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The function of demolition of interfering resources.


Sun Wukong
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It is very necessary that buildings and walls have the ability to demolish all interfering trees and stone resources within the radius of the root territory. Since the forests here are permeable, they create a vulnerability in the perimeter, and it takes an extremely long time to cut them down with only units and without onagers. This is an extremely important function for this game! Can you add this?

Edited by Sun Wukong
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5 minutes ago, Lion.Kanzen said:

It is not that easy, especially it can generate bugs but at some point the team will have to deal with including it.

It's already there, used for some bushes on some map. Using it for all will break forest-nothing type maps and isn't really what people expect me thinks.

So up to map creator.

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2 hours ago, hyperion said:

It's already there, used for some bushes on some map. Using it for all will break forest-nothing type maps and isn't really what people expect me thinks.

So up to map creator.

What prevents developers from creating a separate type of trees and mines with a special attribute that prohibits demolition, only for such maps as "forest-nothing"? Or just add this attribute to the map itself of this kind, where the game will turn off the demolition automatically. Or even separate a similar type of cards into a separate list with its own mode. Because in the current state of affairs, for playing on the defensive, these areas of the forest turn into a big disadvantage in the defense with a solid wall.

Edited by Sun Wukong
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