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palisades


Emacz
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Im still somewhat new to the modding, but wondering if palisade could do 1 damage every3-5 seconds with same change as spear cav, then apply a huge bonus against cav, so if cav get too close to the palisades they get seriously injured, but infantry (since they take up less space and are a little more maneuverable would only take a very small amount of dmg and could destroy the palisades.  It's something I would like to maybe play around with in the historical patch if people have ideas on how it could be implemented and work as intended :)

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You could create an aura for a easy solution. Ex:

{
	"type": "range",
	"radius": 25,
	"affects": ["Cavalry"],
	"modifications": [
		{ "value": "Health/RegenRate", "add": -1 }
	],
	"auraName": "Empaling",
	"auraDescription": "Cavalry -1 hp/sec",
	"overlayIcon": "art/textures/ui/session/auras/blood.png"
}

 

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3 hours ago, Atrik said:

You could create an aura for a easy solution. Ex:

{
	"type": "range",
	"radius": 25,
	"affects": ["Cavalry"],
	"modifications": [
		{ "value": "Health/RegenRate", "add": -1 }
	],
	"auraName": "Empaling",
	"auraDescription": "Cavalry -1 hp/sec",
	"overlayIcon": "art/textures/ui/session/auras/blood.png"
}

 

Arnt you the one who said that too many aura's slow down the game though? :)

But yes, quick simple fix! Thanks

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2 hours ago, alre said:

also, more efficiently, it would be possible to have cavalry take back damage for each hit they land on the palisade. do palisades now have at least a cavalry damage resistance factor?

Yeah i actually like this more, but im not srue how to implement it.  Palisades have resistance, but not "extra" for cavalry.

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3 hours ago, alre said:

also, more efficiently, it would be possible to have cavalry take back damage for each hit they land on the palisade. do palisades now have at least a cavalry damage resistance factor?

Maybe one could mod simulation/helpers/Attack.js to get this resistance, right now only bonus to attack is supported which can be used to make melee cavs dps x0.5 vs palisade or something.
 

To give ideas to @Emacz, below the implementation of the bonus multiplier vs cav for spear cavs.

Spoiler

 

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee">
  <Attack>
    <Melee>
      <AttackName>Spear</AttackName>
      <Damage>
        <Hack>4</Hack>
        <Pierce>3</Pierce>
      </Damage>
      <Bonuses>
        <BonusCavMelee>
          <Classes>Cavalry</Classes>
          <Multiplier>2</Multiplier>
        </BonusCavMelee>
      </Bonuses>

 

Edited by Atrik
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  • 8 months later...

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