Mythos_Ruler Posted June 12, 2012 Author Share Posted June 12, 2012 Link to comment Share on other sites More sharing options...
Hazardoz Posted June 17, 2012 Share Posted June 17, 2012 Maybe someone can help with translating what they're saying? he is just playing and explaining what he is doing xD Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 30, 2012 Author Share Posted June 30, 2012 http://www.youtube.com/watch?v=0SYtdCeRoPw Link to comment Share on other sites More sharing options...
phreakindee Posted July 3, 2012 Share Posted July 3, 2012 (edited) Here's a video I did for my channel, Lazy Game Reviews. Love the game! Edited July 3, 2012 by phreakindee 1 Link to comment Share on other sites More sharing options...
zoot Posted July 3, 2012 Share Posted July 3, 2012 Here's a video I did for my channel, Lazy Game Reviews. Love the game!Nice video. I'd like to know the story behind the palm obelisk too Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2012 Author Share Posted July 6, 2012 Here's a video I did for my channel, Lazy Game Reviews. Love the game! Very nice. Entertaining commentary. Thanks, m8! Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2012 Author Share Posted July 6, 2012 http://www.youtube.com/watch?v=SHZHV4zg3_M Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 7, 2012 Author Share Posted July 7, 2012 Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 7, 2012 Author Share Posted July 7, 2012 Need sound effects for those catapults... and impacts. Link to comment Share on other sites More sharing options...
zoot Posted July 7, 2012 Share Posted July 7, 2012 Need sound effects for those catapults... and impacts. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 17, 2012 Author Share Posted July 17, 2012 Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 23, 2012 Author Share Posted July 23, 2012 Link to comment Share on other sites More sharing options...
Pedro Falcão Posted July 25, 2012 Share Posted July 25, 2012 Maybe someone can help with translating what they're saying? Since when a guy known as "Venom", in his minecraft gameplay videos, encouraged people to record gameplays too, the number of gameplay videos made by children (fans of minecraft) increased considerably around here... Not that i am complaining, but i think they are a bit immature to record these kind of videos (the boy of the first video is actually talks to the working women as if they were dolls). Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 31, 2012 Author Share Posted July 31, 2012 Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 4, 2012 Author Share Posted August 4, 2012 Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 4, 2012 Author Share Posted August 4, 2012 Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 7, 2012 Author Share Posted August 7, 2012 http://www.youtube.com/watch?v=GSoYbYuFF2Q This one has tons of comments: Link to comment Share on other sites More sharing options...
Jeru Posted August 7, 2012 Share Posted August 7, 2012 Any Polish speakers care to translate highlights from the GameLog video? Was this a positive or negative review overall? Link to comment Share on other sites More sharing options...
Enrique Posted August 7, 2012 Share Posted August 7, 2012 The second one in spanish is quite funny he gets very nervous and freaks out when qBot sends his troops and destroy him ^^ (and he warned it would happen xD)He is really excited about the game, he gives very positive words to the game and remarks the good work the team is doing on each alpha.He remarks that 0 A.D. is a "truly Age of Empires successor, improving upon it" And he explains key features recently implemented, and bigger gameplay differences with AOE like using soldiers to gather/build, etcVideo comments are also very positive He's going to make part 2 playing with romans vs carts, but I think he picked up an islands map... ^^ Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 8, 2012 Author Share Posted August 8, 2012 but I think he picked up an islands map... ^^I cringe when they pick an islands map. :/ Link to comment Share on other sites More sharing options...
Jeru Posted August 8, 2012 Share Posted August 8, 2012 Too much choice overwhelms the user. There should be more warnings and guides to help the user make these choices. For maps, I suggest a notice like "This is an island map. Computer opponents cannot play very well on island maps, and you may experience increased lag on these maps as well".For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot. 2 Link to comment Share on other sites More sharing options...
Spahbod Posted August 8, 2012 Share Posted August 8, 2012 For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot.juBot is our "easy" AI. Some people can't play against qBot and they'll get irritated if there is no easier AI. Link to comment Share on other sites More sharing options...
Jeru Posted August 8, 2012 Share Posted August 8, 2012 Then this needs to be made explicit in the UI: "JuBot (easy)", "qBot (hard)". We can't expect outsiders to guess this info. Link to comment Share on other sites More sharing options...
Spahbod Posted August 8, 2012 Share Posted August 8, 2012 In the end, only one core AI (probably qBot xp) will remain and will have different variants named "Easy, Medium, etc.". But currently, I agree with you. Link to comment Share on other sites More sharing options...
wraitii Posted August 8, 2012 Share Posted August 8, 2012 It's not necessarily a problem to have a different AI for the easy mode even in the final game, but it will be more of a burden to support if problems arise.I agree though that'll be both easier and better to have a single configurable AI (perhaps allowing to choose between different AIs still though) with difficulty levels and perhaps other settings (I had an unpredictability setting in mind). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now