Cayleb-Ordo Posted February 25 Report Share Posted February 25 (edited) I pulled the sources from GitHub, compiled it and run a map. For testing i sent my units to the enemy territory and wanted to capture a warehouse. I could not get the capture symbol when hovering over the building, only the attack symbol. Is this normal behavior or not? Edited February 25 by Cayleb-Ordo Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 25 Report Share Posted February 25 8 minutes ago, Cayleb-Ordo said: I pulled the sources from GitHub, compiled it and run a map. For testing i sent my units to the enemy territory and wanted to capture a warehouse. I could not get the capture symbol when hovering over the building, only the attack symbol. Is this normal behavior or not? Press C to capture. Quote Link to comment Share on other sites More sharing options...
Cayleb-Ordo Posted February 25 Author Report Share Posted February 25 is this new in the next alpha? alpha 26 does that automatically. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 25 Report Share Posted February 25 18 minutes ago, Cayleb-Ordo said: is this new in the next alpha? As of now it unfortunately is. Feels like they dumbed down the dumb units even further. Â Quote Link to comment Share on other sites More sharing options...
Cayleb-Ordo Posted February 25 Author Report Share Posted February 25 Ok, thanks for the update. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 26 Report Share Posted February 26 17 hours ago, Gurken Khan said: As of now it unfortunately is. Feels like they dumbed down the dumb units even further. Â It's funny that the tide went from Capture should be optional to Capture should be the default when it eventually changed X) 2 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 26 Report Share Posted February 26 2 hours ago, Stan` said: It's funny that the tide went from Capture should be optional to Capture should be the default when it eventually changed X) I don't remember any such discussion. Anyway, even if I don't want to keep the building, seems to me that with my usual army composition capturing is quicker than chiseling away at it. 2 Quote Link to comment Share on other sites More sharing options...
alre Posted February 26 Report Share Posted February 26 4 hours ago, Stan` said: It's funny that the tide went from Capture should be optional to Capture should be the default when it eventually changed X) there was never a tide change. just bad balancing. if competitive players complain about a feature, making that feature optional doesn't change a thing for such competitive players (they'll just work around the change trough shortcuts or whatever), but it does disrupt the game experience for newbes and give them a bad impression of what the game is like when you learn how to optimize your performance. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27 Report Share Posted February 27 My memory may be wrong about this, but I think it was mostly new players complaining about it not being logical. This made the feature discovery easy but it confused new players coming from other RTS. 1 Quote Link to comment Share on other sites More sharing options...
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