Undo Posted November 11, 2006 Report Share Posted November 11, 2006 (edited) Oh, OK. I thought you were generally focusing the same period of time for every civilization.Are you going to include the Greek flamethrower?? Oh, I'd love to see one of it in-game... Edited November 11, 2006 by Undo Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted November 12, 2006 Report Share Posted November 12, 2006 The nature of super units goes in this direction: 1 Super Infantry and 1 Super Cavalry unit. In the Poleis' case, there really wasn't a dominant cavalry unit that could be used as a "Super Cavalry" unit, so what I had to do was use a specific infantry unit for the purpose. What that does is kind of drive home the point that the Greeks in the 5th and 4th centuries BC were very heavily infantry-oriented. I'll leave that up to you to speculate which exact unit I chose. smile.gifHeheheh. Seems like you already revealed it. http://www.wildfiregames.com/0ad/album_page.php?pic_id=8856 Quote Link to comment Share on other sites More sharing options...
Abadu Posted November 15, 2006 Report Share Posted November 15, 2006 But wil the civs have different bonuses like AoE III(For exmaple:Celt house generate warriors,Greeks can build x to generate gold,etc...)? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 16, 2006 Report Share Posted November 16, 2006 There's a list of "standard" units each civ can have. These units counter each other in multiple ways (mechanically and with artificial bonuses). Civs basically pick and choose their units from this list of standard units. Same goes for Buildings. Each civ has all the "standard" buildings, but a few have more and some less. What will make each civ truly unique in gameplay are their bonuses, team bonuses, Super Units (unique units), Special Buildings (with special abilities and bonuses), unique Heroes (with unique "auras"), and totally unique tech trees. That's right - totally unique technology trees for each civ. Undoubtedly this will be a BEAR to balance, but this will definately be where the community comes in. Quote Link to comment Share on other sites More sharing options...
Abadu Posted November 16, 2006 Report Share Posted November 16, 2006 This will be great,but I think that the balance guys will be crying in few days of work Quote Link to comment Share on other sites More sharing options...
MAXDDARK Posted November 16, 2006 Report Share Posted November 16, 2006 hello...I looked at the screenshots and the art - and it is a great work of artI want to know - which programs do you use in creating this game ? (I mean graphic 2d/3d programs). Quote Link to comment Share on other sites More sharing options...
Dnas Posted November 17, 2006 Report Share Posted November 17, 2006 The art is created by whatever programs the artists like working best with.I believe most of us use Photoshop for texturing and 3DS Max for modeling/unwrapping.A few of us (i.e. me ) use The GIMP for texturing and Blender for modeling/unwrapping.(Have I missed anything?) Quote Link to comment Share on other sites More sharing options...
Undo Posted November 17, 2006 Report Share Posted November 17, 2006 Nobody has answered my question... Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted November 17, 2006 Report Share Posted November 17, 2006 Sorry Undo, Greek flamethrower/Boeotian engine is not ingame at this point Quote Link to comment Share on other sites More sharing options...
Undo Posted November 18, 2006 Report Share Posted November 18, 2006 Awwwwwwwww why not?? Quote Link to comment Share on other sites More sharing options...
CrazyThumbs Posted November 18, 2006 Report Share Posted November 18, 2006 I imagine it would be pretty hard to implement correctly. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted November 18, 2006 Report Share Posted November 18, 2006 I have no idea from a coding, implementatin point of view, but as for historically it was too rare a piece to throw in. As far as we know it was only used at Delium. And considering the other pieces of siege equipment the Hellenes get it would be just too much. Quote Link to comment Share on other sites More sharing options...
CrazyThumbs Posted November 18, 2006 Report Share Posted November 18, 2006 graphically to, flamethrowers tend to look bad in games, or just take a while to get right. And if they do look good, it probably takes alot out of your system. Quote Link to comment Share on other sites More sharing options...
Undo Posted November 18, 2006 Report Share Posted November 18, 2006 Yeah, they probably were too heavy... *sigh* Quote Link to comment Share on other sites More sharing options...
MAXDDARK Posted November 19, 2006 Report Share Posted November 19, 2006 Dnas - so you are using open source...like I do it's great !tell your friends that Blender is a GREAT open source free 3d programand GIMP to !are you using Linux to ? Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted November 20, 2006 Report Share Posted November 20, 2006 (edited) Dnas - so you are using open source...like I do it's great !tell your friends that Blender is a GREAT open source free 3d programand GIMP to !are you using Linux to ?There's no need to tell others.Have you tried CVS version of Blender? I did. It adds sculpt mode and lot of other things. It is unbelievable with how pace it is developed. I can see new commits to source code for several times a day.You're not alone Linuxer here, BTW. If you are skilled in Blender and GIMP, I'd aprreciate your participation in development of mod For Honour and Glory. Would you join? Edited November 20, 2006 by Belisarivs Quote Link to comment Share on other sites More sharing options...
MAXDDARK Posted November 20, 2006 Report Share Posted November 20, 2006 I'm not THAT skilled in Blender YET...and my time is short in those days.but I have already posted about those glorious games (0 A.D and Last alliance) in ubuntuforums.org - some of them already found an articles about that historical times you asked.some are looking forward for this game and willing to contribute for the LA game I've posted a Tokin fan site that has a great info about the world.as my time allows me, I will learn/practice more in blender and help you more. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted November 20, 2006 Report Share Posted November 20, 2006 Thanks for advertisement You can participate in texture contest for Klibanophoros as you don't have to be skilled in Blender, if you wish. Gimp is enough.Rest is described by guide I posted.BTW, I'm almost sure, that it is J. R. R. Tolkien Quote Link to comment Share on other sites More sharing options...
Abadu Posted November 20, 2006 Report Share Posted November 20, 2006 How will be the 0 AD tech tree? Quote Link to comment Share on other sites More sharing options...
MAXDDARK Posted November 21, 2006 Report Share Posted November 21, 2006 I understand that 0 A.D is a full 3d game (units, buildings and map)1. will there be zoom in/out in game ?2. can the view be rotated in game ? Quote Link to comment Share on other sites More sharing options...
CrazyThumbs Posted November 22, 2006 Report Share Posted November 22, 2006 (edited) Blender is the way to go. The poor mans modeling program. I'm using it for a WW1 mod for Red Orchestra. Hers a little sample of what I've made so far.Mg08To answer the above questions, it's safe to assume that those options will be in game. And I'm pretty sure I've seen a yes answer to these topics before. Edited November 22, 2006 by CrazyThumbs Quote Link to comment Share on other sites More sharing options...
Dnas Posted November 22, 2006 Report Share Posted November 22, 2006 Camera: Very likely yes... the engine is able to adjust the view in any case. If for some reason we decide to lock or constrain the camera in-game, there'll certainly be options to give free camera control. Quote Link to comment Share on other sites More sharing options...
Abadu Posted December 5, 2006 Report Share Posted December 5, 2006 Will the sub-cultures have diferent regular units(sowrdsman,archer,spearman),I mean,will the diference between sub-cultures be only the UUs? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 6, 2006 Report Share Posted December 6, 2006 Culture Branches (Hellenes: Macedonians/Poleis; Celts: Britons/Gauls) will each have 3 of their own unique heroes and 2 unique Super Units.Check this out for further information! Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 7, 2006 Report Share Posted December 7, 2006 Will the sub-cultures have diferent regular units(sowrdsman,archer,spearman),I mean,will the diference between sub-cultures be only the UUs?Yes, both visually and (at higher rankings) statistically between the common shared units. Quote Link to comment Share on other sites More sharing options...
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