ESTSWEL Posted December 15, 2022 Report Share Posted December 15, 2022 What's the point of building walls if they don't protect? Maybe it should be done so that it is impossible to shoot at units behind the wall? 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted December 15, 2022 Report Share Posted December 15, 2022 31 minutes ago, ESTSWEL said: What's the point of building walls if they don't protect? To obstruct movement. Quote Link to comment Share on other sites More sharing options...
ESTSWEL Posted December 16, 2022 Author Report Share Posted December 16, 2022 (edited) 3 hours ago, hyperion said: To obstruct movement. Logically,but I meant protection from arrows, etc. Maybe I don't know something? Edited December 16, 2022 by ESTSWEL Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted December 16, 2022 Report Share Posted December 16, 2022 It's good old age-of-empires-tradition that one can shoot through buildings ;-) 1 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted December 17, 2022 Report Share Posted December 17, 2022 On 16/12/2022 at 3:22 AM, ESTSWEL said: Logically,but I meant protection from arrows, etc. Maybe I don't know something? Walls don't obstruct vision either. Also trees, mountains, structures et al don't inhibit ranged attacks either, so why should walls? 1 1 Quote Link to comment Share on other sites More sharing options...
gui456wSERTDYF Posted December 27, 2022 Report Share Posted December 27, 2022 Actually it would be nice, that walls obstruct vision. That would also make them more useful. Nowadays nobody makes walls ever. Quote Link to comment Share on other sites More sharing options...
Silier Posted December 27, 2022 Report Share Posted December 27, 2022 (edited) If you put archers on walls i believe they get additional protection from it. Agree vision obstruction from walls would be nice, but it needs really good code design because walls can be build and destroyed and vision is calculated from every player owned entity so might hurt performance a lot. Also currently there is issue with ai seeing everything by design and there is also unitai code depending on vision of units. To the original topic, with current rate of fire of units in game, checking collision for each arrow is performance nightmare Edited December 27, 2022 by Silier 5 Quote Link to comment Share on other sites More sharing options...
seeh Posted December 27, 2022 Report Share Posted December 27, 2022 (edited) On 15/12/2022 at 11:51 PM, hyperion said: To obstruct movement. Walls that would be 1.5 meters high (maximum). Then it would be easy to understand intuitively. maybe as dirty quick fix or/and as a mod. Edited December 27, 2022 by seeh Quote Link to comment Share on other sites More sharing options...
Dakara Posted December 27, 2022 Report Share Posted December 27, 2022 Nothing is possible about it, or else it would take too long to develop for a disappointing result. Quote Link to comment Share on other sites More sharing options...
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