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New Map: Three Empires (Skirmish) (Problem of crashing)


Yavin
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Hey there,

I've recently finished a map. Though there is only one problem: Every time I try to start it the game crashes.

Therefore, the map is not really balanced as I could not try to play on it. I hope it works on your PC. If so, feel free to edit the map and share it, I'd be curious to see what you will improve. 

If you now how to fix this, please tell me here in the forum.


Regarding the map: It's Skirmish with 8 players. Players 1, 2 and 3 should be in one team, while the remaining players can be either put into teams or not. That's up to you :

 

I'll still put some screenshots in here.

 

 

 

 

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screenshot0059.thumb.png.36a09cc756717d48bfc5417f433c04bf.png

 

 

Spoiler

screenshot0072.thumb.png.8c35abd2b2b748869de94704e8eba896.png

 

 

 Have fun!

Three Empires (First Version) (Skirmish).pmp 

 

 

 

 

 

285271748_ThreeEmpires(FirstVersion)(Skirmish).xml

Edited by Yavin
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On 6/12/2025 at 5:22 AM, Yavin said:

As before, it loads up to 100 per cent, and then prior to the game start it crashes. :(

That sounds like a problem with your .pmp file. I have encountered this, and it is caused by one of two things: #1: if you made the map using any mods, there is a chance that they might have terrains that are not in vanilla 0 A.D., which breaks the map, or, #2: your .pmp file is missing or named differently than your .xml file.

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2 minutes ago, Perzival12 said:

That sounds like a problem with your .pmp file. I have encountered this, and it is caused by one of two things: #1: if you made the map using any mods, there is a chance that they might have terrains that are not in vanilla 0 A.D., which breaks the map, or, #2: your .pmp file is missing or named differently than your .xml file.

It appears to be the later, based off of the names of your downloads.

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On 08/12/2025 at 6:35 PM, Perzival12 said:

It appears to be the later, based off of the names of your downloads.

Thank you for the suggestion. I have renamed the files so they have the certainly the same name (like in the screenshot below) but the crashing remains. Tell me if I got you wrong and there is another file name that I missed.

image.png.25672c6f938f122a53842a4968afb242.png

 

 

Though maybe you're onto something with your first hint. Perhaps it is not the terrain but the objects on them. I have two objects in my map I cant remove anymore. I even can't select them. They are the actors "structures/destruct_3*3.xml" or "structures/destruct_wood_3*3.xml", or at least in today's version of the game you can find the same objects under these names as "actors", and you can select them, move them and delete them. I placed them three years ago in an older version of the game.

Do you think they can have a negative influence? I'm not that sure, since when I recenter the map to a smaller scale with these two objects still being in them, and I start the game it does not crash.

 

 

screenshot0075.thumb.png.e83ea4672fbda610813d68ea2392ab9b.png

 

Moreover, can you play on the map or does it crash in your case too?

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1 hour ago, Yavin said:

Though maybe you're onto something with your first hint. Perhaps it is not the terrain but the objects on them. I have two objects in my map I cant remove anymore. I even can't select them. They are the actors "structures/destruct_3*3.xml" or "structures/destruct_wood_3*3.xml", or at least in today's version of the game you can find the same objects under these names as "actors", and you can select them, move them and delete them. I placed them three years ago in an older version of the game.

Do you think they can have a negative influence? I'm not that sure, since when I recenter the map to a smaller scale with these two objects still being in them, and I start the game it does not crash.

Moreover, can you play on the map or does it crash in your case too?

Okay. For your two unremovable objects, open the .xml file in a text editor, search for their names, and delete them.

Second, I noticed that in the same .xml file that the players are garbled. The problem might stem from the fact that some players are pre-selected and other players aren't. If resizing the map fixes the problem, it might be too large, and need to be resized permanently. 

Yeah, I just tried, and the map crashed 0 A.D. strange thing, it did something that I have only seen it do once before, when I did something the engine coudn't have...

Anyway, try out what I said and see if it works then. Let me know how it goes.

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