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x206E7572 -> use_count_ = 0 (0x00000000) weak_count_ = 0 (0x00000000) m_BaseColor = 1142976105 (0x44206E69) m_HasBaseColor = (bool)0x4F m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 129675112.000000 (0x4CF755ED) m_TextureSize = 2174727296647168.000000 (0x58F73CE5) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x002F0074 -> use_count_ = 33687066 (0x0202061A) weak_count_ = 33687067 (0x0202061B) m_BaseColor = 6619252 (0x00650074) m_HasBaseColor = (bool)0x78 m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 0.000000 (0x00700079) m_TextureSize = 0.000000 (0x00730065) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0xBAADF00D -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) m_BaseColor = 3131961357 (0xBAADF00D) m_HasBaseColor = (bool)0x0D m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 2.000000 (0x40000000) m_TextureSize = 0.000000 (0x00010001) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x2F718650 (see above) i = 3 (0x00000003) texture = m_Path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 2.000000 (0x40000000) texptr = px = 0x3091B7F0 (see above) pn = pi_ = 0x2F718650 (see above)CTerrainTextureManager::AddTexture (terraintexturemanager.cpp:96) this = (unavailable) props = 0x0012F908 -> px = 0x3091C6F0 (see above) pn = pi_ = 0x2F6161A8 (see above) path = 0x0012F7CC -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 63672, 18, 26267, 99 ('c'), 0, 0, 63684, 18 } entry = 0x0012F7CC (see above)CTerrainTextureManager::LoadTextures (terraintexturemanager.cpp:123) this = (unavailable) props = 0x0012F908 (see above) path = 0x0012F9FC -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 37192, 12432, 64124, 18, 432, 330 } pathnames = (unsupported vector<Path >) i = 0 (0x00000000)CTerrainTextureManager::RecurseDirectory (terraintexturemanager.cpp:163) this = (unavailable) parentProps = 0x0012F9CC -> px = 0x308F1260 (see above) pn = pi_ = 0x2F576698 (see above) path = 0x0012F9FC (see above) props = px = 0x3091C6F0 (see above) pn = pi_ = 0x2F6161A8 (see above) subdirectoryNames = (unsupported vector<Path >) pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') i = 0 (0x00000000) subdirectoryPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63996CTerrainTextureManager::RecurseDirectory (terraintexturemanager.cpp:160) this = (unavailable) parentProps = 0x0012FA74 -> px = 0x308F1260 (see above) pn = pi_ = 0x2F576698 (see above) path = 0x0012FA7C -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "/䀸爍᭣ﱬ㻃d" props = px = 0x308F1260 (see above) pn = pi_ = 0x2F576698 (see above) subdirectoryNames = (unsupported vector<Path >) pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') i = 0 (0x00000000) subdirectoryPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/')CTerrainTextureManager::LoadTerrainTextures (terraintexturemanager.cpp:169) this = (unavailable) rootProps = px = 0x308F1260 (see above) pn = pi_ = 0x2F576698 (see above)MemFunThunk<WaterManager> (loaderthunks.h:60) param = 0x0EB634A8 __formal = 0.01 (0x3F847AE147AE147B)LDR_ProgressiveLoad (loader.cpp:228) time_budget = 0.01 (0x3F847AE147AE147B) description = 0x0012FB9C -> [8] { 16500, 36853, 47069, 16440, 64440, 18, 43813, 73 ('I') } max_chars = 100 (0x00000064) progress_percent = 0x0012FB4C -> 1244008 (0x0012FB68) time_left = 0.01 (0x3F847AE147AE147B) progress = 0 (0x0000000000000000) t0 = 24.7182 (0x4038B7DDFBC21FDF) status = 918870602 (0x36C4DA4A) estimated_duration = 0.06 (0x3FAEB851EB851EB8)ProgressiveLoad (main.cpp:235) description = [100] 16500 36853 47069 16440 64440 18 43813 73 ('I') 39552 224 16500 36853 ... profile2__ = m_Name = 0x0065E648 -> "progressive load" progress_percent = 1244008 (0x0012FB68) e = (exception) m_msg = 0x7C90D8BA -> [8] { 194, 8, 0, 144, 184, 166, 0, 0 }Frame (main.cpp:347) realTimeSinceLastFrame = 0.023526 (0x3CC0B8BE) need_update = true profile2__ = m_Name = 0x0065E76C -> "frame" need_render = true profile2__ = m_Name = 0x4038B7DC -> (unavailable - internal error) down = [3] { 0.000000 (0x0063669B), 0.000000 (0x145043E3), 2.886222 (0x4038B7DC) } profile2__ = m_Name = 0x4038B7DC (see above) profile2__ = m_Name = 0x4038B7DC (see above) profile2__ = m_Name = 0x4038B7DC (see above)RunGameOrAtlas (main.cpp:529) argc = 1 (0x00000001) argv = (unavailable) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1476 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37669 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41936 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 replay = m_Stream = 0x7C94BAFC -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65204 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1843 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1476 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37669 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41936 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 builder = m_VFS = px = 0x00E00000 -> (IVFS) pn = pi_ = 0x40000060 -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65040main (main.cpp:572) argc = 1 (0x00000001) argv = 0x00E06430 -> 0x00E078C0 -> "C:\Documents and Settings\Ben\My Documents\Github\0ad\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe"wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x00E054B0 -> 0x00E054B8 -> "C:\Documents and Settings\Ben\My Documents\Github\0ad\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 14701744 (0x00E054B0) utf8 = (unsupported basic_string<char,char_traits<char> >)CallStartupWithinTryBlock (wseh.cpp:397) ret = 32 (0x00000020)RegisterWaitForInputIdle (:0)errno = 0 (No error reported here)OS error = 0 (no error code was set)and I get the same crash after forcing renderpath to "fixed". 