historic_bruno Posted May 4, 2012 Report Share Posted May 4, 2012 About the crash when toggling fullscreen, I've just disabled the toggle shortcut on OS X and prevented the window from being resizable - as a workaround until the bug can be fixed. Now it should behave much more sanely. You can still use the setting in default.cfg if you want. Quote Link to comment Share on other sites More sharing options...
fabio Posted May 5, 2012 Report Share Posted May 5, 2012 Would be possible to provide only one package including both versions with a script that use the 64 bit binary if osx >= 10.6 and on 64 bit, the 32 bit binary elseif osx >= 10.5 and "Upgrade to OS X 10.5 or later, dude" otherwise? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 5, 2012 Report Share Posted May 5, 2012 Would be possible to provide only one package including both versions with a script that use the 64 bit binary if osx >= 10.6 and on 64 bit, the 32 bit binary elseif osx >= 10.5 and "Upgrade to OS X 10.5 or later, dude" otherwise?Good question. It might be possible to include both binaries, but I think it would be breaking the app bundle concept to use a script for that (there's supposed to be only one binary per bundle). Probably we would want the main bundle to have a new binary that detects OS and architecture, then loads the appropriate secondary bundle aka plugin. Of course that complicates the build and release process, in particular, building a 10.5-compatible binary would be a pain on 10.7+ which is what people are most likely to be using in the near future.For now I think we should just offer a separate, semi-official 10.5 package when possible and quietly stop supporting that when it becomes too much hassle. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 5, 2012 Report Share Posted May 5, 2012 Speaking of ALT+ENTER, the game crashes when I do that too. I'm pretty sure its a universal bug or something... Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 6, 2012 Report Share Posted May 6, 2012 I think it's because of a failure to reload the GL screen or something... They're aware, it's been disabled in the last SVN afaik.Though I liked it, this CTD was the fastest way to quit the game when debugging Quote Link to comment Share on other sites More sharing options...
feneur Posted May 6, 2012 Report Share Posted May 6, 2012 I think it's because of a failure to reload the GL screen or something... They're aware, it's been disabled in the last SVN afaik.Though I liked it, this CTD was the fastest way to quit the game when debugging Doesn't Mac have Alt+F4 or something equivalent? Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 6, 2012 Report Share Posted May 6, 2012 Doesn't Mac have Alt+F4 or something equivalent?Yeah, Alt+F4 works. It just doesn't crash the game (usually) Quote Link to comment Share on other sites More sharing options...
feneur Posted May 6, 2012 Report Share Posted May 6, 2012 Yeah, Alt+F4 works. It just doesn't crash the game (usually) Maybe I just should have quoted the second part of that post To be sure it was clear that my intention was to offer a suggestion to another way to quickly shut down the application rather than to comment on the general issue Quote Link to comment Share on other sites More sharing options...
fabio Posted May 18, 2012 Report Share Posted May 18, 2012 Good question. It might be possible to include both binaries, but I think it would be breaking the app bundle concept to use a script for that (there's supposed to be only one binary per bundle). Probably we would want the main bundle to have a new binary that detects OS and architecture, then loads the appropriate secondary bundle aka plugin.I noticed VLC distribute a 32 and 64 bit dmg: http://www.videolan.org/vlc/download-macosx.html , dunno how it's done.BTW, the latest Alpha 10 dmg 10.5 image works perfectly here Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted May 18, 2012 Report Share Posted May 18, 2012 The game works fine in OS X 10.6.8 on a MacBook Pro 4.1 with Core 2 Duo 2.5 Ghz and 4 Gb Ram.CPU load it's about 50-60% when game is running, lower than in alpha 9.Problem: In game problem with the MENU button, when you put your cursor over the button you can see the animation but when you click sometimes doesn't happen. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 18, 2012 Report Share Posted May 18, 2012 I noticed VLC distribute a 32 and 64 bit dmg: http://www.videolan.org/vlc/download-macosx.html , dunno how it's done.It's a "fat" binary that has both 32 and 64-bit combined, same for all the bundled libs (you can use "lipo -info" to verify this). That's reasonable if they build for a single SDK target and only vary the arch. But they don't follow Apple's bundle structure guidelines at all, there should only be one file inside VLC.app/Contents/MacOS, but instead they've thrown basically the whole Unix-style app in there. The 0 A.D. bundle by comparison is much more compliant, also we have a fancy DMG background Problem: In game problem with the MENU button, when you put your cursor over the button you can see the animation but when you click sometimes doesn't happen.Hmm any more details for how to reproduce this? Does it happen at all times or maybe just when the game is especially laggy? Are you in fullscreen or windowed mode? Quote Link to comment Share on other sites More sharing options...
fabio Posted May 19, 2012 Report Share Posted May 19, 2012 Oh yes, I forget to mention the new nice dmg background, and the fact that ALT+ENTER no longer crash the game. Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted May 20, 2012 Report Share Posted May 20, 2012 Hmm any more details for how to reproduce this? Does it happen at all times or maybe just when the game is especially laggy? Are you in fullscreen or windowed mode?Happen everytimes i try to play the game. For me the game never goes laggy. I don't know how to reproduce it because always works like i said. Quote Link to comment Share on other sites More sharing options...
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