majapahit Posted April 15, 2012 Report Share Posted April 15, 2012 (edited) Just want to know what are the names for player (or what will you call a player) based on how they play strategy games (not limited to 0 AD). Perhaps you can also explain the strategic approach or psychological background for the following:[sTEAMROLLING] Mass army, the bigger the better[GUERRILLA - OFFENSIVE] Smaller army (armies), hit and run[GUERRILLA - DEFENSIVE] Waiting in strategic places for ambushSending civilians or non combatant to scout map and to confuse enemies[MARCHING BAND] Sending and grouping army based on typesTreating hero or super unit as so precious and using other units as cannon fodder[bULLY] Using hero or super unit to attack civilians[CONSERVATIVE] Minimum casualties, orders retreat on wounded unitsAttacking houses to limit enemy populationAttacking military buildings to limit enemy troopsAttacking town center, ignoring other buildingsAttacking wonders, attacking enemy pride[POACHER] Attracted to chase animals using soldiers[sCORCHED EARTH] Attacking and destroying every building encountered including neutral buildings[THERMOPYLAE / HELLGATE(ing)] Creating defensive position in an opening between two hills/cliffs/buildings to counter larger/superior number of enemies[PIRATE] Attacking unarmed ships[NAVAL BOMBARDMENT] Using ships to attack land units[bLOCKADE] Using ships to disrupt ship routes, usually by putting as many ships on a locationPositioning multiple attack ships near enemy harbour, to destroy newly created enemy ship[flash MOB] Creating shapes or readable characters from idle troop formation[JOHN HANCOCK] Using particle weapons to create signatureBuilding walls on a small areaBuilding walls everywhere[TURTLE] Building layer of walls[CIRCUIT WALLS] Using walls to create small passages for confronting infantries[FORBIDDEN CITY] Using walls and gates to lure enemies, usually in form of maze with combination of opening and closing gates to confuse/divide large forces.[TURTLE?] Using buildings as walls[ARCHITECT] Building a pretty town like a simBuildings are close one anotherBuildings are distant from one another[sPIDER BASE] Build houses/towers in a row to enlarge the territory and reach resources/choke points. In some occasions may spread to many directions make it look s like spider limbs.Collecting resource as priority[PICKERS] Searching resource pile/crates as priority especially at beginning of game[OLD MACDONALD] Using palisades to store animals[RUSHER] Attacking as fast as possible without waiting for strong unit to be available[TECH RUSHER] Focusing on technological advancesEager in converting enemy unitsRelies on mechanical weapons[CAVALIER] Relies on mounted unitsAttacking with any units available[DOG WHISPERER] Train large amount of dogs*. Names are from information given by: Alpha of the Eagles, Geek377, gerbilOFdoom, le me, luziferius, wraitii, join in by giving names on player types. RED is for combat strategies, BLUE is for in game actions.According to suggestion by Lion.Kanzen , this player types identification can also be used as consideration for building AI behaviour.Have more in mind? Edited June 28, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
gerbilOFdoom Posted April 15, 2012 Report Share Posted April 15, 2012 Massing Armies - Steamrolling; Prefers to crush in one attack rather than micromanage a prolonged campaignHit and Run/Ambush - Guerrilla; Micromanages small groups of units for a high K/D ratio; Can be used while amassing resources for a steamrollPulling back damaged units - Conservative; Used when resources are limited or when doing so is extremely easy, otherwise usually not worth the clicksLayered walls/building used for walls - Turtle; Usually a precursor to a good steamrolling, heavy base defense that makes offensive enemies prefer to stay away; vulnerable to supply disruptionClose-together buildings - Defensive tactic intended to confuse pathfinding, makes base assault harderFar-apart buildings - Offensive tactic intended to make unit production and movement easierResource Collection Priority - Infrastructure for the future, less focus on the now. Used in turtling and steamrolling; Vulnerable to rushingAttacking as fast as possible- Rushing, eliminate or cripple enemy before game has had a chance to start; Less able in the late game, but enemies are even worse off if executed properlyConversion - Tactic used to conserve resources; Micro-management intensive without some form of automated assistanceAttacking with anything available - When not in an emergency, stupidity. When in an emergency, desperationThe strategies RTS players use most: Rush, Turtle, Steamroll. Each has its advantages and disadvantages, it all depends on your personality and commands-per-minute ability. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 16, 2012 Report Share Posted April 16, 2012 I AM A TURTLE! Unless I'm too lazy But until walls are implemented, I'm using this strategy instead. Quote Link to comment Share on other sites More sharing options...
