Sun Wukong Posted May 14, 2023 Report Share Posted May 14, 2023 (edited) It is very necessary that buildings and walls have the ability to demolish all interfering trees and stone resources within the radius of the root territory. Since the forests here are permeable, they create a vulnerability in the perimeter, and it takes an extremely long time to cut them down with only units and without onagers. This is an extremely important function for this game! Can you add this? Edited May 14, 2023 by Sun Wukong Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 14, 2023 Report Share Posted May 14, 2023 It is not that easy, especially it can generate bugs but at some point the team will have to deal with including it. Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 14, 2023 Report Share Posted May 14, 2023 5 minutes ago, Lion.Kanzen said: It is not that easy, especially it can generate bugs but at some point the team will have to deal with including it. It's already there, used for some bushes on some map. Using it for all will break forest-nothing type maps and isn't really what people expect me thinks. So up to map creator. Quote Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 14, 2023 Author Report Share Posted May 14, 2023 (edited) 2 hours ago, hyperion said: It's already there, used for some bushes on some map. Using it for all will break forest-nothing type maps and isn't really what people expect me thinks. So up to map creator. What prevents developers from creating a separate type of trees and mines with a special attribute that prohibits demolition, only for such maps as "forest-nothing"? Or just add this attribute to the map itself of this kind, where the game will turn off the demolition automatically. Or even separate a similar type of cards into a separate list with its own mode. Because in the current state of affairs, for playing on the defensive, these areas of the forest turn into a big disadvantage in the defense with a solid wall. Edited May 14, 2023 by Sun Wukong Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted May 14, 2023 Report Share Posted May 14, 2023 3 hours ago, hyperion said: It's already there, used for some bushes on some map. It's already there. In A26 development version, you could place storehouses over trees and remove them. I don't know if that was a feature of the storehouse or of the tree. Quote Link to comment Share on other sites More sharing options...
alre Posted May 14, 2023 Report Share Posted May 14, 2023 @Sun Wukong you can play steppe biome on mainland, and it's like what you are asking. unfortunately, most maps are not really maintained as much as mainland is. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 14, 2023 Report Share Posted May 14, 2023 AFAIK shrubs were made to be built over. I thought it was limited to them but not any specific maps. Quote Link to comment Share on other sites More sharing options...
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