Jump to content

GustavoUlate80

Community Members
  • Posts

    24
  • Joined

  • Last visited

Everything posted by GustavoUlate80

  1. I was actually not talking about ragdoll physics , I was talking about a physics engine , with wind ,cloth simulation , realistic effects ( such as fire )and also a more realistic lighting simulation (you should better advance from what other people have already made and make something better (from something that is free, open source and is almost literarily in front of you) than start from the beginning.If you want to improve a car design , you do not start by re inventing the steam engine, then the gasoline engine (and if you are doing a hibrid car , the electric engine also and the batteries and th generator),the car wheels,the brakes , etc. It is the same here , you are reinventing the wheel instead of improving it. My proposal is to use these free, open source physics , light simulation engines , improve them (combining and optimizing them), and give a much better looking game with much less effort and time , effort and time which could be used to further improve the game (not just in this area (and I am not thinking completely in this , just partially ) , but also in other programing such as the computer intelligence simulation/engine ( which I have not seen any open source , free artificial intelligence engine which could be used as an effective ai base in this game .). Note :I am not telling people how to do things in any way , I am just making a recommendation to further improve the game and to give developers of the game less "stress time" making the game. And I also appologize for any possible misunderstanings putting this post/suggestion may have caused.
  2. This is a nice game with a nice idea , but when you try it out , it is lifeless, the shadow rendering is not realistic ( shadow contrast is hardly seen where it should be) also , bloom, depth of field, per pixel lightning and high dynamic range (for fast computers) are required. Also you really require a physics engine in this game (the only thing in this until now is the water).(Also , making a new engine wouldn't have much sense since it would be reinventing the wheel, and it could be much better to improve (and in some ways possibly combine) other open source engines , for example a bullet engine rendering of the game, with also blender implementations (such as smoke and hair ) as a new physics engine for this game.If this is implemented , the job in the "game engine department" would possibly be to optimize these engines for the game
  3. Id be glad to help , but there is one problem I dont know how to use development tools ( like modeling tools) and I dont really think of using something very complicated. Is there some tool to let me contribute to this game (an example would be an easy modeling tool ) or to help you guys in some other way Thanks
  4. I believe users should be able to change the options of aa/af HDR SSAO and others from within a game since this is super important for users who do not know how to utitilize the control panel or find a way to apply these without side effects( like in AOM when you apply AA the text and other things in it look wierd) also , it should be something incorporated into the graphics engine so as to later not have problems with the engine
  5. This could be another addition to make it more 'newer' : SSAO as a option SSAO definition I also found this : SSAO implementation and script Also advances shadows , shaders , anti aliasing and Anisotropic filtering should be implemented
  6. Thanks for the tip, and also sorry if the way I said it was not nice that wasn't my intention , I didn't think I was saying it in a bad manner . It is just that If you guys need to change something in an serious matter ( since many people "would consider this an'old game' (the website itself in 0 AD said this) " I myself wouldn't. if you want to make it look 'newer ' "you seriously" should change these defects.)I believe that these things I pointed out are some of them.
  7. First and most important , you guys should make a dead zone in the game (this is a zone where if you scroll the mouse to the edge of the screen , the "map" will move eastward or any other direction like in AOE or any other game. Better said , a person to scroll the map should just have to drag the mouse to the edge of the screen instead of using the keyboard ( If you have this "dead zone" made already you should make the zone much more bigger like in any AOE game. Second there is an animation problem concerning the female citizens , if you guys didn notice , they walk in a strange pace, you should better fix that. Third and crucial if you want the game to seem more newer because it seems like an old game: add anti aliasing and anisotropic filtering ( or let there be a choice of filters such as bilinear , trilinear or anisotropic filtering 2, 4 , 8 or 16. Also ,change the camera perspective to a more 3d one such as the rome or medieval total war cameras or if you know these games a choice of cameras taken from empire earth and empires : dawn of the modern world.
