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Wildfire Games Application Form


Kimball
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They're not currently supported by the graphics engine. (It should be possible to add them, but the problem is making sure all the art is consistent and good in its use of the available features, and we also want it to be easy for inexperienced modders to make content that fits into the game, so there are fairly high costs to adding new features.)

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I edited the form instructions to make it updated (FOSS, not freeware) shorter (no need for discussion of perfection in game design) and less formal (for crying out loud, we're just a small team of volunteer game designers, not Swiss bankers).

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Gustavo Ulate

e mail : GustavoUlate@yahoo.es

Desirable applications : can make maps (scenario editor) and made an installer for 0 ad ( can make installers )

Contact me at

http://www.wildfiregames.com/forum/index.p...opic=12917&st=0 Also please read comments/replies I put in there.

I might make new posts concerning this

I would be delighted if the 0 ad group would tell me what maps to make since I make beautiful maps if I take my time

Edited by GustavoUlate80
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Hello!

I'm a portable software developer over at PortableApps.com and I just wanted to tell y'all that I'm writing a launcher for this game. Someone requested it be made portable here and well, yeah (my comment is near the bottom).

I was just wondering, if, when its done, can I post the app in these forums?

Thanks!

JW Hough

Pyromaniac

Website under development.

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Programmers: The info in the main post have just been updated on how to contribute to the game as a programmer. Hopefully it will now be easier for you to contribute. Feel free to go directly to http://trac.wildfiregames.com/wiki/GettingStartedProgrammers for the info.

I was just wondering, if, when its done, can I post the app in these forums?

I'm not sure I personally see the value of a portable version of the game, but feel free to develop one and we'd be glad if you post it in these forums :) That's one of the beauties of Open Source after all - that implementations the original developers didn't think of/don't have the skills/time/interest to develop can still be developed by someone else with the skills/time/interest to do it.

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I should have pointed this out before, but sadly it never occurred to me to edit the job descriptions to indicate we currently can't accept any sound effects specialist applications as we don't have a sound lead. I have edited the description to indicate this now though, better late than never :) I hope we soon get a new Sound Lead so it's not needed very long though.

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At Scion I've defined BBCode tags [hide] that basically HTML comment out anything within them, allowing me to make positions available/unavailable as necessary.

Perhaps a good thing, but for now I've changed the strikethrough to a spoiler, that way there's still a reason to mention that we'll need sound designers, but it's not taking up as much space and it's more obvious that it's temporary. Not sure how professional it looks, but as I said, hopefully it's not for too long.

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