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Pureon

WFG Retired
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Posts posted by Pureon

  1. I'll use an early Koine Greek pronunciation given on Wikipedia. It's similar to Classical; it has just a few modifications, and lacks some changes that occurred later in the Koine Greek period. It should represent more learned pronunciation around the time of Alexander or a little later. I'm posting phrases with their pronunciations on the Voice-Actor Application thread. Should I also post a simpler list here (just English and Greek, maybe with a literal translation of the Greek)?

    Sorry I was away from home the past few days. No need to post the simpler list here, but it would be nice to keep it somewhere for future reference. Perhaps I'll place it on the wiki somewhere.

  2. Some more warnings and bugs I found just now (using latest svn qbot):

    WARNING: JavaScript warning: simulation/ai/qbot/attackMoveToLocation.js line 93 reference to undefined property this.path[0][0]

    WARNING: JavaScript warning: simulation/ai/qbot/attackMoveToLocation.js line 93 reference to undefined property this.path[0][1]

    WARNING: JavaScript warning: simulation/ai/common-api/utils.js line 3 reference to undefined property b[0]

    WARNING: JavaScript warning: simulation/ai/common-api/utils.js line 4 reference to undefined property b[1]

    WARNING: JavaScript warning: simulation/ai/qbot/attackMoveToLocation.js line 216 reference to undefined property this.path[0][0]

    WARNING: JavaScript warning: simulation/ai/qbot/attackMoveToLocation.js line 216 reference to undefined property this.path[0][1]

    ERROR: JavaScript error: simulation/ai/qbot/attackMoveToLocation.js line 93 TypeError: this.path[0] is undefined ([object Object],[object Object])@simulation/ai/qbot/attackMoveToLocation.js:93 ([object Object],[object Object],[object Array])@simulation/ai/qbot/military.js:586 ()@simulation/ai/qbot/qbot.js:103 ([object Object])@simulation/ai/common-api/base.js:92 @:0

    ERROR: JavaScript error: simulation/ai/qbot/attackMoveToLocation.js line 93 TypeError: this.path[0] is undefined ([object Object],[object Object])@simulation/ai/qbot/attackMoveToLocation.js:93 ([object Object],[object Object],[object Array])@simulation/ai/qbot/military.js:586 ()@simulation/ai/qbot/qbot.js:103 ([object Object])@simulation/ai/common-api/base.js:92 @:0

    qbottreasurehunt.jpg

    This treasure is very close to the AI's starting base on Peloponnese, but it caused some lag.

    qbotarmystuck.jpg

    The AI managed to get stuck sending it's attack force towards my base. This caused a lot of lag. Not sure what can be done to prevent that.

  3. On a side note; would any of the devs be so kind as to write a detailed step-by-step guide on how to import/export models from the game to Blender in order to animate them?

    Take a look here for some useful blender info: http://trac.wildfiregames.com/wiki/ArtDesignDocument#Blender

    Unfortunately Blender doesn't yet import our rigged collada files properly, you'll find nodes are rotated or some are scaled incorrectly. Mythos and I are planning to write a detailed guide that includes a step-by-step blender export section.

  4. Very enjoyable :) It built defenses in front of the civilian buildings, it defended very well, it built a lot of fortresses, it attacked in a number of locations, it used the new Persian units effectively, generally it put up a strong fight. It didn't expand as much as it could, but the oasis map didn't have many resources outside it's starting base, which probably explains that.

    Playteseted the new Code, too many Forts are being placed.

    There is a build limit for Forts, Instead a scout tower needs to be placed,

    If only the spot is near a verz important attack route then place the fort.

    I will check other scenarios when I have time

    I didn't mind the large amount of fortresses - however it did look like it was exceeding the build limit. Perhaps it builds too many defenses now and should attack more/earlier, but that could be something to work on for Alpha 9.

    As Mythos said, debug warnings should be turned off. I did receive a few other warnings though: http://pastebin.com/0fS0dcmE

    But overall, great :D

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