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myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 Thanks for testing! The first error is because you used smoothlos=true without GLSL support, when there is no equivalent ARB shader available (yet). Just like the GPUskinning option, it's an experimental feature that is marked "requires GLSL". That is, the crashing is by design, as the ARB part of the equation is still missing.As for the second error, it's a real bug, but I think I know how to fix it. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 6, 2012 Report Share Posted August 6, 2012 While this may be fine for this alpha, the game really shouldn't crash when graphical options are wrong. It needs to be able to automatically switch to a usable configuration, I think. Quote Link to comment Share on other sites More sharing options...
myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 While this may be fine for this alpha, the game really shouldn't crash when graphical options are wrong. It needs to be able to automatically switch to a usable configuration, I think.Well, yes. That would be the plan! Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 6, 2012 Report Share Posted August 6, 2012 Don't know for sure but auto build seems broken ATM that last few exe updates have been manual builds.You are right, the autobuilder is broken and we need to wait for Philip's return to fix it. For now we have to do manual builds. Quote Link to comment Share on other sites More sharing options...
myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 Modelmapping has been committed to SVN. Fingers crossed. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 6, 2012 Report Share Posted August 6, 2012 Awesome! So soon I'll be able to try and test the bump mapping on the rocks! Quote Link to comment Share on other sites More sharing options...
myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 Awesome! So soon I'll be able to try and test the bump mapping on the rocks! It's kind of like landing a rover on Mars: the engineers test their creations and you get to look at rocks. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 6, 2012 Report Share Posted August 6, 2012 So now those of us that follow svn but have not managed to build our own binary on Windows have to wait for a new build to be pushed our way before we can see all this new eye candy Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 6, 2012 Report Share Posted August 6, 2012 Modelmapping has been committed to SVN. Fingers crossed.One little thing I forgot to mention when reviewing, I think the following files should go in a separate directory, mostly because they have different licensing and aren't written by us (nor copyright Wildfire Games):source/graphics/mikktspace.cppsource/graphics/mikktspace.hsource/graphics/weldmesh.cppsource/graphics/weldmesh.h Anyone else feel similarly? Quote Link to comment Share on other sites More sharing options...
myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 I do! They should probably go somewhere under the "lib" directory...I must admit I haven't spent any time thinking about those things actually... and now that you mention it, there might be a (small) file or two without the usual licensing blurb at the top. Edit: The "lib" directory not be the right place. Plus, that update-workspaces script is driving me up the wall. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 6, 2012 Report Share Posted August 6, 2012 Can I mess with each texture's intensity from the actor?Or would I need to create a new material just to tweak the settings?As for Ao baking, I would need to re-map the model to get the AO right.I saw something about using two UV maps on the same model... Quote Link to comment Share on other sites More sharing options...
myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 You need a new material. Really, the actor editor should be modified to do that for you. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 6, 2012 Report Share Posted August 6, 2012 Yeah. I don't use the ActorEditor very much. It's basically just Notepad++... If you could add that, it would be awesome Quote Link to comment Share on other sites More sharing options...
myconid Posted August 6, 2012 Author Report Share Posted August 6, 2012 As for Ao baking, I would need to re-map the model to get the AO right.I saw something about using two UV maps on the same model...Yes, you need to add a second UV set that doesn't overlap itself anywhere. It's really easy to do in Blender, and we should eventually automate it with a Python script or something.Btw, smoothlos has been committed. I'll do the other two patches tomorrow. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 7, 2012 Report Share Posted August 7, 2012 So now those of us that follow svn but have not managed to build our own binary on Windows have to wait for a new build to be pushed our way before we can see all this new eye candy I can build at evening (~15-16 UTC) if someone will not do this earlier. Quote Link to comment Share on other sites More sharing options...
