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Showing results for tags 'animations'.
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i would like to have some help in references over here, this is something i wanted to do before and as mentioned by @wackyserious i think its time to do so heres the first one recently done after read the topic
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Some animations for the rabbit Rabbit.7z (Blender file included in the zip) @stanislas69 in case is committable.
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If you agree, a torching attack instead of the hitting the building with the sword, could be a little more immersive, both for melee infantry and cavalry. I'm not suggesting any gameplay change. If you had played AoE3, you know what I mean (by the 5:20 mark, where it should start the video) I suppose that archers could use the same animation of their attack, just with added particles of fire. A video talking about the real history of fire arrows (from his POV) The problem would be slingers and skirmishers, that have a bigger range to throw torches. Melee infantry could break the walls with a pick (and cavalry could use an animation similar to the dismounted food gathering while chipping the fortification)
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- fire arrows
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Any new love going the camels' way? I think the camel mesh and unit animations could use a revamp after @Alexandermb's very successful work on the cavalry. It would be excellent to have both Arabian and Bactrian camels: 1 and 2 hump. Then we can work on the rider textures and props to look more authentic. Right now they're just based on Persian units.
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One of the remaining breaking immersion things, are when the cavalry are working at the corpses. Although i'm not 100% in favour of cavalry as c/s (not the aim of this post to discuss this), if they remain as now maybe they could have the same animations of meat gathering of c/s, with a horse in the side, and the same when killing domestic animals, with the herding animation. There's no transition animations, but I think it would be better, instead of a mounted swordsman hitting a dead corpse.
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Hi, I was wondering if anyone could answer this question I have: Is there a way to modify the game to make slain units remain above ground for the duration of a match, as opposed to slowly sinking into the ground after they die? Specifically, I was wondering if there was a file (or files) to modify in the public 0AD game folder in order to perform the above. Thanks!
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- units
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