![](https://wildfiregames.com/forum/uploads/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Pureon
-
Posts
3.858 -
Joined
-
Last visited
-
Days Won
83
Posts posted by Pureon
-
-
Thanks but ocurr a happens . with Attack animation don't appears an gets a errors but thanks i kill a rushers in my firsth game they destroys 2 outpost but all die XD. i a surviver second rush and a can defending the town best
thats balances best the romans disadvantage.
If you're talking about the projectile error, I've just committed a new model that will fix that.
-
Finished a match against the latest Marilyn on Sicilia - Marilyn as Carthaginian Player 2
For the last 8 minutes this error was repeated constantly:
-
Do you mean build two markets and have the trader go back and forth between the two of them?
Yes that is correct. The further the markets are from one another, the more resources the traders will trade.
-
Welcome to the forums tacomaster, and thanks for the feedback
-
Good to hear you're making progress
-
I like the idea of spies and planting trees - I enjoyed both features in Anno 1404 and would like to see them in 0 A.D. one day, possibly as mods
-
2
-
-
By the way I just have to ask, even though its been asked many times before
...about walls, so when will draggable wall building be in the game.
Soon
-
Hmm, a large number of the missing actors, meshes, and audio files look like they could have been caused by me. Some of the referencing files may be old/unused, so they reference missing files which were removed.
Thanks for updating the list, I'll take a look through properly tomorrow
-
They released a statement a few weeks ago saying it was for security reasons. There are unofficial workarounds as you say, but those shouldn't be necessary.
-
Has anyone else noticed AOEO now installs itself to the C drive and not the drive originally chosen for the installation? This is totally unacceptable, it cannot sit on my computer's C drive.
Uninstalling it
-
Thanks for the report
I can confirm the bug. The first female citizen to the tree will gather resources, however when a second is assigned to the tree she does not gather any resources until the first one moves to drop off her collected resources. The chopping animation does however play normally. When the first female citizen returns to the tree, she is now not able to gather because the second female citizen is gathering, but the chopping animation plays.
I tested using the latest svn version on the Acropolis II map.
Someone with more admin rights will move this to the correct forum
-
For those maps, some towers would suffice.
I think that's a good alternative
-
1
-
-
Just wondering, what makes units on walls so hard to put in?
Depends on what you want the unit to do on the wall - walk around fighting other enemy units on the wall, fire arrows, get hit by enemy projectiles, etc. There's a lot of functionality that would need to be added, and right now it's low priority.
How will gates be built with this setup? Same as they are now? Or could it be something like select a part of the wall and build a gate there?
The long wall segment can be upgraded into a gate. This isn't possible yet, but it's on the to-do list.
What about postern gates?
As far as I know there are no plans to include postern gates, although the functionality would be similar to standard gates, so they are possible.
-
Remember the 80s?
-
and i want to now if the gates are included or we must wait more.
Probably Alpha 11
-
That's cool, added to my playlist
-
One thought I had for your consideration - for building walls on uneven terrain, I would recommend that your wall and turret models extend deep into the -Z axis, so that they are 'sub terrain'.
Yep, I've done that to all the walls. We should be ok even on steep terrain - although there's no need to build a wall on very steep terrain so there will be some build restrictions
The red line here is at ground level:
-
1
-
-
Miles and Erutuon are you guys still around?
We're really relying on the online community to help us with the voice acting and phrases. If you need something from the 0 A.D. team to help you guys move forward please let us know.
-
Yeah it's cool. vts has been leading the wall building click-drag system and has done a great job this past few weeks
-
Good to see your to-do list wraitii
-
Well, keep in mind those towers shoot arrows too!
Yes, it'll make the Iberians very powerful early game. Impossible to rush.
-
Already done, Brosephus!
Nice
-
@Plumo: Thanks for pointing out those map errors.
Mythos could you take a look at the 'We are Legion' map and decide what units need adding there? (Sorry if you're already doing that
)
The other demo maps should be free of errors now.
-
I'm from the island of Java,
I speak Javanese.
That's interesting, thanks for sharing
Outpost Attackers
in Game Modification
Posted
So the log files will be in:
C:\Users\USERNAME\AppData\Local\0ad\logs