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Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)


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Hi!

A description of some of the changes and mechanics:

Added BOSSY bot

 

+batch size :

random number in the range of approximately (5, 30) and increases with population growth

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+technology manager :

increased priority for researching economic technologies from the warehouse, as well as some others

+ various configuration changes :

customizations refer to the level of difficulty very complex

 

+ selection of units for rush, etc. increased

 

RESOURCES:

increased deposits

Each next unit will have some additional bonus, that is, the more units involved, the faster the mining.

 

UNITS:

 

Melee Infantry

changed parameters

 

Ranged Infantry

changed parameters

Added paired branch of technology in the forge. One increases Range and Dispersion, the other decreases Dispersion.

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The ability to attack buildings is NOT available, but the range for capturing has been increased and a bonus has been added.

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The Civic Center has access to up to 6 Ram's from the start of the game. Building an Arsenal increases the limit.

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With these changes, PETRA can be more effective.

 

Foundation Buildings are built with 50 XP and have increased durability.

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TOWERS

Can be built closer together, but increased time to reload.

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MARKET

Resources are exchanged at different rates. Metal is the most expensive.

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Almost all buildings give a bonus to population so that the AI can scale.


 

 

NOTE:

 

The mod is in the early testing and balancing phase.

It is intended for more advanced players.

The highest difficulty level may differ markedly from the vanilla version of the game.

Easy difficulty levels look like they should remain unchanged.

 

INSTALLATION:

Extract the archive to the folder with mods and activate it in the menu.

 

 

 

 

BOSSY_0_1_0.zip

BOSSY_0_1_1.zip

Edited by mod_3d
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The AI has no bonuses compared to the player, other than the ones it already had(ie on the hardest level it's +56% to gathering speed, and trading).

 

Changes For AI :

limit of fishing boats - increased to 40

limit of traders - increased to 50

batch size

some priorities

expanded minimum and target limits for unit recruitment

 

Changes to the stats of buildings, units, technologies and resources apply to the player as well.

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  • mod_3d changed the title to Mod RAI (Rebalanced AI). (Early Access)
  • mod_3d changed the title to Mod BOSSY (0.0.2). Rebalance Gameplay and PETRA.
  • mod_3d changed the title to Mod BOSSY (0.0.3). Rebalance Gameplay and PETRA.

VERSION 0.0.3.

All factions are now able to hire Heroes in Civ Center from the first phase of the game.

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Sparta - Spartiates can be hired in Civ Center with a limit of 10. The limit can be increased by building a unique building.

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Britons - military dogs can be hired in Barracks, Stables and Civ Center. Limit 30

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Added technology branches. Testing

 

PETRA Changes

 

Added Hero, War Dogs, and Spartiates hiring priority starting in the first phase of the game.

Actively researching technologies.

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On 24/02/2024 at 1:20 AM, Lion.Kanzen said:

Have you tried it with mods?

Like Terra Magna or Delenda Est.

In Delenda Est - PETRA could not build fields, but by manually increasing his fruit supply he could develop noticeably. This applied to an early version of the mod. I haven't tried it now.

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  • mod_3d changed the title to Mod BOSSY (0.1.0). (Added new BOT, Rebalance Gameplay, Units.)

Update Version 0.1.0

Added BOSSY bot

difficulty level - very hard

Builds 3 barracks

actively researching technologies

No extra bonuses

Game stats: BOSSY(blue) with PETRA(red)

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Towers

Mechanics changed:

can be built closer together

garrison limit reduced to 1

construction cost increased

default number of projectiles is increased (up to 5 for regular towers and 10 for stone towers).

spread increased

increased reload time

 

Mechanics of recruitment of units has been changed:

for : champions, elephants, mercenaries(cost increased), cavalry, and some ranged units

hiring from phase 1, access in the Civ Center

map limit

match limit

For example:

Persians can hire Elephants from the start of the game, but there can't be more than 4 of them on the map at the same time.

Hiring for the whole game is limited to 20.

 

Added male suppport-unit, slingers, archers and spear throwers.

Resource extraction characteristics are high

throwing characteristics low

Possibility to hire support units in warehouses and farms

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  • mod_3d changed the title to Mod BOSSY (0.1.1). (Added new BOT, Rebalance Gameplay, Units.)

Update: Version 0.1.1

Trading has become more profitable.

Building a Dock will give a small boost to food, even if there are no fish on the map.

Increased bonus from trade.

 

Market

The number of traders on the map is limited. Building a Wonder increases the Limit

Market construction is available from Phase 1, the cost is increased.

Will give a boost to all 4 resources (local trade).

Construction of the next market is not closer than 150m.

Increased bonuses from trading between your markets, and from trading with allies.

 

Forge

Construction is available from Phase 1.

Some technologies have been moved to a lower phase.

 

BOSSY Bot:

Builds Markets from the beginning of the game and actively trades.

More actively uses barter.

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