General Octavian Posted April 22, 2012 Report Share Posted April 22, 2012 So if a game mode that is made to last for a long period of time, I think adding more substance for that mode would be nice. I always wonder, while playing RTS games, what am i defending? There aren't civilians or anything and I find this making a game hollow. I like how in Civilization you need to keep your cities happy and this would add interesting gameplay and it would instigate more diverse buildings such as coliseums or carnivals or circus's. Also, the more houses you build the more stuff you'll need to keep your city happy thus making you expand. Also, a new set of techs could be created for happiness and that would give the game in-depth feel.Also, a capital building available at the last phase that gives a happiness bonus and civilization bonus would be nice. This could be an upgraded Civ center, it would make sense. Now a question, will the construction of roads be implemented? Quote Link to comment Share on other sites More sharing options...
feneur Posted April 22, 2012 Report Share Posted April 22, 2012 So if a game mode that is made to last for a long period of time, I think adding more substance for that mode would be nice. I always wonder, while playing RTS games, what am i defending? There aren't civilians or anything and I find this making a game hollow. I like how in Civilization you need to keep your cities happy and this would add interesting gameplay and it would instigate more diverse buildings such as coliseums or carnivals or circus's. Also, the more houses you build the more stuff you'll need to keep your city happy thus making you expand. Also, a new set of techs could be created for happiness and that would give the game in-depth feel.Also, a capital building available at the last phase that gives a happiness bonus and civilization bonus would be nice. This could be an upgraded Civ center, it would make sense. Now a question, will the construction of roads be implemented?The short answer is no and no. But just saying that isn't fair to you, so I'll offer a more indepth explanation as well: Generally speaking 0 A.D. is an RTS that focuses on both economy and war, that means that you get to do a bit of both, but it also means that neither side can be as indepth as in games that focus on just the one. So at least for the main game it's not likely that there will be any city-builder features added. That said, for a special game mode, perhaps created by modders, adding features like the ones you suggest definitely makes sense.Construction of roads isn't likely for 0 A.D. part 1 at least, if nothing else because the benefit isn't likely to be big enough to make it worth spending time on for now. Features will have to be reconsidered once we start to plan for part two though, so perhaps it might be included then Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 22, 2012 Report Share Posted April 22, 2012 Even if we don't get roads or that building placement system I suggested a while back, we will get that terrain flattening fix. (The buildings wont "fly" or sink.)On the other hand, Part 2 could be a great place to introduce all those features on top of the war/economy aspects And Octavian, I think campaigns will be much more eventful as they will have objectives/goals for the player. Quote Link to comment Share on other sites More sharing options...
Afronaut Posted April 22, 2012 Report Share Posted April 22, 2012 I await the day a persistent online citybuilder/rts game comes outBut this game is not that haha it's a really good rts Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 22, 2012 Report Share Posted April 22, 2012 I await the day a persistent online citybuilder/rts game comes outBut this game is not that haha it's a really good rtsAn online, persistent Rome:Total War style game would be very nice. Just make the settlement management more city-builder-ish. Can make battalion management more detailed too, promoting different officers and such. Imagine an officer in your army rising through the ranks and eventually marrying into the royal family and becoming emperor/king. Quote Link to comment Share on other sites More sharing options...
Tutle Posted April 23, 2012 Report Share Posted April 23, 2012 Out of curiosity why do the Hellenes have the auditorium building? Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted April 23, 2012 Report Share Posted April 23, 2012 As I understand it, the Theatron is meant to spawn a random unit (not sure about the parameters on what units will spawn) from the other civilizations every 90 seconds, but its not implemented yet. Quote Link to comment Share on other sites More sharing options...
