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Default unit behavior: capture or destroy?


Gurken Khan
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Should units by default capture or destroy buildings?  

23 members have voted

  1. 1. Should units by default capture or destroy buildings?

    • Capture
      12
    • Destroy
      8
    • Don't care
      3


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Ideally soldiers except siege ignore buildings and only attack enemy units.

When force attack buildings, capture is most likely easier because the 0ad buildings have way too much health compared to units and damage done by units. But if it's ungarrisoned, then a capture is quite easy. Ultimately, it should be up to the player so we can keep it like status quo.

In any case, you can edit your unit_actions.js to change the behaviour of solder units and their hotkey associations.

My recommendation is to decrease the pierce and hack armours of buildings because they are too ridiculous high at the moment.

 

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3 hours ago, Itms said:

 

I don't care much, but from the (very) few games I played with this new system, I feel like it's closer to a traditional RTS experience while still retaining that realistic and original feature of capturing, which allows players to diversify their strategy and turn a game around. I quite like it.

I am not sure it's possible to reach a consensus here on the forums, but what about trying a release with that change, and see how the wider community reacts? It's always time to switch that back in the community mod and A28...

 

I agree that attack by default is more familiar to the RTS player. maybe we also will get more widespread feedback from the RC and can make a change based on that.

Perhaps a setting could be the ultimate solution.

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1 hour ago, real_tabasco_sauce said:

maybe we also will get more widespread feedback from the RC and can make a change based on that.

I'll admit I was one of the people saying that it should be attack instead of capture. But after the RC (many months ago) I hated attack instead of capture. 

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