Jeru Posted October 3, 2010 Report Share Posted October 3, 2010 (edited) Check out some of the new Celtic buildings, to be included in Alpha II, and their functions:1. Broch (Brythonic fortress-class building): Train Brythonic heroes and super unit.2. Marchanty (Celtic market-class building): Train traders, barter resources; research economic improvements.3. Celtic Barracks: Train citizen-soldiers; research military improvements.4,5. Outposts (Scout Tower-class buildings): Scout the lay of the land; garrison units inside for an attack and vision bonus.6. Tavern (scenario object): +10 population, train female citizens and traders.7. Celtic Corral: For herding domesticated animals.8. Kennel (Special Building): Train Celtic war dogs.9. Farmstead: Gather food within its aura; research food gathering improvements.10. Mill: Mine and Lumber within its aura.11. Hermit's Hut (scenario object): +5 population.These are just some of the goodies included in the next alpha, along with victory conditions, formations, a revamped in-game GUI and more! Edited October 3, 2010 by Jeru Quote Link to comment Share on other sites More sharing options...
Dain Posted October 4, 2010 Report Share Posted October 4, 2010 love this Quote Link to comment Share on other sites More sharing options...
qubodup Posted October 4, 2010 Report Share Posted October 4, 2010 Oh so pretty! Quote Link to comment Share on other sites More sharing options...
AuroN2 Posted October 4, 2010 Report Share Posted October 4, 2010 Oh Goodie! Looking shweet my friends! Though some of the buildings we already had! (in atlas, course.) Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted October 4, 2010 Report Share Posted October 4, 2010 yes, some buildings are using the same model. but there have been some minor changes that have a major effect on the look, decals for example. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 4, 2010 Report Share Posted October 4, 2010 yeah, a couple of them are old models, but spruced up quite a bit with (player color) shields, heads on a pole, swords, and stuff like that. Quote Link to comment Share on other sites More sharing options...
fabio Posted October 4, 2010 Report Share Posted October 4, 2010 Cool! The 'Celtics Buildings' map should have the endless game mode, however, otherwise the game instantly ends. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 4, 2010 Report Share Posted October 4, 2010 You can choose to continue. Plus I added some Player 2 Spartans you can go and smite with your Celtic horde. Quote Link to comment Share on other sites More sharing options...
Pureon Posted October 4, 2010 Report Share Posted October 4, 2010 Love these - great work guys! Quote Link to comment Share on other sites More sharing options...
SMST Posted October 4, 2010 Report Share Posted October 4, 2010 I have to say, the current civic centre for the Celts is too small compared to the new buildings, or is this also subject to change? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted October 4, 2010 Report Share Posted October 4, 2010 thats next in line Quote Link to comment Share on other sites More sharing options...
fabio Posted October 4, 2010 Report Share Posted October 4, 2010 @Mythos_Ruler: nice, I found the Spartan and killed them Quote Link to comment Share on other sites More sharing options...
chess007_phoenix_clan Posted October 4, 2010 Report Share Posted October 4, 2010 Great update! Keep up the good work! Quote Link to comment Share on other sites More sharing options...
SMST Posted October 5, 2010 Report Share Posted October 5, 2010 I just had a look on the new Civic Centre for the Celts. Great work!Was the "round house" style appropriate for "meeting halls" or "thronerooms", though? (which I think are meant to be represented in a Civic Centre) I was under the impression that Celts gathered in long houses. You may prove me wrong, however.(And even if it is not accurate, don't change it!) Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted October 5, 2010 Report Share Posted October 5, 2010 LOL, we'll have to wait for Michael to answer that. i just do what i'm told it was great making it too thanks! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 5, 2010 Report Share Posted October 5, 2010 My original idea was to make it a giant hall or longhouse like you suggested, until someone complained that we don't have enough round buildings for the Celts. Quote Link to comment Share on other sites More sharing options...
SMST Posted October 5, 2010 Report Share Posted October 5, 2010 Okay, it looks fine nontheless. Quote Link to comment Share on other sites More sharing options...
omicron1 Posted October 6, 2010 Report Share Posted October 6, 2010 Here's a thought for y'all...As well as the attached-to-buildings beautification objects, why not have some that spawn around buildings based on a pseudointelligent algorithm to create the feeling so common in promotional screenshots and so lacking in gameplay ones of a functional town?Things like, say, a fence around houses at the edge of a village facing away from other buildings... a little dirt trail between a house and an adjoining work building... a bush between a house and an adjoining warehouse or other industrial facade... basically, just spread out the detail objects over time. Quote Link to comment Share on other sites More sharing options...
narayanasparta Posted October 7, 2010 Report Share Posted October 7, 2010 What 3D modeling software has been used to create them (like Blender, 3DSMax, Maya, etc) ?May I also ask what renderer has been used for rendering textures? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted October 7, 2010 Report Share Posted October 7, 2010 Thats a good idea, omicron1. something we should think abt. anyway sorry abt that lion, we still can't figure out how to get it to work. I'll ask Philip soon. @narayana: I use Blender, so the new models were made in Blender and exported through Max, becoz something seems to be wrong with the collada exporter on Blender.As for the renderer, i thinks its our own renderer which we built from scrap. don't know much abt it though so i'll let Philip answer that. Quote Link to comment Share on other sites More sharing options...
lutovac18 Posted October 8, 2010 Report Share Posted October 8, 2010 Two things i dont like. Mill ... The model is good but its role is missed. Mill is for farms as far as i know. It would be better to add lumberjack and mine like good old Age of Empires 2 have it . Kennel, the model is good but add some eyecandy for dog training in that times. Other models are great. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 8, 2010 Report Share Posted October 8, 2010 'Mill' means lumber mill in this context. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 8, 2010 Report Share Posted October 8, 2010 (edited) The new Celtic buildings are nice, but I just want to make a few suggestions. (I avoided saying anything up until now, just to ward off first impressions.)All of the buildings are nice. I thinking that a Grand Hall would be really nice for the Civil Center. Not that the round one is bad, but I don't think we need round buildings all that much. The current round Civil Center just seems like it should be a special building or something. A smaller version of it could perhaps make a good Market?The Market is too epic IMO. It's a fantastic building, but it dominates all the other buildings (which is great if it is a building of that importance, but it's just a market). Maybe use the Market building for the Civil Center or a special building?The front triangle of the main building on the Barracks is great. Maybe use that style for a Civil Center Great Hall or on the Market?These are just a few thoughts I had that I've been considering since you released these buildings. Feel free to ignore. Edited October 8, 2010 by WhiteTreePaladin Quote Link to comment Share on other sites More sharing options...
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