mtkaz Posted July 13, 2011 Report Share Posted July 13, 2011 I made Alpha6 binaries for Mac OS X (10.5 and 10.6). You can get it from:http://ciderhouse.opal.ne.jp/wp/english/zeroadEnjoy. Quote Link to comment Share on other sites More sharing options...
gudo Posted July 13, 2011 Report Share Posted July 13, 2011 Have you considered applying for a spot on the team? You could help provide proper mac support. Quote Link to comment Share on other sites More sharing options...
Sebovzeoueb Posted July 13, 2011 Report Share Posted July 13, 2011 You are a legend. Currently downloading. Thank you so much! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 13, 2011 Report Share Posted July 13, 2011 Have you considered applying for a spot on the team? You could help provide proper mac support.This. Quote Link to comment Share on other sites More sharing options...
mtkaz Posted July 14, 2011 Author Report Share Posted July 14, 2011 Have you considered applying for a spot on the team? You could help provide proper mac support.I don't and I won't. A person who have time should join the dev. team. Not me. Quote Link to comment Share on other sites More sharing options...
Sebovzeoueb Posted July 19, 2011 Report Share Posted July 19, 2011 This binary works nicely. Now someone just has to sort out the sound and Atlas, and 0 A. D. will be as well supported on OS X as it is on other platforms. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted August 12, 2011 Report Share Posted August 12, 2011 Much better than WINE conversions! Thanks so much. Quote Link to comment Share on other sites More sharing options...
theShadow Posted August 12, 2011 Report Share Posted August 12, 2011 this does not work on lion btw Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 12, 2011 Report Share Posted August 12, 2011 this does not work on lion btwWhat happens if you try to run it? Quote Link to comment Share on other sites More sharing options...
theShadow Posted August 12, 2011 Report Share Posted August 12, 2011 it just crashes. Here is the apple error log if you like.Process: pyrogenesis [641]Path: /Applications/games/*/pyrogenesis.app/Contents/MacOS/pyrogenesisIdentifier: jp.ne.opal.ciderhouse.pyrogenesisVersion: 1.0 alpha6 (1.0)Code Type: X86 (Native)Parent Process: launchd [228]Date/Time: 2011-08-12 08:53:38.012 -0400OS Version: Mac OS X 10.7 (11A511)Report Version: 9Interval Since Last Report: 189415 secCrashes Since Last Report: 50Per-App Interval Since Last Report: 8 secPer-App Crashes Since Last Report: 4Anonymous UUID: E2099F80-FFC7-436E-B86D-6AB85D39DB91Crashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000VM Regions Near 0:--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/games/*/pyrogenesis.app/Contents/MacOS/pyrogenesis __TEXT 0000000000001000-00000000004a4000 [ 4748K] r-x/rwx SM=COW /Applications/games/*/pyrogenesis.app/Contents/MacOS/pyrogenesisApplication Specific Information:objc[641]: garbage collection is OFFThread 0 Crashed:: Dispatch queue: com.apple.main-thread0 libstdc++.6.dylib 0x00d4d2cf std::locale::operator=(std::locale const&) + 311 libstdc++.6.dylib 0x00d4c65e std::ios_base::_M_init() + 622 libstdc++.6.dylib 0x00d6164a std::basic_ios<char, std::char_traits<char> >::init(std::basic_streambuf<char, std::char_traits<char> >*) + 263 jp.ne.opal.ciderhouse.pyrogenesis 0x0010591a CLogger::CLogger() + 11464 jp.ne.opal.ciderhouse.pyrogenesis 0x001787f3 Init(CmdLineArgs const&, int) + 675 jp.ne.opal.ciderhouse.pyrogenesis 0x000040e1 _ZL14RunGameOrAtlasiPPKc + 24336 ??? 