Adriano0ad Posted February 26 Author Report Share Posted February 26 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 26 Report Share Posted February 26 <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="road_temperate straight_long1.png" name="normTex"/> <texture file="road_temperate straight_long2.png" name="specTex"/> </textures> Should be <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="road_temperate straight_long1.png" name="normTex"/> <texture file="road_temperate straight_long2.png" name="specTex"/> </textures> Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 26 Author Report Share Posted February 26 still the same problem On 2/19/2025 at 12:32 PM, Stan` said: Olá. Não, o limite atual de jogadores é 8. Houve tentativas de atualizá-lo por@nani e@wraitii mas ainda não foi incluído. Veja https://code.wildfiregames.com/D2667 "Gigante" também é o maior tamanho que você pode ter atualmente. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 26 Report Share Posted February 26 Sorry made a mistake <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="props/road_temperate straight_long1.png" name="normTex"/> <texture file="props/road_temperate straight_long2.png" name="specTex"/> </textures> You're missing “props” Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 27 Author Report Share Posted February 27 thanks Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 27 Author Report Share Posted February 27 I'm wanting to create new resources, like money and clothes. How do I do this? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 27 Report Share Posted February 27 @Adriano0ad Look how other people did it and copy that. I think Delenda Est for example has an extra resource. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 28 Author Report Share Posted February 28 Thanks for the answer, but the new version of Delenda West hasn't come out yet so I can see the files. Another question. I'm creating new farms and I would like to change the animation to collect and not plow, but I can't find it, how do I do that? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28 Report Share Posted February 28 4 minutes ago, Adriano0ad said: Thanks for the answer, but the new version of Delenda West hasn't come out yet so I can see the files. You can look at their Github Repository https://github.com/JustusAvramenko/delenda_est 7 minutes ago, Adriano0ad said: Another question. I'm creating new farms and I would like to change the animation to collect and not plow, but I can't find it, how do I do that? You need to edit the gathering variant in art/variants. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 28 Author Report Share Posted February 28 Could you explain to me in more detail how to make these changes? I can't understand. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted March 1 Author Report Share Posted March 1 paramnode could not remove token structures/wallset_palisade rom node entities not present in list nor inherited possible typo? how to resolve this error? I've already tried replacing this folder with the original but the error persists. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1 Report Share Posted March 1 You need to edit this file to change the gathering animation by another dae file https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/variants/biped/female_gather_grain.xml 6 hours ago, Adriano0ad said: paramnode could not remove token structures/wallset_palisade rom node entities not present in list nor inherited possible typo? You probably have -structures/wallset-palisade in one of your templates that doesn't have this token. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted Monday at 23:17 Author Report Share Posted Monday at 23:17 I have a problem, I took the slave market and I'm trying to get it to make slaves, I've already added it to the code but when I click on the slave it doesn't train. Can you check where I'm going wrong? Spoiler <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure"> <Attack disable=""/> <Capturable> <CapturePoints>500</CapturePoints> <RegenRate>0</RegenRate> <GarrisonRegenRate>3</GarrisonRegenRate> </Capturable> <Cost> <BuildTime>300</BuildTime> <Resources> <wood>200</wood> <stone>0</stone> <metal>0</metal> </Resources> </Cost> <Trainer> <BatchTimeModifier>0.8</BatchTimeModifier> <Entities datatype="tokens"> units/{civ}/support_slave </Entities> </Trainer> <Footprint replace=""> <Circle radius="17.0"/> <Height>5.0</Height> </Footprint> <GarrisonHolder> <Max>5</Max> <EjectHealth>0.1</EjectHealth> <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> <List datatype="tokens">Unit</List> <BuffHeal>1</BuffHeal> <LoadingRange>2</LoadingRange> </GarrisonHolder> <Health> <Max>100</Max> <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> </Health> <Identity> <Civ>gaia</Civ> <GenericName>Mercado de escravos</GenericName> <SpecificName>Slave Market</SpecificName> <VisibleClasses datatype="tokens"> SlaveMarket Permanentw Capturable </VisibleClasses> <Tooltip>Capture this structure to buy Slaves, who are fast workers, but prone to capture.