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Pureon
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Posts posted by Pureon
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Brilliant work!
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What happened to the zebras?
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It would be great to see a few AI scouts and some random raiding. This will hurt the AI's early economy, but it makes for a much more interesting and eventful match
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What's fun is that I really, authentically suck at this game, so I never try to garrison anything. I'm even unable to defeat my own bot.
One of the easiest ways to defend against an AI is to garrison your citizen soldiers in a fortress/tower.
I quite possibly did garrison a unit just before the errors appeared - it had been attacked by a leopard and needed healing
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These errors are very weird... Apparently, enemy units that are supposed to exist don't. I see absolutely no reason why... Any particular action that was happening when you got those (attacking marilyn, destroying her?)
Sorry, nothing obvious - I was still expanding my economy at the time, hadn't even scouted out the AI's base when the errors (not warnings) began appearing. Maybe around 10 minutes into the match.
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I'm not sure I noticed a performance improvement over qBot, but Marilyn did fight very well indeed.
I was getting quite a number of errors and warnings though:
Match was on the new Punjab map with Marilyn as player 1 Hellenes.
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Trailer (and website) looks good to me - lets hope the film has an excellent plot like other Pixar creations
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Nice work on the smoke and fire!
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Once we have the trample damage aura feature, we could just do it with a trample aura.
I can picture it now
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Not as sexy as a fire ship.
I agree with that
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Lets give the fishing boat and merchant ship garrison attack bonuses - You could fit 4 archers onto the Iberian fishing boat - even make the boat slightly bigger.
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Why shouldn't ships be counted? I'm not following.
The enemy builds 1 warship and moves it far out to sea. The Iberian player can't win because it can't destroy the warship, even if it has total land control.
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hmm that roman fortress... i would like more other model for Example Antonia fortress in Jerusalem. obvious is a sugestion, that fortress are eclipsed by Cartaginian Fortress
I don't think the Antonia fortress would work very well with our other Roman buildings. I believe the 0 A.D. Roman fortress is based on features from Arbeia, Mamucium, Porolissum etc.
I would like to see Herod's Temple modeled for 0 A.D. though
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Burning of sacred fires can take place here:
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o.o I see no fortress?
The front of the Roman fortress is in the top left corner here:
http://www.wildfiregames.com/forum/index.php?showtopic=15643&view=findpost&p=233965
Very nicely modeled by Enrique
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it's the perspective, or the porch tiles are larger than roof tiles?
Nope, that's just me being rubbish at UV mapping
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Here's another Roman building:
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oh... lovely
it's barracks?
Yes it is
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(Lets get this topic back on track guys!!)
Look here everyone, a new Roman building:
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+1 for rowing animations
now ships lacks of only 3 things:
- smooth rotation when the ship change direction
- wakes
- graphic of row that enter the water
The next improvement I'd like to see is dynamic sail animations - When a ship begins to move the sail will inflate based on the ship's speed.
Sounds like the same type of issue as for shadows, the model is arbitrarily culled at a certain distance outside the camera view, which doesn't always look correct
Although to be fair, I was fully zoomed in when recording that video, and I doubt any gamer would be that close to the action in a real match. Since the reason it gets culled is to benefit performance, I'd leave it as it is at present
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Day 14
Slow continued pathfinding work...
Brilliant to see and read about the progress in such detail. One question, which i know is much easier to ask than it is to answer at this stage, but are you confident the new pathfinder concept will have less impact on game performance?
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Here's a clip showing the Roman ballista and some of the Roman units
It's quite likely that some of those units have changed since I filmed this.
Another video showing some of the ships that we've animated for Alpha 9:
Most of the existing rowing ships now have rowing animations.
Here's a Roman helmet I modeled and textured recently:
Before anyone comments about it being low res - in-game the helmet is tiny
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Welcome to the forums MasacruAlex! Glad you like 0 A.D. so far - still lots to do, but we're working on it!
A challenger appears : Marilyn (Yet-yet another AI)
in Game Development & Technical Discussion
Posted
Didn't fix it: http://pastebin.com/K3DMKaQ5