0xbfffef90 0 + 3221221264Thread 1:: Dispatch queue: com.apple.libdispatch-manager0 libsystem_kernel.dylib 0x9590390a kevent + 101 libdispatch.dylib 0x988f5ccc _dispatch_mgr_invoke + 9692 libdispatch.dylib 0x988f471b _dispatch_mgr_thread + 53Thread 2:0 libsystem_kernel.dylib 0x9590302e __workq_kernreturn + 101 libsystem_c.dylib 0x946fdccf _pthread_wqthread + 7732 libsystem_c.dylib 0x946ff6fe start_wqthread + 30Thread 3:0 libsystem_kernel.dylib 0x9590302e __workq_kernreturn + 101 libsystem_c.dylib 0x946fdccf _pthread_wqthread + 7732 libsystem_c.dylib 0x946ff6fe start_wqthread + 30Thread 4:0 libsystem_kernel.dylib 0x9590302e __workq_kernreturn + 101 libsystem_c.dylib 0x946fdccf _pthread_wqthread + 7732 libsystem_c.dylib 0x946ff6fe start_wqthread + 30Thread 5:0 libsystem_kernel.dylib 0x9590302e __workq_kernreturn + 101 libsystem_c.dylib 0x946fdccf _pthread_wqthread + 7732 libsystem_c.dylib 0x946ff6fe start_wqthread + 30Thread 6:0 libsystem_kernel.dylib 0x9590302e __workq_kernreturn + 101 libsystem_c.dylib 0x946fdccf _pthread_wqthread + 7732 libsystem_c.dylib 0x946ff6fe start_wqthread + 30Thread 0 crashed with X86 Thread State (32-bit): eax: 0x02892678 ebx: 0x001054ab ecx: 0x00dd75ac edx: 0xffffffff edi: 0xbfffea3c esi: 0x00000000 ebp: 0xbfffea18 esp: 0xbfffe9f0 ss: 0x00000023 efl: 0x00010202 eip: 0x00d4d2cf cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f cr2: 0x00000000Logical CPU: 3Binary Images: 0x1000 - 0x4a3fe3 +jp.ne.opal.ciderhouse.pyrogenesis (1.0 alpha6 - 1.0) <DBAF0FBD-8B43-1C1E-8B8B-9D0CDC6CBEAA> /Applications/games/*/pyrogenesis.app/Contents/MacOS/pyrogenesis 0x708000 - 0x731fff com.apple.audio.OpenAL (1.5 - 1.5) <92514BE7-A29F-3332-B750-8396BE3A2B59> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x740000 - 0x772ff0 +libjpeg.8.dylib (12.0.0 - compatibility 12.0.0) <1C0F11C7-A243-37F1-F5BB-EBD07FA47599> /Applications/games/*/libjpeg.8.dylib 0x77a000 - 0x79afe3 +libpng14.14.dylib (22.0.0 - compatibility 22.0.0) <13C6D2B5-AE36-E105-9799-5583475E5230> /Applications/games/*/libpng14.14.dylib 0x7a2000 - 0x7b4ffd +libz.1.dylib (1.2.3 - compatibility 1.0.0) <3CDAF90B-BF3A-FDD0-0F42-7885578436F3> /usr/local/lib/libz.1.dylib 0x7b9000 - 0xa72ff3 +libmozjs-ps-release.dylib (??? - ???) <F2C3D6A0-9140-AB0C-32CC-3BE78EC42750> /Applications/games/*/libmozjs-ps-release.dylib 0xadf000 - 0xae4fff +libvorbisfile.3.dylib (7.4.0 - compatibility 7.0.0) <CFB2530D-FA4F-877C-0D04-BC1EE1D97E67> /Applications/games/*/libvorbisfile.3.dylib 0xaea000 - 0xaf5ff7 +libboost_signals-mt.dylib (??? - ???) <112A09A6-622A-E9B9-8A9E-009AE4D93201> /Applications/games/*/libboost_signals-mt.dylib 0xb07000 - 0xb12ffb +libboost_filesystem-mt.dylib (??? - ???) <4394B5A6-BE17-5AF0-14DF-F83D84D75D68> /Applications/games/*/libboost_filesystem-mt.dylib 0xb25000 - 0xb27ffb +libboost_system-mt.dylib (??? - ???) <BF40F772-ECEF-BC63-D96C-2FCF5BC8EF3E> /Applications/games/*/libboost_system-mt.dylib 0xb2d000 - 0xb33fef +libenet.1.dylib (2.1.0 - compatibility 2.0.0) <EEC79F62-A499-AD13-AA61-4275D79C435E> /Applications/games/*/libenet.1.dylib 0xb39000 - 0xb3efff +libnvcore.dylib (??? - ???) <CC8BEB78-FBBA-CF60-83A3-67BB3040410A> /Applications/games/*/libnvcore.dylib 0xb43000 - 0xb48ff7 +libnvmath.dylib (??? - ???) <0A7D588F-4F42-1541-3143-4378CB496D89> /Applications/games/*/libnvmath.dylib 0xb4c000 - 0xb6bfe1 +libnvimage.dylib (??? - ???) <C46062AC-319B-032F-16C5-707E5646DD5D> /Applications/games/*/libnvimage.dylib 0xb76000 - 0xb89fec +libnvtt.dylib (??? - ???) <CA492466-B965-99B2-D5B6-D5D40BD414A2> /Applications/games/*/libnvtt.dylib 0xb92000 - 0xbeefbb +libSDL-1.2.0.dylib (12.3.0 - compatibility 12.0.0) <6625A619-2D14-B5EE-C89D-B376B1199D6F> /Applications/games/*/libSDL-1.2.0.dylib 0xc07000 - 0xd0ffef +libxml2.2.dylib (10.8.0 - compatibility 10.0.0) <93277FFA-A07A-1D98-D397-838C7BCD1CAB> /Applications/games/*/libxml2.2.dylib 0xd3d000 - 0xdd5fff +libstdc++.6.dylib (7.14.0 - compatibility 7.0.0) <40F4436F-25EF-486F-26B2-FB03603EE763> /Applications/games/*/libstdc++.6.dylib 0xe97000 - 0xeabfe9 +libgcc_s.1.dylib (??? - ???) <61A58307-A21B-767E-4C59-5562ED82290F> /Applications/games/*/libgcc_s.1.dylib 0xeb8000 - 0xeddfee +libvorbis.0.dylib (5.5.0 - compatibility 5.0.0) <0DE4F3BF-8387-51BA-2DBA-72D2738FA556> /Applications/games/*/libvorbis.0.dylib 0xee7000 - 0xeeafe8 +libogg.0.dylib (8.1.0 - compatibility 8.0.0) <746E54C7-13FB-D70E-9175-46036E6DEA7C> /Applications/games/*/libogg.0.dylib 0xeee000 - 0xf40fef +libtiff.3.dylib (13.4.0 - compatibility 13.0.0) <820C10CA-71DB-A7D1-506C-CF1A30216AE9> /Applications/games/*/libtiff.3.dylib 0xf4c000 - 0x1044ff4 +libiconv.2.dylib (8.0.0 - compatibility 8.0.0) <788BAB35-03A7-2173-79A3-DA81C1F9C166> /Applications/games/*/libiconv.2.dylib0x8fe2c000 - 0x8fe5e9c7 dyld (195.5 - ???) <134323A7-49DC-3A9D-ACFD-32FAD0FD6BA2> /usr/lib/dyld0x90005000 - 0x900dba5b libobjc.A.dylib (228.0.0 - compatibility 1.0.0) <A0EDB351-4B9D-3AA2-9D1A-0C22204FCCD3> /usr/lib/libobjc.A.dylib0x900dc000 - 0x900f1fff com.apple.speech.synthesis.framework (4.0.74 - 4.0.74) <92AADDB0-BADF-3B00-8941-B8390EDC931B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis0x9067d000 - 0x9067fff9 com.apple.securityhi (4.0 - 1) <BD367302-73C3-32F4-8080-E389AE89E434> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI0x906f6000 - 0x906fbffd libGFXShared.dylib (??? 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- ???) <C1C549FC-FF7F-3012-9DF5-5255217B4AEA> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib0x9b71b000 - 0x9b7dbff3 com.apple.ColorSync (4.7.0 - 4.7.0) <50767823-56BA-373D-BC5A-37B17B659838> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync0x9c594000 - 0x9c5f8fff com.apple.framework.IOKit (2.0 - ???) <B5888D02-8C36-3404-A37E-7457D950D629> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKitExternal Modification Summary: Calls made by other processes targeting this process: task_for_pid: 3 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 309 thread_create: 0 thread_set_state: 0VM Region Summary:ReadOnly portion of Libraries: Total=141.6M resident=84.9M(60%) swapped_out_or_unallocated=56.7M(40%)Writable regions: Total=72.1M written=4440K(6%) resident=5392K(7%) swapped_out=0K(0%) unallocated=66.8M(93%)REGION TYPE VIRTUAL=========== =======CG backing stores 224KCG shared images 1192KCoreGraphics 8KCoreServices 1624KMALLOC 43.1MMALLOC guard page 32KMemory tag=240 4KMemory tag=242 12KStack 67.0MVM_ALLOCATE 220.1M__CI_BITMAP 80K__DATA 8228K__DATA/__OBJC 76K__IMAGE 1256K__IMPORT 100K__LINKEDIT 45.1M__OBJC 1380K__OBJC/__DATA 16K__PAGEZERO 4K__TEXT 96.4M__UNICODE 544Kmapped file 140.9Mshared memory 312Kshared pmap 9604K=========== =======TOTAL 636.8MModel: MacBookPro6,1, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 8 GB, SMC 1.57f17Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MBGraphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MBMemory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x857F, 