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CallToArms (Units Only) Mod


Atrik
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CallToArms unit action was meant to be usable in combination with the 'unit only' hotkey modifier. However it doesn't work anymore / never worked.

I find CallToArms to be extremely useful, but when your units start attacking buildings, that can be very annoying. Most players I know remap the most hotkeys possible to avoid units attacking buildings in any circumstances.

Here Is a mod I use to make CallToArms to by default attack units only.

CallToArmsUnitsOnly.zip

 

Note: This doesn't really fix the action, as it overwrite the default behavior entirely rather then fixing the original bug, however I'm sure no players ever want to use the normal attack-move that also make units attack buildings, so it's intended to simplify the hotkey usage.

Edited by Atrik
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I don't think using Call to Arms is worth it in the context of directly assaulting the enemy bases.

When CS drop off their resources, they tend to form a single-file line during the attack-move part. It's better to reserve this feature for quick defense, or to gather soldiers near the enemy's territory. Then, when all troops are gathered on one spot, use the attack move as you generally would.

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  • 5 weeks later...
3 hours ago, AlexHerbert said:

Idk if I am doing something wrong, but I have this mod and my units attack buildings anyway

Note that once the units reach their destination, if no units are on range they will still attack buildings. They will only avoid buildings as long as they are walking to their final destination

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Yes I wish it would be possible to have units never interact with enemy buildings unless specified but it's unpractical for a compatible mod to do this. That's what units do with gaia buildings iirc: nothing, they await order or target which is ideal. Units attacking buildings is almost always undesired behavior, and get the player confused as what is happening in fights.

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11 minutes ago, Atrik said:

Units attacking buildings is almost always undesired behavior

Not sure I agree with this. If I task my army to attack a house that has a bunch of other houses nearby, I want them to continue destroying other houses.

Of course, we first need to make houses (even other buildings except CCs and Fortresses) much more vulnerable to hack attacks.

In my mod, houses have 5 Hack armor, and are easily destroyed even by CS swordsmen.

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5 minutes ago, Deicide4u said:

If I task my army to attack a house

Never happens in vanilla simulation. If you make a mod, then you can already set whatever default behavior you want.

As said, in vanilla, it will just likely be undesired and confusing behavior. Even if buildings were weaker to hack damage, it will still be undesired for ranged units for example, and still perfectly confusing.

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Yeah, maybe for singleplayer/campaign stuff its desirable, in MP attack buildings is very rare and always a player desired desition like destroy CC/fort or weaken it a bit to be able to capture.
But anyways, a middle-ground very nice solution is proposed by @real_tabasco_sauce here:
https://gitea.wildfiregames.com/0ad/0ad/pulls/7633

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