  8. Thanks I have made a map and am planing on uploading Did you guys try my installer (please try it) I might prove useful making installers for 0 AD
  9. My idea would be that your program which you used to build and make 0 ad is inefficient , build it using the steps shown .
  10. Gustavo Ulate e mail : GustavoUlate@yahoo.es Desirable applications : can make maps (scenario editor) and made an installer for 0 ad ( can make installers ) Contact me at http://www.wildfiregames.com/forum/index.p...opic=12917&st=0 Also please read comments/replies I put in there. I might make new posts concerning this I would be delighted if the 0 ad group would tell me what maps to make since I make beautiful maps if I take my time
  11. I am good making maps for 0 AD( I spend a lot of time in AOM and age of empires making them , maybe I can contribute in that case If you show me of a tool to make maps
  12. please don't respond to this unless you have tried the installer
  13. I made another installer which is more advanced. The download site is here http://www.megaupload.com/?d=SQGJ0X9C (In case you dont know how to download from megaupload :enter the captcha in the "captcha box " at the notheastern part of the website then wait the download time and download) Instructions are included at the installer : update after the installation finishes and compile using the build instructions included in the installer you should read everything in the installer This installer was also autochecked and also note that it doesn't include any virus or spyware , troyan horse , etc If you want to uninstall go to add/remove programs and there you find the corresponding box
  14. Unhandled exception at 0x004b1c43 in pyrogenesis.exe: 0xC0000005: Access violation reading location 0xfeeefef2. This is the callstack > pyrogenesis.exe!std::_Tree<std::_Tset_traits<CAura *,std::less<CAura *>,std::allocator<CAura *>,0> >::_Eqrange(CAura * const & _Keyval=0x0ef26fe0) Line 1133 + 0x3 bytes C++ pyrogenesis.exe!CAura::Update(int timestep=300) Line 109 + 0x1d bytes C++ pyrogenesis.exe!CEntity::Update(int timestep=300) Line 452 + 0x9 bytes C++ pyrogenesis.exe!CEntityManager::UpdateAll(int timestep=300) Line 450 + 0x8 bytes C++ pyrogenesis.exe!CSimulation::Simulate() Line 182 C++ pyrogenesis.exe!CSimulation::Update(double frameTime=0.079994156956672668) Line 109 C++ pyrogenesis.exe!CGame::Update(double deltaTime=0.079994156956672668, bool doInterpolate=true) Line 247 + 0xe bytes C++ pyrogenesis.exe!Frame() Line 276 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x013f5638) Line 406 + 0x5 bytes C++ pyrogenesis.exe!main(int argc=1, char * * argv=0x013f5638) Line 419 + 0xf bytes C++ pyrogenesis.exe!__tmainCRTStartup() Line 586 + 0x17 bytes C pyrogenesis.exe!CallStartupWithinTryBlock() Line 362 C++ kernel32.dll!7c816d4f() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] kernel32.dll!7c8399f3() libxml2.dll!00720063() libxml2.dll!00720063() libxml2.dll!00720063() libxml2.dll!006f0073() libxml2.dll!006f0073() libxml2.dll!006f0073() libxml2.dll!006f0073() these are the autos : EAX 0012FD48 EDX FEEEFEEE ECX 0ECB645C
  15. The installer has been checked it works fine anyway I added the instruccions to it it is an advanced winrar sfx which was autochecked when made
  16. I made an installer for 0 ad where can I upload this
  17. I know something 0 ad needs most are methods of zoom , I mean in AOE3 you only have the isometric zoom mode . in 0 ad you should do the zoom methods used for empire earth 1 which the first zoom mode is more 3d(normal), the second is another method (epic) and the third is isometric . for this idea to work you guys have to make a special hotkey like f4 or something
  18. question , what do you think 0 ad needs most ( coding , java , 3d artist , etc ) since I could help with that
  19. I made a sketch up model which I made and I uploaded In case you want to see it go to http://www.megaupload.com/?d=9G6EU23V and download It is a autoextractible ( note no virus) Will knowing sketchup help me with blender
  20. Is blender like google sketch up I mean Is it that easy to use and learn because I am very good with sketch up and I would like a program as that simple
  21. How can I help in this mod because I dont know many programs to use (Only a part of bink video and miles sound system) I would like to help in something 3d modeling coding etc if you tell me of a good program to use and a basic discription of how to use it Note : I learn quickly how to use programs
×
×
  • Create New...