0x483634353155363446373036364700000000Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1067 MHz, 0x857F, 0x483634353155363446373036364700000000AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.100.98.75.6)Bluetooth: Version 2.5.0f17, 2 service, 12 devices, 1 incoming serial portsNetwork Service: AirPort, AirPort, en1Serial ATA Device: Hitachi HTS725050A9A364, 500.11 GBSerial ATA Device: HL-DT-ST DVDRW GS23NUSB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0236, 0xfa120000 / 4USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 3USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8218, 0xfa113000 / 6USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2USB Device: Built-in iSight, apple_vendor_id, 0x8507, 0xfd110000 / 4USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 3 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 12, 2011 Report Share Posted August 12, 2011 Has anyone tried compiling from source on 10.7, and does it work or crash there? (If it crashes, maybe try editing source/ps/GameSetup/GameSetup.cpp and remove the setlocale(LC_CTYPE, "UTF-8") line and see if that makes any difference.) Quote Link to comment Share on other sites More sharing options...
skela Posted August 14, 2011 Report Share Posted August 14, 2011 Has anyone tried compiling from source on 10.7, and does it work or crash there? (If it crashes, maybe try editing source/ps/GameSetup/GameSetup.cpp and remove the setlocale(LC_CTYPE, "UTF-8") line and see if that makes any difference.)I've tried building it on my Lion, but it never builds the pyrogenesis file anywhere that I can see../update-workspaces.sh -j3cd gccmake CONFIG=Release -j3after that it bails with no errors that I can see,though can't find the pyrogenesis file so I guess it didn't finish.second time i run make CONFIG=Release -j3I end up with this error:ld: library not found for -lSDLmainI can't get macports to work so can't really figure out how to install or add this library,I've got homebrew if that helps.Any tips? Quote Link to comment Share on other sites More sharing options...
skela Posted August 15, 2011 Report Share Posted August 15, 2011 I've tried building it on my Lion, but it never builds the pyrogenesis file anywhere that I can see../update-workspaces.sh -j3cd gccmake CONFIG=Release -j3after that it bails with no errors that I can see,though can't find the pyrogenesis file so I guess it didn't finish.second time i run make CONFIG=Release -j3I end up with this error:ld: library not found for -lSDLmainI can't get macports to work so can't really figure out how to install or add this library,I've got homebrew if that helps.Any tips?I've now tried with the git repo code, the svn repo code, the downloaded archives, the built binary from cider house,still no luck.svn repo definitely seems more up to date, so will continue to try using that.Does anyone know what SDLMain is called in homebrew?i can only see sdl sdl_gfx sdl_image sdl_mixer sdl_net sdl_sound sdl_ttfThx Quote Link to comment Share on other sites More sharing options...
Yves Posted August 15, 2011 Report Share Posted August 15, 2011 Does anyone know what SDLMain is called in homebrew?It should be sdl.Someone wrote a guide, but it's probably outdated and not final: http://trac.wildfiregames.com/wiki/MacBuildInstructions Quote Link to comment Share on other sites More sharing options...
