Lion.Kanzen Posted January 2, 2014 Report Share Posted January 2, 2014 excueseme for trollning but the gauls has as wonder stonehenge yes I think, but im one of oppose to use Marvels these are most Ancient than faction or Civilization I Mean other cultures. That why I suggest "The Gate of All Nations" for Persians Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 2, 2014 Report Share Posted January 2, 2014 excueseme for trollning but the gauls has as wonder stonehengeThere are some wonder placeholders since the "wonder winning condition" has been implemented. Each faction will have its own wonder... keep in mind it still in developement.@LordGoodThat temple looks awesome man! Be careful when baking AO for buildings with flora... it tends to get really dark on leaves and intersecting geometry. I usually add an approximation of the plants like spheres when baking AO to have some shadowing where the plants are, but leave them out of the AO map when the structure is put in-game, otherwise they look quite dark. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 2, 2014 Report Share Posted January 2, 2014 @LordGoodThat temple looks awesome man! Be careful when baking AO for buildings with flora... it tends to get really dark on leaves and intersecting geometry. I usually add an approximation of the plants like spheres when baking AO to have some shadowing where the plants are, but leave them out of the AO map when the structure is put in-game, otherwise they look quite dark.Oh dearI hadn't thought about AOright now the floral meshes aren't part of the building, there are empties all around the sides for short Cretan date palm actorsthat being said, they're all different every time the building is placed, but they're all the same tree. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 2, 2014 Report Share Posted January 2, 2014 would it be possible to have multiple projectile empties?right now a fortress shooting looks kinda dumbespecially the Iberian one where the arrows materialize in the clearly visible courtyard 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 2, 2014 Report Share Posted January 2, 2014 Selecting between the different ones will be rather hard. Instead of working on this. I'd rather work on supporting turrets from the start. So a turret can fire individually, and even turn towards it target. Then you could have 4 separate turrets in the Iberian fortress (not necessarily with a rotating actor, a projectile empty will be enough). Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 2, 2014 Report Share Posted January 2, 2014 Would it be possible to make them dependent yet separate, unattackable entities?also, would anyone mind me changing the Carthaginian wonder? I don't want to update my subversion until I get this committed Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 2, 2014 Report Share Posted January 2, 2014 Would it be possible to make them dependent yet separate, unattackable entities?That's how I see it. Separate entities that can't move on their own, only rotate. Making it not attackable is simple. We have many entities like that (like the trees). also, would anyone mind me changing the Carthaginian wonder? I don't want to update my subversion until I get this committedIf you don't delete the old model, no problem (though I shouldn't decide on this). Maybe that model can be reused in a way like the iberian monument. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 2, 2014 Author Report Share Posted January 2, 2014 also, would anyone mind me changing the Carthaginian wonder? I don't want to update my subversion until I get this committedI am just wondering what your references are for this building. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 2, 2014 Report Share Posted January 2, 2014 I am just wondering what your references are for this building. ah, mausoleum capitals, geometric pier and fill construction and interior colonnades seen in Carthaginian ruins in Kerkouane and the ByrsaBut mostly this is just a branch off of the existing templewhich is why I kinda regret the full peripteral colonnade of the temple, but its in line with the existing buildings...I didn't have much to go on Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 2, 2014 Author Report Share Posted January 2, 2014 What about making the statues bronze, like the Bull statue on the Iberian monument? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 mm?I like it. Stone horses didn't stand out too well Quote Link to comment Share on other sites More sharing options...
hollth Posted January 3, 2014 Report Share Posted January 3, 2014 I really like it with the bronze horses Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 Thanks!It's been committed to SVN, if someone could get a screencap with AO so I can see if they exported alright, I'd appreciate it 1 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted January 3, 2014 Report Share Posted January 3, 2014 I dont know if its a bug but i try too build the tempel and the process stayed at 1% of 5000 with alot of workers on it. for over 5 min then i needed too quite so could not see if they build it will test is later more Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 (edited) Some units if are obstructed a building , the building cannot raise, yes is a bug. Try with single one and then you can try with other. Edited January 3, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 I had the same problem earlier, the fauna dont move out of the way of building foundations like units dohad a gazelle sitting on my CC foundation ._. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 I had the same problem earlier, the fauna dont move out of the way of building foundations like units dohad a gazelle sitting on my CC foundation ._. even some units are guarding or ven the builders are obstructed, this happen specially with houses and wall. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 3, 2014 Report Share Posted January 3, 2014 I had the same problem earlier, the fauna dont move out of the way of building foundations like units do had a gazelle sitting on my CC foundation ._. I think that's fixed now. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 I think that's fixed now.but what happen when you build two houses and the other builder are over some fundation working in the other and the other is doing the same. they don't stop. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 "pewpew! pew!""We're much higher up now, Consul!""Yeah I can see my house from here!""I liked the old one better, more roomy""We have to climb a ladder now?! I don't like it >:(" 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 (edited) Shut up and take my Denarii. you must do this one: obviously in other scale a adaptation. Edited January 3, 2014 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 (edited) The tower of Hercules... hmm.. interesting. Edited January 3, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted January 4, 2014 Report Share Posted January 4, 2014 "pewpew! pew!""We're much higher up now, Consul!""Yeah I can see my house from here!""I liked the old one better, more roomy""We have to climb a ladder now?! I don't like it >:("Nice remake and the roman tower could use a replacement, I'm full for having this in game if it's not already accepted. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 that ladder will need fixing, but I'm committing as we speak, if you want to seecould you pop a screenie with AO and all those other fancy GL shaders ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2014 Report Share Posted January 4, 2014 that ladder will need fixing, but I'm committing as we speak, if you want to seecould you pop a screenie with AO and all those other fancy GL shaders ?Boy you need changes all you can think can be better. I believe in you.Now... Carthage farmstead can be more look like a farmstead. Quote Link to comment Share on other sites More sharing options...
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