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Pureon

WFG Retired
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Posts posted by Pureon

  1. These errors are very weird... Apparently, enemy units that are supposed to exist don't. I see absolutely no reason why... Any particular action that was happening when you got those (attacking marilyn, destroying her?)

    Sorry, nothing obvious - I was still expanding my economy at the time, hadn't even scouted out the AI's base when the errors (not warnings) began appearing. Maybe around 10 minutes into the match.

  2. hmm that roman fortress... i would like more other model for Example Antonia fortress in Jerusalem. obvious is a sugestion, that fortress are eclipsed by Cartaginian Fortress

    I don't think the Antonia fortress would work very well with our other Roman buildings. I believe the 0 A.D. Roman fortress is based on features from Arbeia, Mamucium, Porolissum etc.

    I would like to see Herod's Temple modeled for 0 A.D. though

  3. +1 for rowing animations (y)

    now ships lacks of only 3 things:

    1. smooth rotation when the ship change direction
    2. wakes
    3. graphic of row that enter the water

    :P

    The next improvement I'd like to see is dynamic sail animations - When a ship begins to move the sail will inflate based on the ship's speed.

    Sounds like the same type of issue as for shadows, the model is arbitrarily culled at a certain distance outside the camera view, which doesn't always look correct :(

    Although to be fair, I was fully zoomed in when recording that video, and I doubt any gamer would be that close to the action in a real match. Since the reason it gets culled is to benefit performance, I'd leave it as it is at present ;)

  4. Here's a clip showing the Roman ballista and some of the Roman units

    It's quite likely that some of those units have changed since I filmed this.

    Another video showing some of the ships that we've animated for Alpha 9:

    Most of the existing rowing ships now have rowing animations.

    Here's a Roman helmet I modeled and textured recently:

    0ADRomanHelmet03.jpg

    Before anyone comments about it being low res - in-game the helmet is tiny ;)

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