Stan` Posted March 27, 2014 Report Share Posted March 27, 2014 Actually, what I want is that the prop keeps the same movement as the rest of the bones, but stays a prop not a bone.Here everything is linked and all props parented to bones, are converted to bones. Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 30, 2014 Report Share Posted March 30, 2014 I just want to let everybody know that thanks to Stanislas69 and Hephaestion we finally have a working armature in blender compatible with the current unit meshes. Thank you guys! I'll be posting soon a blend file with a basic IK rig for everyone who wants to make new animations. 8 Quote Link to comment Share on other sites More sharing options...
av93 Posted March 30, 2014 Report Share Posted March 30, 2014 What means that? More realistic animations? Could you explain in two line in mundane language what it is all about? Thx! Quote Link to comment Share on other sites More sharing options...
leper Posted March 30, 2014 Report Share Posted March 30, 2014 More animations. New biped animations for the current human meshes that are already in game. Quote Link to comment Share on other sites More sharing options...
av93 Posted March 30, 2014 Report Share Posted March 30, 2014 Quote Link to comment Share on other sites More sharing options...
nylki Posted March 31, 2014 Report Share Posted March 31, 2014 good job! Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 31, 2014 Report Share Posted March 31, 2014 good job! Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 31, 2014 Report Share Posted March 31, 2014 As promised here is the blend template with a basic IK rig. Just animate in a new "action" in action editor, and export!Here's a small video showcasing how the armature works (pretty basic and straightforward). For more information on how to export animations to 0AD go to this tutorialFor anyone interested, the solution to get the armature working was to export the original MAX armature to SMD, and then import back to blender with an Import SMD addon.Biped animation template.zip 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 31, 2014 Report Share Posted March 31, 2014 Thanks Enrique. Maybe you could animation task in the official task thread for a17;) Quote Link to comment Share on other sites More sharing options...
Radagast. Posted March 31, 2014 Report Share Posted March 31, 2014 God, Enrique is our god!!! How you made this, you have solved it ... omg .. Enrique you're my hero tonight. *Hephaestion can't believe Enrique is his master ... much to good for me, .. should punish myself .. immediately .. where is the iron ..* Really, this is awesome news. Is it real? Probably I'm dreaming. Don't punish me if this is not real and you read this message. I will delete it once I woke up. Thx. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 31, 2014 Report Share Posted March 31, 2014 God, Enrique is our god!!! How you made this, you have solved it ... omg .. Enrique you're my hero tonight. *Hephaestion can't believe Enrique is his master ... much to good for me, .. should punish myself .. immediately .. where is the iron ..*Really, this is awesome news. Is it real? Probably I'm dreaming. Don't punish me if this is not real and you read this message. I will delete it once I woke up. Thx.Actually we three of us fixed it. You gave me the solution, I gave the the partially fixed skeleton to enrique that imported fine in the game, and Enrique fixed the last stuff So Enrique is the savior, your the wise man, and I well am myself Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted April 12, 2014 Report Share Posted April 12, 2014 Nice work guys SMD was the trick! Well done, I'm looking forward to seeing the new animations! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 12, 2014 Report Share Posted April 12, 2014 Some have started to appear, like the testudo. The rotary mill is nearly finished, just need someone to do the rotary thing prop, and we're done. Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 12, 2014 Report Share Posted April 12, 2014 The rotary thing could be done before. Its new unit animations what now is possible but it wasn't before. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 12, 2014 Report Share Posted April 12, 2014 Yup. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted January 4, 2015 Report Share Posted January 4, 2015 Let's hope this saves all the old animations: Hurray Gaia Clary! What a master. Can't await Blender 2.73 stable release.http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Import-Export Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted January 5, 2015 Report Share Posted January 5, 2015 Yeah seen the RC announcement like the double level pie menu good short cut for me with my post stroke issues on my left side.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2015 Report Share Posted January 5, 2015 I tried it still doesn't import correctly Quote Link to comment Share on other sites More sharing options...
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