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Pathfinding & Crowd Simulation


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  • 2 weeks later...

I totally got off my cellphone when watching this video. Thank you very much for sharing this interesting piece, @wowgetoffyourcellphone!

With upcoming questions on pathfinding issues (e.g. #8506), the 11:45 minutes long video 'RTS Pathfinding Explained (and Why It Feels So Good When It Works)' by YouTube channel PlayZeroSpace gives inspiration, what could be the scope of the further development.

Quote from the video description:

Quote

In this video, I’m breaking down how RTS pathfinding and crowd simulation work together - and why it’s one of the hardest problems in real-time strategy games.

 

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The video was nice to watch. But this one is less nice to watch:

With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster.

Normal behavior without formation:

 

With no override setting + formation capture:

 

This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc.

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