oshron Posted April 16, 2012 Report Share Posted April 16, 2012 im definitely a turtler; even in fast-paced Call of Duty: Black Ops, i like finding a place to just hunker down and hold my position with a red-dot galil ready to fire at an unsuspecting capitalist pig/communist dog when it gets right down to it, i think i may well end up playing as the iberians most often, since theyre a more defensive civ (at least thats what ive gathered) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 16, 2012 Report Share Posted April 16, 2012 The Carthaginians and Iberians will be good for turtlers. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 16, 2012 Report Share Posted April 16, 2012 Yeah, with Alpha 9 I wasn't impressed with the Romans when the failed to conquer Carthage; I ended up burning them to the ground And it only gonna get better with the new walls Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 16, 2012 Report Share Posted April 16, 2012 Yeah, with Alpha 9 I wasn't impressed with the Romans when the failed to conquer Carthage; I ended up burning them to the ground And it only gonna get better with the new walls The AI needs to learn that it can place its Roman Army Camps anywhere on the map. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted April 17, 2012 Report Share Posted April 17, 2012 (edited) I am not sure what type of player I really am. I like to think I am rather defensive, which would seem to point me toward the Carthaginians with their triple walls and towers supported by mercenaries, cavalry, and trade or the Iberians with their defensive/guerrilla style supported by cavalry, though the Celts with their agricultural and horde-based culture and the Persians with their fast mobilization and cavalry-based military are pretty interesting too. But since I am so fond of the Hellenes with their tough melee-based military and the Romans with their elite yet versatile military, I think they may be more to my liking. Then, it becomes a toss up between the Hellenes and the Romans, because the Hellenes have archers and siege towers, while the Romans have army camps and siege walls. Suffice it to say, even though the Romans are probably be my primary faction, and the Hellenes are a very attractive alternative, I will use any of the factions. Edited April 19, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
hhyloc Posted April 17, 2012 Report Share Posted April 17, 2012 I have varied playstyle because I've not developed a good strategy for my own yet so sometime I can be very defensive (with Cart) or aggressive (constantly rush my opponent with Celts). Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 17, 2012 Report Share Posted April 17, 2012 I'm not really sure what my play style is. Maybe I'll make a video and you guys can analyze it for me and tell me what I am. lol Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 17, 2012 Report Share Posted April 17, 2012 I'm not really sure what my play style is. Maybe I'll make a video and you guys can analyze it for me and tell me what I am. lolWe should engage in battle via multilayer some day. Would be interesting to beat you and burn your cities to the ground "We apologize for any destruction in advance" Quote Link to comment Share on other sites More sharing options...
feneur Posted April 17, 2012 Report Share Posted April 17, 2012 We should engage in battle via multilayer some day. Would be interesting to beat you and burn your cities to the ground "We apologize for any destruction in advance"Hmm, expect to have him do that honor to you You'll have to be extremely good not to lose, even if you would be as good as him in general he still knows the game a lot better than anyone else, so it takes a lot to even survive for any longer amount of time against him Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 17, 2012 Report Share Posted April 17, 2012 Hmm, expect to have him do that honor to you You'll have to be extremely good not to lose, even if you would be as good as him in general he still knows the game a lot better than anyone else, so it takes a lot to even survive for any longer amount of time against him Most of my "skill" comes simply from me being the one to tweak all of the unit stats to my liking. 1 Quote Link to comment Share on other sites More sharing options...
Tutle Posted April 20, 2012 Report Share Posted April 20, 2012 I'm a turtler. I prefer to build first and attack later. Something about watching 1 tower take down 30 soldiers makes it existing for me. Favorite unit, The Romans (One1200 hero vs 40 soldiers = epic battle). 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted April 20, 2012 Report Share Posted April 20, 2012 Ah,I'm a raider/rusher/gonna kill your villager kind of player.But I'm merely an tech rusher. I played AOE 2 relying exclusively on my speed to advance in ages. I once stopped a rush with a castle. 0 A.D. is currently very unsatisfying for people like me. Quote Link to comment Share on other sites More sharing options...
Hazardoz Posted June 17, 2012 Report Share Posted June 17, 2012 [THERMOPYLAE] 1 Fortress,2 Towers,Walls and 2 lines of 10 spear mans each with that, i defend my city until i recruit 200 Troops and destroy 3 enemy AIs Quote Link to comment Share on other sites More sharing options...
luziferius Posted June 19, 2012 Report Share Posted June 19, 2012 (edited) [spider Base]build houses/towers in a row to enlarge the territory and reach resources/choke points(more or less)cheap base expansion, save the cost of civil centres for not-so-far resourcesrisky in 0ad, since destroying the arm base cuts of the territory and damages every building in the armusing towers gives nice defense against enemy infantry(even more with double fire rate tech)quick atlas pic:[Resource-Guard]send some archers/(or whatever) in stand-ground stance to every metal/stone mine foundvery effective against a not-so-intelligent AI that uses only females to gather from those out-of-base resourcesEDIT: well, thats more or less defensive guerrilla... Edited June 19, 2012 by luziferius Quote Link to comment Share on other sites More sharing options...
majapahit Posted June 20, 2012 Author Report Share Posted June 20, 2012 [THERMOPYLAE] 1 Fortress,2 Towers,Walls and 2 lines of 10 spear mans each with that, i defend my city until i recruit 200 Troops and destroy 3 enemy AIs 2 lines in left and right, v formation, or gate blockers? Quote Link to comment Share on other sites More sharing options...
majapahit Posted June 23, 2012 Author Report Share Posted June 23, 2012 hmm a many types of AI for each player may be interesting, one per Behavior.That's interesting since many types of AI will force player to re-think their strategy effectiveness. Quote Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted June 24, 2012 Report Share Posted June 24, 2012 Using walls to create small passages for confronting infantries -> Hellgate/-ingUsually works when playing with people more concerned with their village than microing troops, and gives their army a waypoint to somewhere near enemy lines with poor scouting. Usually coupled witha a savage tower defence and lots of archers.I do this with siege tanks in StarCraft when playing against some of my frends who I know forgets to use attack-move from time to time. Quote Link to comment Share on other sites More sharing options...
forCarthage Posted June 25, 2012 Report Share Posted June 25, 2012 I'm a Conservative. I think minimizing casualties is important. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted June 25, 2012 Report Share Posted June 25, 2012 Circuit walls anyone? Now that they are in place... I usually do a long spiral Quote Link to comment Share on other sites More sharing options...
wrod Posted June 25, 2012 Report Share Posted June 25, 2012 Steamrolling, naval bombardment,attacking military buildings,bully(sometimes with any units),thermopolae/hellgate, defencive guerrilla, architecst, also what I call strategy which is when possible surround the enemy then attacking usually aiming for priority targetsI love playing as the spartans btw 1 Quote Link to comment Share on other sites More sharing options...
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