howlingflute Posted August 7, 2012 Report Share Posted August 7, 2012 Hi wanted to say that I really like the waving trees. I haven't looked at the other effects yet (is there a demo map with them on them?). But I did notice a few things. After the smooth LOS update the tests broke (They still worked I think after the other massive update AO, wavy trees etc...)Running 283 tests........................Singleton.h(53): Assertion failed: "ms_singleton"Assertion failed: "ms_singleton"Location: Singleton.h:53 (GetSingleton)Call stack:(0x8d9d2a) ./test() [0x8d9d2a](0x88b751) ./test() [0x88b751](0x88b94d) ./test() [0x88b94d](0x88c612) ./test() [0x88c612](0x7041c7) ./test() [0x7041c7](0x457ef6) ./test() [0x457ef6](0x431aa4) ./test() [0x431aa4](0x43a988) ./test() [0x43a988](0x41c0ad) ./test() [0x41c0ad](0x3e29021735) /lib64/libc.so.6(__libc_start_main+0xf5) [0x3e29021735](0x42c3d5) ./test() [0x42c3d5]errno = 0 (No error reported here)OS error = ?(C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit?Also when I first updated to AO and wavy trees I got a core dump because I had previously enabled glsl without enabling gentangents. That is I had gentangents="true" in my config file without doing anything about the gentangents. Why are there two seperate enables here? Is it for the gpuskinning? I think it shouldn't crash if the config is messed up but notify the user and automatically change the config to a setting that would work. Otherwise keep up the great work. Looking forward to seeing all the new stuff in action. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 7, 2012 Report Share Posted August 7, 2012 Technically, you could want to use GLSL but not the effects that require tangents. The problem is that this isn't really handled by the patch in its current state, so it results in crashes (the patch expects tangents if GLSL is activated). Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 7, 2012 Report Share Posted August 7, 2012 I can build at evening (~15-16 UTC) if someone will not do this earlier.Thx fcxSanya tried a local build myself last night VSE2010 complained about mikktspace.cppmikktspace.hweldmesh.cppweldmesh.hapart from my usual wxWidgets errors.So someone may have to modify myconid's code for Windows Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 7, 2012 Report Share Posted August 7, 2012 Thx fcxSanya tried a local build myself last night VSE2010 complained about mikktspace.cppmikktspace.hweldmesh.cppweldmesh.hapart from my usual wxWidgets errors.So someone may have to modify myconid's code for Windows Enjoy the Choice What do you mean it complained? Errors or warnings would be helpful. For my part it built just fine in VS2008. Make sure you run update-workspaces.bat since there have been source files added. Quote Link to comment Share on other sites More sharing options...
myconid Posted August 7, 2012 Author Report Share Posted August 7, 2012 Thanks, howlingflute. I'll look into that error (it's probably nothing major). There's been some discussion about the preferglsl/gentangents before. While I believe the gentangents option should be kept separate, I'll do something about the crash.Loki1950, I'm sure people have already tested it on Windows before. Did you run update-workspaces before compiling?Edit: yeah, what historic_bruno said.Edit2: howlingflute, the roman CC should display the effects in GLSL mode. Just committed a simple fix for the crashing - the "quality" setting is now set to 0 by default, so it needs to be set to 10 to display the effects. Regarding the error, can you please post gdb output? Found the issue (doh!). Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 7, 2012 Report Share Posted August 7, 2012 So, myconid, make it sense to commit the build of r12304 into svn or better to wait for some fixes/updates? Do you plan to commit some code changes in near few hours? Quote Link to comment Share on other sites More sharing options...
myconid Posted August 7, 2012 Author Report Share Posted August 7, 2012 Committing more stuff now. Sorry for taking so long, I'm making sure all the xml files are up to date. Quote Link to comment Share on other sites More sharing options...
myconid Posted August 7, 2012 Author Report Share Posted August 7, 2012 About howlingflute's error:The LOSTexture code needs access to g_Renderer variable, which is global. However, in the test files the renderer isn't instantiated anywhere, hence the error when the value is accessed.Not sure if the renderer object can be instantiated on its own, just to please this test. I'll see what can be done, but I'll ask people to be a little patient...Edit: OK! Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 7, 2012 Report Share Posted August 7, 2012 Thx for the advise about update-workspaces i did not run it so discard my errors as not reproducible.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
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