MundiLuminar Posted April 10, 2023 Share Posted April 10, 2023 Please add a siege weapon with a mass attack against units, such as onagers or, at worst, some kind of throwers of burning oil pots across the area. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2023 Share Posted April 11, 2023 14 hours ago, MundiLuminar said: Please add a siege weapon with a mass attack against units, such as onagers or, at worst, some kind of throwers of burning oil pots across the area. Onagers were not common at this timeframe. Link to comment Share on other sites More sharing options...
Vantha Posted April 17, 2023 Share Posted April 17, 2023 On 10/04/2023 at 8:47 PM, MundiLuminar said: a siege weapon with a mass attack against units Bolt shooters do this, but they are very slow and inconvenient to use Link to comment Share on other sites More sharing options...
Adeimantos Posted April 17, 2023 Share Posted April 17, 2023 (edited) How about scythe chariots and elephants? Edited April 17, 2023 by Adeimantos Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 17, 2023 Share Posted April 17, 2023 44 minutes ago, Adeimantos said: How about scythe chariots and elephants? I suggested a melee mode for the scythed chariot. 2 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted April 18, 2023 Share Posted April 18, 2023 6 hours ago, Adeimantos said: elephants? eles are now an area of effect unit (in part) Catapults used to do plenty of splash damage, but this became a little too op in cases, so it was removed. I would support a very tiny splash radius so that catas can kill units that are very close/overlapping. (especially since they are nerfed now with a range of 85 meters.) bolt shooters are cool, with linear splash and everything, but they are difficult to balance, with a very strong snowball with increasing numbers. I feel dread just recalling the brief "bolt meta". if they are to be buffed, it should be only by decreasing the damage dropoff for linear splash, so that their effectiveness is improved only conditionally. The condition being how bunched up the enemy is. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2023 Share Posted April 18, 2023 18 minutes ago, real_tabasco_sauce said: eles are now an area of effect unit (in part) Catapults used to do plenty of splash damage, but this became a little too op in cases, so it was removed. I would support a very tiny splash radius so that catas can kill units that are very close/overlapping. (especially since they are nerfed now with a range of 85 meters.) bolt shooters are cool, with linear splash and everything, but they are difficult to balance, with a very strong snowball with increasing numbers. I feel dread just recalling the brief "bolt meta". if they are to be buffed, it should be only by decreasing the damage dropoff for linear splash, so that their effectiveness is improved only conditionally. The condition being how bunched up the enemy is. Scythed Chariots?? Link to comment Share on other sites More sharing options...
Freagarach Posted April 18, 2023 Share Posted April 18, 2023 https://code.wildfiregames.com/D1838? 1 Link to comment Share on other sites More sharing options...
Vantha Posted April 18, 2023 Share Posted April 18, 2023 https://youtube.com/watch?v=VNIeR1bMDjc Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2023 Share Posted April 18, 2023 1 hour ago, Freagarach said: https://code.wildfiregames.com/D1838? This feature is quite important. Also the secondary attack. Link to comment Share on other sites More sharing options...
Vantha Posted April 18, 2023 Share Posted April 18, 2023 Is there some sort of "trample damage" from chariots, elephants etc. implemented in alpha 26? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2023 Share Posted April 18, 2023 21 minutes ago, Vantha said: Is there some sort of "trample damage" from chariots, elephants etc. implemented in alpha 26? I don't think so. that's why Freagarach put a link to the current task. https://code.wildfiregames.com/D1838 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now