Gurken Khan Posted April 22 Report Share Posted April 22 30 minutes ago, Lion.Kanzen said: Although I don't think that is the entire cause of the bug. Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 22 Report Share Posted April 22 48 minutes ago, Gurken Khan said: Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair. Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 22 Report Share Posted April 22 7 hours ago, Lion.Kanzen said: Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again. (Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 25 Report Share Posted April 25 What about the Chaoting, Da Fangyu Ta, Diguo Xueyuan? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Wednesday at 14:38 Report Share Posted Wednesday at 14:38 I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 13:52 Report Share Posted Thursday at 13:52 23 hours ago, Gurken Khan said: I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided. Nice pic. But I don't understand the context. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Thursday at 14:06 Report Share Posted Thursday at 14:06 5 minutes ago, Lion.Kanzen said: I don't understand the context. Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 14:09 Report Share Posted Thursday at 14:09 3 minutes ago, Gurken Khan said: Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now? Quite clearly, your proposal would be interesting, logically it should work that way. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 22 hours ago Report Share Posted 22 hours ago What is supposed to block a conquest victory? Is it only builder units/buildings that could spawn those? Because I just spent some time hunting down an elusive minister. He can build and train nothing, so I don't know why a civ isn't defeated if he's the only thing left. On a related note: I don't think I ever saw a Han AI player build a ministry. They probably don't know how to use them. The only benefit they gain would be a small eco boost around where the starting minister stands. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted 13 hours ago Report Share Posted 13 hours ago 8 hours ago, Gurken Khan said: What is supposed to block a conquest victory? Is it only builder units/buildings that could spawn those? Because I just spent some time hunting down an elusive minister. He can build and train nothing, so I don't know why a civ isn't defeated if he's the only thing left. Any unit that can capture also needs to be defeated. If you have some champions, you could loot and capture enemy buildings to gain workers again. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 1 hour ago Report Share Posted 1 hour ago Do deleted rice paddies have the outline of deleted fields? Because the marks on the ground are much bigger than the paddies. I would like the marks to be the same size as the paddies. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.