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Pureon

WFG Retired
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Everything posted by Pureon

  1. Is it only the siege wagons?
  2. I'm not sure. I always thought it would be limited to buildings, female citizens, and animals.
  3. Lets see what others say You're the one helping us
  4. I agree three bars is too many. However the bars in the UI and the bars that appear above the unit when it's selected can be different - so stamina could remain in the UI, while Loyalty changes only appear above the unit. Unfortunately I doubt a gradual player colour change will be distinguishable on the textures, especially if conversion takes a minute or more. Loyalty should have a bar appear above the unit whenever the unit is being converted - like siege packing appears when siege units are being packed, and then disappears. It doesn't necessarily need to appear on UI, just above the unit.
  5. I remember this one, and there may have been others created before my time
  6. I have no doubt whatsoever that Ptolemies will appear in 0 A.D. - the question is when
  7. You've got Resource Supply written in both bars and icons - is this intended? I agree with your suggestions, but i don't think Resource Supply needs a bar (if the bar can be used for something more important). Garrison capacity definitely does not need a bar, it can just be a number. Multiplayer games will get very interesting when capturing is implemented
  8. It's completely up to you I'm not sure how the map handles when there are fewer players, I think I've previously rushed the AI on this map so didn't need more wood resource.
  9. And that functionality would also then be used for props around structures Mauryan Mill: It's based on LordGood's model and some of Mythos Rulers concept art. Still not completely finished, but it's nearly there
  10. For a special building you could include a cliff, however you could use the Nabataean cliff architecture as a basis for free-standing structures, like we've used references from Mauryan caves. As you say, it would be awkward to build a desert cliff on other biomes, so in my opinion the Nabataean structures should be free-standing, like the Great Temple. http://youtu.be/1ZUpA24kxrY
  11. I'm working on these three structures next so could you send me the model you have in a 3D format I can open in Blender? Thanks very much
  12. We're keeping that unique for the Romans, so for the Mauryans we'll attempt to use wood with stone foundations/structural areas.
  13. I used your models for inspiration, so your time certainly wasn't wasted
  14. Fourth variation for Mauryan houses: Before I can commit them I need to optimize the meshes, make design tweaks, and then create AO textures.
  15. lol ^^ - The lighting on this map is indeed causing some of the darkness. Added another house variation: Worth noting that I don't do AO or specular map stuff...
  16. Interesting. It looks like quite a sincere reconstruction (no arcades, lightsabers etc.)
  17. I wish we hadn't activated the Mauryans for random maps. My placeholder models weren't for gaming with
  18. Very interesting find Atenmeses52, thanks for sharing it with us. Do you know what the circular object in the middle of the relief is? It's probably a symbol, but could also be a mechanism of some sort...
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