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ironbmike

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Tiro

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  1. When units are trained, for instance 5 villagers, why are they all spread out and hard to select? Why not have them in a tight circle and easy to select?
  2. Meaningful winters! aka leaving your borders will result in massive attrition damage to your units outside your borders!
  3. Well of course, the core gameplay should be nailed down before anything else, but I think that seasons should have a dramatic impact on gameplay if/when they are implemented. They shouldn't just be eyecandy. And historically armies rarely campaigned in wintertime. This could even be a civ bonus for the Celts.
  4. Also, would it be possible to always have units stats shown on the GUI instead of having to hover the mouse over to see?
  5. Here is one idea, probably too late to implement but I want to put it out there none the less. A winter season. Spring, summer, autumn don't matter but winter does. Traditionally winters were when armies went into winter quarters and active campaigning was put on hold. For this, it could be a time when leaving your own territory with units results in massive attrition damage, or some other mechanism to make you keep your units in your territory. The point of this would be to make 3/4 of the game normal and 1/4 a "breather" for work on the economy or building, thus giving players who are behind a chance to catch up or players who are ahead a chance to distance themselves and prepare for spring warfare. The art requirements would be low, maybe just add a grey to everything during winter? I think this would add a new element that RTS games really haven't had and it would make gameplay more interesting, e.g. "can I finish my attack before winter comes?" or "can I hold on until winter comes?" Very dramatic!
  6. Honestly as long as there is a bonus for flanking I will be satisfied. Like Rise of Nations has. This would of course apply to all units and all attacks. And it would allow horsemen to completely destroy spearmen who weren't turned the right way. This would of course encourage formations and grouping of units to get correct frontages. This is my first post here and I am incredibly excited for this project. I've been wishing for an "Aoe4" for years and for a remake of the original AOE games...and my wish has been granted. You guys have all done an amazing job.
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