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Construction panel layout


Thalatta
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Is there any reason for the construction panel to be basically 2 long lines of 10 icons, a 3rd line with a few icons, and a last empty line, all with no apparent organisation? It doesn’t look good for someone new to the game (that was my first impression).

Maybe the first 3 rows could be used for “normal” structures (those that civs tend to have in common), where icons would have a fixed place, and the last row for “special” ones (unique, or almost, and the wonder). The 1st row could be (mostly!) economic structures (resource oriented), the 2nd civil (what's left at the end, even when techs can influence military things, etc), and the 3rd military (that produce units that do damage, or do damage themselves). The 4th row would be ordered first with economic, then civil and then military structures. This looks better and also the fixed places on the first 3 rows help noticing fast what a civilisation has or lacks, in combination with checking the last row.

 

Here I’m showing an image with the “template” on the upper left, and 8 civilisations as examples (did it weeks ago, so for R27).

327217114_1-Model.thumb.png.f4c8cbe588d0291e9193793f6b6fcb46.png

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19 minutes ago, wowgetoffyourcellphone said:

The tone here is incorrect. Sometimes things don't get designed efficiently because people focus on other things.

I'm not sure what you mean by "the tone", it was an honest question :P, I was thinking maybe the way it's coded made harder to position and order that, and maybe there was a reason to be coded like that, like if it was easier if things were constantly changing, and not worth any arrangement right now. Or if an alternative panel was being worked on already.

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5 hours ago, chrstgtr said:

You could probably change this with a mod if you really cared about it 

I care about how neat it looks like for someone just starting the game, considering how those panels look like in other games. So a mod wouldn't do :)

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