</Tooltip> <Classes datatype="tokens"> CapturableBuilding </Classes> <Icon>structures/mercenary_camp.png</Icon> <Undeletable>true</Undeletable> </Identity> <Minimap> <Type>structure</Type> <Icon size="16.0">other.png</Icon> </Minimap> <Obstruction> <Static width="23.5" depth="23.5"/> </Obstruction> <Population> <Bonus>0</Bonus> </Population> <Resistance> <Entity> <Damage> <Hack>24</Hack> <Pierce>30</Pierce> <Crush>3</Crush> </Damage> </Entity> </Resistance> <Selectable> <Overlay> <Outline> <LineTexture>outline_border_02.png</LineTexture> <LineTextureMask>outline_border_02_mask.png</LineTextureMask> <LineThickness>0.6</LineThickness> </Outline> </Overlay> </Selectable> <Sound> <SoundGroups> <select>interface/select/building/sel_gymnasium.xml</select> <constructed>interface/complete/building/complete_gymnasium.xml</constructed> <death>attack/destruction/building_collapse_large.xml</death> </SoundGroups> </Sound> <TerritoryDecay disable=""/> <TerritoryInfluence disable=""/> <Vision> <Range>40</Range> </Vision> <VisualActor> <Actor>structures/merc_slave_market.xml</Actor> <FoundationActor>structures/fndn_6x6.xml</FoundationActor> </VisualActor> </Entity> Quote Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 07:32 Report Share Posted Tuesday at 07:32 units/{civ}/support_slave Do you have a template named units/athen/support_slave for instance ? Or whatever your civ code is Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted Tuesday at 09:37 Author Report Share Posted Tuesday at 09:37 this is the error: Trainer without production queue found 13826. Quote Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 10:03 Report Share Posted Tuesday at 10:03 Ah then you just need to add: <ProductionQueue/> to your template. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted Wednesday at 00:52 Author Report Share Posted Wednesday at 00:52 Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (PSERROR_Serialize_InvalidCharInString("Serialize_InvalidCharInString")) Location: unknown:0 (RtlGetAppContainerNamedObjectPath) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) Can you tell me what error this is? Quote Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 06:54 Report Share Posted Wednesday at 06:54 Mmh from the error “Serialize_InvalidCharInString” it seems you have put an unsupported character in your template Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted Thursday at 23:27 Author Report Share Posted Thursday at 23:27 Hello my friend, I would like to share with you everything I have managed to do so far. I will describe everything I have added and modified in the game. First I changed the population amount to 600000 and increased the map size to 704. Then I changed the construction time and its life, needing 4 to 5 citizens to have a similar time to the conventional one. I strengthened the walls a lot, now the walls protect the cities well and without siege weapons it is very difficult to penetrate the walls. I created new roads to decorate the city, with 3 models, 1 made of dirt, stone and Roman flooring. For now they are only decorative, but I would like to have an effect of increasing the speed of units when passing through them. I created two new units, creating the male Citizen who can collect more wood, stone and metal than the female. He also has new buildings that only he can build. Icreated the Landscaper who can build trees to decorate the city. The female units can now only build the farm and the corral and they collect more food than the males. Plantations are made inside the farms, with 5 options: wheat, vineyard, date palm, orchard, and banana grove.In the market you can create stalls of various types and an area for selling slaves, and there you can buy slaves. I removed the distance of towers and forts and the construction limit so that the player can create their city in the best possible way. I modified the icons of the items(still missing some). I added new songs to the game. I need to clear up some doubts. How can I remove Footprint and Obstruction so that the player doesn't bump into the roads after they've been created? Every time I remove them, I get an error. Next step, I want to add new resources like money, clothes, technology, among others, and modify the appearance of the buildings with the generated technologies. Thank you once again for all the patience and support you've given me so far. 4 Quote Link to comment Share on other sites More sharing options...
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