wowgetoffyourcellphone Posted October 26 Report Share Posted October 26 5 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Monday at 18:40 Report Share Posted Monday at 18:40 What are you suggesting here? Quote Link to comment Share on other sites More sharing options...
Obelix Posted 7 hours ago Report Share Posted 7 hours ago I totally got off my cellphone when watching this video. Thank you very much for sharing this interesting piece, @wowgetoffyourcellphone! With upcoming questions on pathfinding issues (e.g. #8506), the 11:45 minutes long video 'RTS Pathfinding Explained (and Why It Feels So Good When It Works)' by YouTube channel PlayZeroSpace gives inspiration, what could be the scope of the further development. Quote from the video description: Quote In this video, I’m breaking down how RTS pathfinding and crowd simulation work together - and why it’s one of the hardest problems in real-time strategy games. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 1 hour ago Report Share Posted 1 hour ago The video was nice to watch. But this one is less nice to watch: With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster. Normal behavior without formation: cap_no_formation.mp4 With no override setting + formation capture: cap_no_override.mp4 This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc. 1 Quote Link to comment Share on other sites More sharing options...
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