AInur Posted Sunday at 14:39 Report Share Posted Sunday at 14:39 Ideally soldiers except siege ignore buildings and only attack enemy units. When force attack buildings, capture is most likely easier because the 0ad buildings have way too much health compared to units and damage done by units. But if it's ungarrisoned, then a capture is quite easy. Ultimately, it should be up to the player so we can keep it like status quo. In any case, you can edit your unit_actions.js to change the behaviour of solder units and their hotkey associations. My recommendation is to decrease the pierce and hack armours of buildings because they are too ridiculous high at the moment. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Sunday at 15:27 Report Share Posted Sunday at 15:27 3 hours ago, Itms said: I don't care much, but from the (very) few games I played with this new system, I feel like it's closer to a traditional RTS experience while still retaining that realistic and original feature of capturing, which allows players to diversify their strategy and turn a game around. I quite like it. I am not sure it's possible to reach a consensus here on the forums, but what about trying a release with that change, and see how the wider community reacts? It's always time to switch that back in the community mod and A28... I agree that attack by default is more familiar to the RTS player. maybe we also will get more widespread feedback from the RC and can make a change based on that. Perhaps a setting could be the ultimate solution. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Sunday at 15:29 Report Share Posted Sunday at 15:29 (edited) 50 minutes ago, AInur said: My recommendation is to decrease the pierce and hack armours of buildings because they are too ridiculous high at the moment. Buildings may actually be hacked down fairly easily. A pierce armor decrease could be explored tho. Edited Sunday at 15:29 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted Sunday at 17:19 Report Share Posted Sunday at 17:19 1 hour ago, real_tabasco_sauce said: maybe we also will get more widespread feedback from the RC and can make a change based on that. I'll admit I was one of the people saying that it should be attack instead of capture. But after the RC (many months ago) I hated attack instead of capture. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Monday at 03:58 Report Share Posted Monday at 03:58 I'm still attack/destroy but the capture points and health were never adjusted to this paradigm. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 04:26 Report Share Posted Monday at 04:26 18 minutes ago, wowgetoffyourcellphone said: I'm still attack/destroy but the capture points and health were never adjusted to this paradigm. We have never played with our own feature, never imposed restrictions, bonuses and rarely technologies. ------ I agree with wow. But we should do experiments with capturing, sometimes it is op. The towers also need to be rebalanced.It never were balanced since the capture mechanic is used. 1 Quote Link to comment Share on other sites More sharing options...
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