Kumar Shah Posted May 30, 2004 Report Share Posted May 30, 2004 http://wildfiregames.com/0ad/album_page.php?pic_id=245 Now that screen looks really good.The shadows are perfect, look at the way the terrain mixes - good job.I can't comment much on the human figures as I can't see them properly.The trees, the eye-candy, all look great too.Keep up the good work, can't wait to try this game out. Quote Link to comment Share on other sites More sharing options...
Aeros Posted May 30, 2004 Report Share Posted May 30, 2004 Indeed, we all love our shadows They're dynamic, you guys'll notice that in the future screenshots (which won't take long to show up)Ooo, ooo! let's play a game.There are some mushrooms in the scene. First person to find them, and post where they are next to which objects, gets +1 to their reputation. Quote Link to comment Share on other sites More sharing options...
Acumen Posted May 30, 2004 Report Share Posted May 30, 2004 To the left of the Civ Centre, just above a large white rock? (grey toadstool-capped whatsit) Quote Link to comment Share on other sites More sharing options...
Black Op Posted May 30, 2004 Report Share Posted May 30, 2004 They're to the left of those buildings located closest to the left edge. B-) Quote Link to comment Share on other sites More sharing options...
Aeros Posted May 30, 2004 Report Share Posted May 30, 2004 Yup, you got it We need to get a PR object to hide in our screenshots like ES did with their PR monkey. Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted May 30, 2004 Report Share Posted May 30, 2004 OH! That is just freekin' gorgeous. Quote Link to comment Share on other sites More sharing options...
Argalius Posted May 31, 2004 Report Share Posted May 31, 2004 Hmm, can't find the mushrooms Quote Link to comment Share on other sites More sharing options...
ZeZar Posted May 31, 2004 Report Share Posted May 31, 2004 hehe, try harder Argalius @Cheezy: I sure hope you will feed us with screens from now on, been really silent about those untill now. And people keep asking how 0ad looks, and i cant show them. But now i can Anyway, come up with more soon Also, i have a Q, will there be MUCH blood in 0ad? That often just makes the battles better, but makes the age thing go up Quote Link to comment Share on other sites More sharing options...
Acumen Posted May 31, 2004 Report Share Posted May 31, 2004 ZeZar, you'd be amazed how often your questions are already pre-answered by the website FAQ: We want our games to be accessible to as wide an audience as possible ... We hope that people of all ages will be playing 0 A.D., so we're obliged to circumvent mature topics like child sacrifice (Carthaginians), bloody heads on poles (Celts), and nudity (Greeks and Celts).So to summarise, outrageous bloodletting will be kept to a minimum, in order to avoid outcry from outraged parents. Of course, "blood packs" or someone releasing their own non-affiliated gore mods aren't entirely out of the question, but we need to keep the official release "clean" for the sake of the kiddies. Quote Link to comment Share on other sites More sharing options...
Ornlu Posted May 31, 2004 Report Share Posted May 31, 2004 It looks great! Keep up with the great work. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 31, 2004 Report Share Posted May 31, 2004 "Bloody Mod Packs" I love it! lol Quote Link to comment Share on other sites More sharing options...
Black Op Posted May 31, 2004 Report Share Posted May 31, 2004 Well Oivi: guess you have to make the 1st "Excessive Gore Mod" for 0AD, containing massive bloodletting anf gory death animations. Good luck! Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted May 31, 2004 Report Share Posted May 31, 2004 @Cheezy: I sure hope you will feed us with screens from now on, been really silent about those untill now.You will be happy to know that these new screenshots are the culmination of months of "background" coding work being done by our programming team. The work that has been completed very recently serves as the foundation for the great visuals that you (the fans) can now see.Simply put, there's much more to come!Three cheers for 0 A.D.! Quote Link to comment Share on other sites More sharing options...
Aeros Posted May 31, 2004 Report Share Posted May 31, 2004 Simply put, there's much more to comeI think you guys'll get the first glimpse of what the Winter season is like in 0AD by tonight Quote Link to comment Share on other sites More sharing options...
King Tutankhamun Posted May 31, 2004 Report Share Posted May 31, 2004 Nice. We should have little hidden items, it would be fun. Quote Link to comment Share on other sites More sharing options...
Sorge Posted June 1, 2004 Report Share Posted June 1, 2004 The shadows, buildings and units look good, the terrain and textures look a little off. Quote Link to comment Share on other sites More sharing options...
Aeros Posted June 1, 2004 Report Share Posted June 1, 2004 The alpha blending system (which blends one terrain with another) is abit weird, which is why terrains do not seem to blend well Later on though, this'll be fixed.Viola,Read the caption to find out what's so special about this screenshot.http://wildfiregames.com/0ad/album_page.php?pic_id=246 Quote Link to comment Share on other sites More sharing options...
Black Op Posted June 1, 2004 Report Share Posted June 1, 2004 It's pretty obvious what's so special about the screen Bobby without looking at the caption. But it really does look good. BTW: The hidden mushrooms are above the fortress building near the rocks. B-) Quote Link to comment Share on other sites More sharing options...
Aeros Posted June 1, 2004 Report Share Posted June 1, 2004 lol, I didn't try to hide any mushrooms this time There were more mushrooms in other places but they eventually got blocked out by the scenery. Quote Link to comment Share on other sites More sharing options...
Argalius Posted June 1, 2004 Report Share Posted June 1, 2004 BTW: The hidden mushrooms are above the fortress building near the rocks. B-) Are those tiny things mushrooms I thought they were just small rocks Quote Link to comment Share on other sites More sharing options...
Ex-T Posted June 1, 2004 Report Share Posted June 1, 2004 Hey you guys, nice snow tech. I think they used something like that in Black N White, but their snow didn`t look this good. U guys nailed it. Great work, looking forward to more screens. Just wonder show does this snow effects performance. Quote Link to comment Share on other sites More sharing options...
Aeros Posted June 1, 2004 Report Share Posted June 1, 2004 The only performance set-back from the transition of seasons would come from our particle system going on, which would render leaves blowing off trees, snow, or rain depending on the season. You'll just drop a few FPS since your PC'll have to render particles while before it didn't. Otherwise the texture transition most likely won't slow performance. Though at this stage I can't say anything for sure. Quote Link to comment Share on other sites More sharing options...
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