oshron Posted April 26, 2011 Author Report Share Posted April 26, 2011 weaving should be available to all civs that used it, and benefit the health and/or armor of all units as well as enable some other technologies lke the aforementioned linothoraz Quote Link to comment Share on other sites More sharing options...
Macgruber Posted April 27, 2011 Report Share Posted April 27, 2011 weaving should be available to all civs that used it, and benefit the health and/or armor of all units as well as enable some other technologies lke the aforementioned linothorazYeah, it might not have been very clear that I intended for the naval speed benefit to be universal. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 27, 2011 Report Share Posted April 27, 2011 maybe you could add the ability to set traps Moats and spikes and stuff would be cool, but they'd have to cover a small area so they'd be effective against 100+ units storming your territory (maybe snaring a dozen or so of the enemy). I'd do that rather than individual traps. Have to make it worth the micro. Quote Link to comment Share on other sites More sharing options...
oshron Posted April 27, 2011 Author Report Share Posted April 27, 2011 maybe spiked trenches could be included for civs which historically used such traps, and they could be constructed similarly to walls. the difference would be that most units can walk over them, but they receive damage for the entire time that theyre on them Quote Link to comment Share on other sites More sharing options...
General Octavian Posted April 28, 2011 Report Share Posted April 28, 2011 How about when so many units fall in a trench, the bodies stack up so other units can get across by walking on the bodies Quote Link to comment Share on other sites More sharing options...
plumo Posted April 28, 2011 Report Share Posted April 28, 2011 A moat / trench would be nice to have for the Romans. Maybe spiked thorns / stakes as well. ( See: Siege of Alesia). The moat could slow down unit speed, the stakes could do a sort of attrition damage for units walking through.If it affects balance too much ,at least include them as special props or structures for the campaign. Quote Link to comment Share on other sites More sharing options...
Macgruber Posted April 28, 2011 Report Share Posted April 28, 2011 A moat / trench would be nice to have for the Romans. Maybe spiked thorns / stakes as well. ( See: Siege of Alesia). The moat could slow down unit speed, the stakes could do a sort of attrition damage for units walking through.If it affects balance too much ,at least include them as special props or structures for the campaign.If I remember my roman defensive tactics, and I'm pretty sure I do. How about the "lilies" mentioned in the Commentari de bello Gallico. These "lilies" are commonly referred to as trou de loups, or tiger pits.My link Quote Link to comment Share on other sites More sharing options...
plumo Posted April 29, 2011 Report Share Posted April 29, 2011 If I remember my roman defensive tactics, and I'm pretty sure I do. How about the "lilies" mentioned in the Commentari de bello Gallico. These "lilies" are commonly referred to as trou de loups, or tiger pits.My linkIMO it would add a lot of micro-management, to place them etc. or avoid them during combat. Quote Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted April 29, 2011 Report Share Posted April 29, 2011 IMO it would add a lot of micro-management, to place them etc. or avoid them during combat.Perfect. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 29, 2011 Report Share Posted April 29, 2011 Perfect. Well, Micro is good to an extent. Don't want the game to be frustrating though! If we were to ever do something like this, and I'm not saying we will, we'd probably make it a special building-type of thing, where you can only build maybe 1 patch of traps at a time, in crucial places. That way if a formation of enemies falls into it, then that's it. There's not much micro to it. Maybe half the formation manages to walk through the patch and the other half fall into their own little pits of death. lol. I think to the owning player the patch of traps would look like a small area covered with straw. To the enemy they can't see it at all. Then the traps are sprung as the enemy troops fall into it and it is apparent to both. I would make heroes immune to them (they walk right over them, but their less "elite" comrades aren't so nimble). Quote Link to comment Share on other sites More sharing options...
Pureon Posted May 1, 2011 Report Share Posted May 1, 2011 I spent a bit of time creating some spiked defences using my palisade wall assets:Screenshots show a standard fence, tall impassable spikes, and small crossable spikes. The tall impassable wall could damage melee units while it is being destroyed, while the small spikes could deal a small amount of damage when crossed. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted May 1, 2011 Report Share Posted May 1, 2011 Were caltrops invented by this point? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 1, 2011 Report Share Posted May 1, 2011 Were caltrops invented by this point?At least according to Wikipedia: http://en.wikipedia.org/wiki/Caltrop Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 1, 2011 Report Share Posted May 1, 2011 Were caltrops invented by this point?Definitely, like at Gaugamela and Alesia. Quote Link to comment Share on other sites More sharing options...
aldur Posted May 2, 2011 Report Share Posted May 2, 2011 (edited) nice, but the large ones should be "exceedable" (without taking damage) by cavalry Edited May 2, 2011 by aldur Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 2, 2011 Report Share Posted May 2, 2011 nice, but the large ones should be "exceedable" (without taking damage) by cavalryExplain. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 2, 2011 Report Share Posted May 2, 2011 I actually think that large picket lines should only deal out damage to soldiers that charge them practically head on and especially harm cavalry. (Excepting elephants, which could just bulldoze right through them almost unscathed.) The smaller ones should give minimal damage to the units, but would lower their defenses significantly because they would be too distracted with their feet getting pricked. Quote Link to comment Share on other sites More sharing options...
aldur Posted May 2, 2011 Report Share Posted May 2, 2011 nice, but the large ones should be "exceedable" (without taking damage) by cavalrycavalry is able to jump over those (at least in theory ), so it doesnt take any damage from it;maybe this way of crossing the pickets could have an animation Quote Link to comment Share on other sites More sharing options...
feneur Posted May 2, 2011 Report Share Posted May 2, 2011 cavalry is able to jump over those (at least in theory ), so it doesnt take any damage from it;maybe this way of crossing the pickets could have an animation The smaller ones I can see if they could jump over, but the larger ones shouldn't be that small. If they currently are, which is hard to tell without a cavalry unit next to them, they should be made bigger imho. Quote Link to comment Share on other sites More sharing options...
Pureon Posted May 2, 2011 Report Share Posted May 2, 2011 I'd say they are tall enough to stop cavalry jumping over them If these spikes do become functional in 0AD, it'll be after each faction's walls and gates are fully functioning, so for now I'll add them to the Atlas editor as non-functional eyecandy. Quote Link to comment Share on other sites More sharing options...
feneur Posted May 2, 2011 Report Share Posted May 2, 2011 If these spikes do become functional in 0AD, it'll be after each faction's walls and gates are fully functioning, so for now I'll add them to the Atlas editor as non-functional eyecandy. Quote Link to comment Share on other sites More sharing options...
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