majapahit Posted April 24, 2012 Report Share Posted April 24, 2012 (edited) The short answer is no and no. But just saying that isn't fair to you, so I'll offer a more indepth explanation as well: Generally speaking 0 A.D. is an RTS that focuses on both economy and war, that means that you get to do a bit of both, but it also means that neither side can be as indepth as in games that focus on just the one. So at least for the main game it's not likely that there will be any city-builder features added. That said, for a special game mode, perhaps created by modders, adding features like the ones you suggest definitely makes sense.Construction of roads isn't likely for 0 A.D. part 1 at least, if nothing else because the benefit isn't likely to be big enough to make it worth spending time on for now. Features will have to be reconsidered once we start to plan for part two though, so perhaps it might be included then Creating roads reminds me on serfcity, and I agree that the benefit is not big enough. But can't there be any scenarios that players must use their units to build bridges? Or at least fix broken bridges at a predetermined location by the scenario creator. It will add the realistic feelings. And I'm also thinking about how we can incorporate items that may support strategic approach than just building strong armies and winning. How about ability to plant tree or berry bushes as upgrades for civilians?Player can use it to:sacrificing small amount of timber to create tree as timber source, or sacrificing food to create berry bushes as food sourceuse as strategy to block enemy path by creating a forest, enemy can breakthrough by cutting them down or using siege weapons.How about ability to turn palisades into firewalls?How about creating vandals / saboteurs unit that can burn buildings to 50% of its hit points?They can burn unguarded farms to disrupt food supply? Edited April 24, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
majapahit Posted April 24, 2012 Report Share Posted April 24, 2012 you dont forget Spies. that can enter in enemy territory without to be detectedRight, spies should be interesting. Perhaps can be countered by another spies or heroes.What do they call spies in the ancient times? Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted April 24, 2012 Report Share Posted April 24, 2012 What do they call spies in the ancient times? Um... spies, or maybe... agent of espionage? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 24, 2012 Report Share Posted April 24, 2012 The Greek word for spy is Sikarios, if I remember correctly. Quote Link to comment Share on other sites More sharing options...
feneur Posted April 24, 2012 Report Share Posted April 24, 2012 How about ability to plant tree or berry bushes as upgrades for civilians?Player can use it to:sacrificing small amount of timber to create tree as timber source, or sacrificing food to create berry bushes as food sourceuse as strategy to block enemy path by creating a forest, enemy can breakthrough by cutting them down or using siege weapons.New things should preferably add genuinely new things, this just seems to be a combined farm/palisade. Things which fills a combined purpose rarely is as good/useful as something that does something specific as it has to do both things, and preferably not too good as that would overpower them which would remove the reason for the features whose functionality they duplicate to exist. In other words: it sounds like something that "sounds cool, but actually doesn't add to the gameplay" imho Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 24, 2012 Report Share Posted April 24, 2012 I like the idea of spies and planting trees - I enjoyed both features in Anno 1404 and would like to see them in 0 A.D. one day, possibly as mods 2 Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 25, 2012 Report Share Posted April 25, 2012 A Roman spy would be a speculator. In Latin class we're translating Caesar's Commentaries on the Gallic Wars and it was on the vocabulary list 1 Quote Link to comment Share on other sites More sharing options...
ironbmike Posted April 25, 2012 Report Share Posted April 25, 2012 Meaningful winters! aka leaving your borders will result in massive attrition damage to your units outside your borders! Quote Link to comment Share on other sites More sharing options...
FeXoR Posted April 26, 2012 Report Share Posted April 26, 2012 A Roman spy would be a speculator. In Latin class we're translating Caesar's Commentaries on the Gallic Wars and it was on the vocabulary list Gallia est omnis divisa in partes tres, quarum unam incolunt Belgae, aliam Aquitani, tertiam, qui ipsorum lingua Celtae, nostra Galli appellantur... Quote Link to comment Share on other sites More sharing options...
BookishOwl Posted April 28, 2012 Report Share Posted April 28, 2012 (edited) So if a game mode that is made to last for a long period of time, I think adding more substance for that mode would be nice. I always wonder, while playing RTS games, what am i defending? There aren't civilians or anything and I find this making a game hollow. I like how in Civilization you need to keep your cities happy and this would add interesting gameplay and it would instigate more diverse buildings such as coliseums or carnivals or circus's. Also, the more houses you build the more stuff you'll need to keep your city happy thus making you expand. Also, a new set of techs could be created for happiness and that would give the game in-depth feel.Also, a capital building available at the last phase that gives a happiness bonus and civilization bonus would be nice. This could be an upgraded Civ center, it would make sense. Now a question, will the construction of roads be implemented?General Octavian, have you ever played Stronghold? Its what you have described to a tee, and is a why different game than Age of Empires or 0AD Edited April 28, 2012 by BookishOwl Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted April 29, 2012 Report Share Posted April 29, 2012 General Octavian, have you ever played Stronghold? Its what you have described to a tee, and is a why different game than Age of Empires or 0ADIndeed, that definitely sounds like Stronghold, one of my favorite game series, excluding Stronghold Crusader Extreme and Stronghold 3 of course. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 13, 2012 Report Share Posted May 13, 2012 Gallia est omnis divisa in partes tres, quarum unam incolunt Belgae, aliam Aquitani, tertiam, qui ipsorum lingua Celtae, nostra Galli appellantur... Wow I remember translating that. You have to admit, Caesar was a pretty good writer. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.