General Octavian Posted September 17, 2011 Report Share Posted September 17, 2011 Hey Mtkatz will you be getting a Alpha 7 working soon after release? Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 17, 2011 Report Share Posted September 17, 2011 Yes, please do so. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted September 17, 2011 Report Share Posted September 17, 2011 (edited) Yes, please do so.I've already PMed him, unfortunately he hasn't got the time. which is totally understandable. but i'd think that, if one guy has compiled it on a mac he could possibly upload it on a free server.for my part. i will try to compile it in the next 10 hours has anyone of the abandoned ( ) mac-crowd already compiled it?!warm regards! Edited September 17, 2011 by JuliusColtranePille Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 17, 2011 Report Share Posted September 17, 2011 Unfortunately no. Thank you so much though for your diligence. I appreciate it very much. Quote Link to comment Share on other sites More sharing options...
theShadow Posted September 17, 2011 Report Share Posted September 17, 2011 I have it compiled. I'm just not sure how to set it up as a stand alone binary. I made a launcher for it, but it requires the 0ad data to be in the user folder or it won't work. (which imo is not acceptable for a public release.) Quote Link to comment Share on other sites More sharing options...
k776 Posted September 17, 2011 Report Share Posted September 17, 2011 The game is broken on Mac Lion :-( It's forced to windows mode, and doesn't work very well.And as theShadow pointed out, data needs to be in the users home directory, which is a horrible bug that prevented me from finishing my automated packaging script. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 17, 2011 Report Share Posted September 17, 2011 The game is broken on Mac Lion :-( It's forced to windows mode, and doesn't work very well.Is that specific to Lion? I thought the game always has to be windowed on OS X (since it doesn't get the resolution in full screen). Quote Link to comment Share on other sites More sharing options...
theShadow Posted September 18, 2011 Report Share Posted September 18, 2011 aye, it's specific to lion. It's a bug with SDL or something, and can't be fixed until SDL makes a version addressing the issue. http://www.ultimaaiera.com/blog/apples-os-x-lion-10-7-breaks-fullscreen-for-sdl-based-games/However, I disagree about it not working very well. in fact, it works quite well, sound issues aside. The Game runs much smoother than it used to. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted September 18, 2011 Report Share Posted September 18, 2011 I have it compiled. I'm just not sure how to set it up as a stand alone binary. I made a launcher for it, but it requires the 0ad data to be in the user folder or it won't work. (which imo is not acceptable for a public release.)but somehow the things you made up will make it already A LOT easier for the people to play the game eventually. it's the binaries that make some problems.however, a lot of people would be very thankful to you if you would load it up or send it via PM-enquiry.sorry for begging...'think we're all just crazy to get some carthaginian Quinquiremes Quote Link to comment Share on other sites More sharing options...
Sebovzeoueb Posted September 18, 2011 Report Share Posted September 18, 2011 I'll take any Mac version that doesn't involve compiling from source. For me, anything is more acceptable for public release than the current state of the Mac download instructions.A while ago a friend and I were looking at 0 A. D. (back before anyone made a Mac binary) and he told me to make it work. I initially saw "You need two files" and thought, how hard can this be? But then I tried to follow the compilation instructions, and got totally lost and confused and nothing worked (and the initial statement claiming "you need two files" turned out to be very misleading). If you don't know what you are doing, then it is currently impossible to run 0 A. D. on a Mac. For the average non compilation-savvy user, the whole Mac section may as well be in hieroglyphics.Even if it involves manually placing files/folders in a particular location, this is to me already a much more acceptable and user friendly solution. Is there no way to make an installer program that places the files in the necessary places? Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted September 18, 2011 Report Share Posted September 18, 2011 I'll take any Mac version that doesn't involve compiling from source. For me, anything is more acceptable for public release than the current state of the Mac download instructions.A while ago a friend and I were looking at 0 A. D. (back before anyone made a Mac binary) and he told me to make it work. I initially saw "You need two files" and thought, how hard can this be? But then I tried to follow the compilation instructions, and got totally lost and confused and nothing worked (and the initial statement claiming "you need two files" turned out to be very misleading). If you don't know what you are doing, then it is currently impossible to run 0 A. D. on a Mac. For the average non compilation-savvy user, the whole Mac section may as well be in hieroglyphics.Even if it involves manually placing files/folders in a particular location, this is to me already a much more acceptable and user friendly solution. Is there no way to make an installer program that places the files in the necessary places?word Quote Link to comment Share on other sites More sharing options...
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