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Pureon
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Posts posted by Pureon
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An Alpha 9 singleplayer game against two AI bots:
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Hey nice work! Thanks for keeping us updated
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Hell, this is nearly impossible to implement for the AI, isn't it? It's still great! I would love to see the walling-system from AoE3 in 0 A.D.
Funny you should say that - AoE3's developers tried to make its AI build walls, but didn't make it work flawlessly so it was removed.
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In what way? Something like "Official bot #1 - qBot"? Or something completely different
I think we should start including their difficulty and game style. Something like - "qBot - Medium - Turtle", "Jubot - Medium - Rush" and "Demo Bot - Easy - Rush"
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The new Iberian walls surround a small hill fort
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That's great! Thanks for translating it guys
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Why don't you see what it looks like in-game? I think Blender's perspective view is making some parts of the body look distorted.
Good progress!
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You don't need the ships fully manned. The firepower doesn't depend on men in it (yet?) as far as I know. That means they only take 10 population.
Ships work just like defensive buildings - the more units garrisoned inside the greater the firepower.
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Same here - just want to say my congrats. It's come a long way... almost 5 years since I last checked the progress on this game.
Good to see you on here pftq - almost 5 years ago I was using your triggers and downloading your mods for AOE3
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Welcome to the forums ridergr
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Some Roman helmets modeled using Blender
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Keep going, a lot of us are very interested in seeing what you can achieve
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thanks i wanna try to create a buildings and units for editor just for fun
for now try to Create Antonia Fortress for Roman Faction something like Fortress type b
i confess i dont know how modeling 3d but i want to learn.
That's good, so you don't need pmd2collada - just use Blender to create your model and export to dae (collada) format which 0 A.D. uses.
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i need download pmd2collada but the file doesn't down correctly, help
Most of our models were converted into Collada format before the Alpha 9 release, so I'm not sure why you would need pmd2collada. If it's to convert some of the very few PMD models, it's unlikely to work because the remaining PMD files are mostly animated skeletal files.
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same here! really strange. was on a small map "forest"
It's a known issue. Happens frequently when qBot's base is close to your base.
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Sounds good. Looking forward to it!
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Where 4 = A Feast for Crows? I think I found it quite comparable to the earlier books, so if you find them adequately enjoyable then there's no reason not to read the later ones
Yes A Feast for Crows and A Dance With Dragons haven't received unanimously positive reviews, but as you say, I'll review them for myself
(On a similar vein, I've recently read some stuff by Joe Abercrombie, who seems to be frequently compared to GRRM, so that might be a good place to look for anyone wanting more generally-not-very-magical fantasy with generally-a-bit-nasty characters but with more humour and less amateurish book covers (at least in the UK editions).)
Will take a look
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Because it uses biome specific tree actors for the top of the hills. I added them into the file for this and any future "generic" map that may need them.
Ah good, so you're going to make the modified randombiome.js official.
BTW I played a match against qBot on Canyon and the map works very nicely
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Needs a modified randombiome.js
May I ask why it needs a modified version?
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Nice layout and biome work, i like this one a lot. I'm still not a fan of how the RMS maps deal with texture blending, even though I know there's not much that can be done at this point.
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Welcome to the forums.
Take a look here - changing some of those settings may help.
Otherwise, try to keep the size of the map small and play against no more than 1 AI player.
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This is looking and working really well FeXoR. Great stuff
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Since everyone seems to agree with the concept, I created a ticket for it: Ticket 1198
Great
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What would be real neat is during rounds, events would happen like "a pirate ship has crashed on the sea" or "a forest has burned down, collect remaining wood" and it shows where this has happened for all players so they can race to the good and fight for it
Something similar is planned for scenario maps
List of Feedback and Ideas
in Help & Feedback
Posted
We'll take a look
I haven't removed them completely, although they only exist as an actor object now, which isn't much use for defending. If I create entities for them, what should they be called?
Do you want the low wall as a separate entity, which has to be destroyed first before the Broch entity can be attacked with non-ranged objects?
Edit: I fixed the majority of demo map errors. I'll let Mythos look at the 'We are Legion' map first as it needs unit replacements