Lion.Kanzen Posted November 24 Report Share Posted November 24 Everything that has to do with the Germans is here. This is the last but you have to be very patient. There is a lot of information. We want an alternative to the current market. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted November 24 Report Share Posted November 24 (edited) I guess the size isn't really that bad. The main issue is how similar it is to the arsenal. Buildings are meant to be quickly recognizable. If you want to go ahead and try, I think these are the files you need: Spoiler market.dae AO I suppose a simple way to go about it would be something like this: @wowgetoffyourcellphone came up with this prototype: Edited November 24 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 I left some concepts and inspirations for the market somewhere, I don't remember where these are. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 10 minutes ago, Lion.Kanzen said: I left some concepts and inspirations for the market somewhere, I don't remember where these are. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24 Report Share Posted November 24 Keep in mind that they will be seen from top down when modelling them. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 9 hours ago, real_tabasco_sauce said: Reveal hidden contents market.dae 544.76 kB · 27 downloads AO I suppose a simple way to go about it would be something like this: @wowgetoffyourcellphone It can be more open. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted Thursday at 14:30 Author Report Share Posted Thursday at 14:30 Hi everyone, sorry for the delay in my answer. I've tried to get through all demanded queries at this forum and feel a little bit lost. To be honest, I can take whatever task, BUT which is 1) not very hard 2) has clear instructions 3) and which is not a unit (I feel I'm not ready for that yet). Since there is so much information at this forum it is very hard to choose... But I believe maybe the Germanic market (if you will guide me what exactly should be done there) or something simple like a fishing rack might be a best choice for me. You definitely should know better on this matter... For example if it is decided what should be done with market, I will go ahead and create separate topic straight away. @Lion.Kanzencan you please give feedback is my sword is looks more or less fine? I don't have much experience with lowpoly yet and may be I'm missing something important. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Thursday at 16:11 Report Share Posted Thursday at 16:11 Hi @Kiselena, sorry you feel a bit lost! There is certainly a lot going on. Don't feel like you have to meet the demands of anybody . This is a passion project, so definitely take your time to learn and choose something to work on that interests you! I recommended the market since you were interested in buildings, but we do have a market that will work for the near term. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 17:30 Report Share Posted Thursday at 17:30 3 hours ago, Kiselena said: Lion.Kanzencan you please give feedback is my sword is looks more or less fine? I don't have much experience with lowpoly yet and may be I'm missing something important Ok, I'll take a look at it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 17:43 Report Share Posted Thursday at 17:43 3 hours ago, Kiselena said: fishing rack That's why I gave you the topic of Eyecandy, they are simple tasks. I will try to find it for you. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 19:13 Report Share Posted Thursday at 19:13 I left you a little task. We will use it to decorate certain maps. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 23:56 Report Share Posted Thursday at 23:56 you must remember that it is not going to be seen at close size as in a first person game it is going to be seen from above from far away. the handle has a lot of detail. Quote Link to comment Share on other sites More sharing options...
nifa Posted Friday at 14:31 Report Share Posted Friday at 14:31 good start, just keep in mind to avoid inside faces. In the screenshot I selected some faces which wouldn't be visible in the game and should be deleted. You can activate the statistics overlay in blender to keep track of the tris. Next step is to make seams and UV map the model. All models in the game use a 2d texture which is wrapped around the 3d model. 1 Quote Link to comment Share on other sites More sharing options...
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