Mythos_Ruler Posted August 8, 2008 Report Share Posted August 8, 2008 I think what he means is in 0 A.D. econ units are military units, so they actually fight back. Quote Link to comment Share on other sites More sharing options...
Silver Posted August 8, 2008 Report Share Posted August 8, 2008 I think what he means is in 0 A.D. econ units are military units, so they actually fight back.Even then, if you can stop gathering for 1-2 minutes, it's a big deal, especially if you can score some kills. Quote Link to comment Share on other sites More sharing options...
feneur Posted August 8, 2008 Report Share Posted August 8, 2008 Well, remember that your units could be gathering that time too (Plus of course that your units will have to travel to reach your enemy.) So, it's not as simple as it may seem Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted August 9, 2008 Report Share Posted August 9, 2008 Rushing also puts "mental pressure" on your opponent, so it makes a difference if you manage to destroy his/her confidence. Quote Link to comment Share on other sites More sharing options...
feneur Posted August 9, 2008 Report Share Posted August 9, 2008 True, but on the other hand, if he/she can defend from the rush he/she can get a confidence boost instead (And yeah, I'm almost arguing for the sake of arguing, so you don't have to take it too seriously ) Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted August 9, 2008 Report Share Posted August 9, 2008 Well, I will take it seriously - Even if your opponent can defend from your rush, they will still be a bit pissed off when they see that your attacks never cease. Quote Link to comment Share on other sites More sharing options...
julius1 Posted August 10, 2008 Author Report Share Posted August 10, 2008 ya i know that i get kind of annoyed when someone keeps rushing me.=/ Quote Link to comment Share on other sites More sharing options...
Silver Posted August 10, 2008 Report Share Posted August 10, 2008 Well, remember that your units could be gathering that time too (Plus of course that your units will have to travel to reach your enemy.) So, it's not as simple as it may seem Usually your force will be smaller, I don't know if units on horses can gather, but a small group of them should be able to disrupt larger numbers of villagers on their side. Quote Link to comment Share on other sites More sharing options...
feneur Posted August 10, 2008 Report Share Posted August 10, 2008 Usually your force will be smaller, I don't know if units on horses can gather, but a small group of them should be able to disrupt larger numbers of villagers on their side.True, just don't forget that they aren't just villagers so you'll have to use a slightly larger force to actually make that much damage Quote Link to comment Share on other sites More sharing options...
GONdorman Posted August 11, 2008 Report Share Posted August 11, 2008 Well, i would make a kind of hammer and anvil thingie. You can make it with most factions, I suppose. You only need any infantry and a bit of cavalry. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted August 11, 2008 Report Share Posted August 11, 2008 Oh, but rushing can easily be countered by turtling, that is if the player can get those walls up in time. It would be emberasing to have on on whole raiding party being cut up by those towers. Also, the three main tactics are Turtling, eco boom and rushing. Rushing counters eco boom, eco boom counters tuertling and turtling counters rushing. How ever it is possible to mix them all or in 2s. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted August 13, 2008 Report Share Posted August 13, 2008 good point. I LOVE TURTLING! It's really fun to have, like, a set of thin outer walls, the double thickness middle walls, then triple inner walls! Even if you lose doing this, it's still fun seeing how long it takes for them to get through your walls! Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted August 13, 2008 Report Share Posted August 13, 2008 And I love booming. I love to have so many resources that I end up having 2x the size of. their army and making them cry.That reminds me, will there be trade routes like in AoEIII? Quote Link to comment Share on other sites More sharing options...
plumo Posted August 14, 2008 Report Share Posted August 14, 2008 What I dislike in AOk is that a few trebuchets get my fortifications down in a few seconds anyone familiar? Quote Link to comment Share on other sites More sharing options...
feneur Posted August 14, 2008 Report Share Posted August 14, 2008 Indeed, but those situations are what you've got cavalry for Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted August 15, 2008 Report Share Posted August 15, 2008 exactly. I love trebuchets! Quote Link to comment Share on other sites More sharing options...
Silver Posted August 16, 2008 Report Share Posted August 16, 2008 Trebuchets are easy to kill... they also deal tons of damage. It's the way they are suppose to work. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted August 16, 2008 Report Share Posted August 16, 2008 High attack, low defence. Why does this sound familiar? Quote Link to comment Share on other sites More sharing options...
plumo Posted August 16, 2008 Report Share Posted August 16, 2008 To be honest, AOK's tactics were= you need to have the largest army, and with the most upgrades.I'm curious how the subtle guerilla tactics of the Celtiberians will work. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted August 16, 2008 Report Share Posted August 16, 2008 Trebuchets are also very accurate. If you have 5-10 of them, not only you can erase city in no time, but can use them perfectly for turtling.However, Siege Engineers give +1 range, and therefore it is crucial tech. It really is pain to play with civ which doesn't have this tech.I remember how my brother gave up when playing as Turk against me playing Britons.He simply couldn't find way how to deal with my trebuchets.He couldn't destroy my wall, because it was protected by trebuchets, I had some 6-7 of them and therefore his trebs were destroyed before managed to unpack.His artillery could do nothing against trebs barrage and also I killed many his units by them.He simply didn't dare to approach too close. Quote Link to comment Share on other sites More sharing options...
ardica Posted August 20, 2008 Report Share Posted August 20, 2008 make unitsend unit to youapply amazing micro skillz from aomgg Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted August 21, 2008 Report Share Posted August 21, 2008 I plan on playing the Iberians first, and from the sounds of things they're turtle-rushers, which I can dig. Of course, I'll play the other civs as well, even though I don't care too much for the Romans - but hey, you never know - they might end up being the most fun to me! Quote Link to comment Share on other sites More sharing options...
julius1 Posted September 1, 2008 Author Report Share Posted September 1, 2008 can anyone tell me how turtling will be used in the game. Ex. "will it be a upgrade or a formation" Quote Link to comment Share on other sites More sharing options...
Justinian Posted September 3, 2008 Report Share Posted September 3, 2008 Formation or Tactic..The Romans used a Formation known as the testudo.A common tactic in RTS games is to Turtle as in no attacks, minimal territory claiming until a sufficient force is built. Quote Link to comment Share on other sites More sharing options...
julius1 Posted September 4, 2008 Author Report Share Posted September 4, 2008 nooo i already know what it is.im asking if they will actually line up in a turtle formation Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.