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Aeros

WFG Retired
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Everything posted by Aeros

  1. We can't give out exact numbers since they won't represent the framerate you'll be getting when the game is finished. 2 years from now we don't want people going "What! How come I get 30 FPS when earlier you guys said you were getting ## FPS" Also right now the frame rates are very high because there isn't all that much to render and the game doesn't have to do alot of the calculations for AI and other systems like it'll have to do in the final product, those systems have yet to be fully implimented.
  2. Yes, all shadows are dynamic meaning their position will be affected by the underlaying terrain and the lighting source (the sun). I don't know exactly how our shadows work because I'm not a programmer, but the performance is based on the quality of the shadows which will be adjustable (lower end system will have lower quality shadows, or no shadows at all, where as higher end systems will have much better looking shadows). The shadows are not something that won't be able to be rendered at more than 60 FPS on the average machine in 2006. Right now they perform very well and will perform even better later on as more tweaking and optimising is done.
  3. It looks smoother and better, easier to impliment, and units move through elevation smoother. Cossacks is an example of a 2d game with 3d terrain.
  4. Right now theres alot of other more important things that need to be made and put into the game besides a dripping water effect - Otherwise it's possible to put an effect like that in the game, it wouldn't require any extra code (after the weather system is made). For now it's still an idea, we can't promise it'll make it in the game.
  5. That wouldn't even be possible since the game would be 2D.
  6. That persian render is very old, back from 2 years ago when 0AD was going to be a 2d/3d hybrid (2d units and buildings, 3d terrain). We actually have alot more renders like that on the site http://wildfiregames.com/0ad/album_cat.php?cat_id=6 And all those things you found are just from Jason's personal portfolio where theres just samples of his work.
  7. The new one will rule even more when it's finished that's the reason.
  8. Hehe, I think it would be an insult or atleast an easy break if we make women villagers gather 10% faster or male villagers carry 10% more or something like that, no the difference between them isn't in their statistics but in their role in the game. I'll let you speculate on what that means.
  9. I'm 100% sure that theres female villagers in 0AD , and their role is abit different from male villagers, aka Citizen Soldiers.
  10. One day we might, for now we're very strict on what's officially released, but that's because we're at such an early stage in development.
  11. wow, you guys have some really negative views towards having a partner form the other sex
  12. It taxes the processor. However, we too have been thinking of multiple light sources, having shadows flicker and move arround a campfire certainly would be cool. It's still just something "to think about" though we want to get an idea on performance before trying anything like that.
  13. Wait for it Something's comming along. Not a day goes by that we don't make any progess - when we feal "finished" with what we're working on, we'll ofcourse show it in some screenshots. You can speculate on what's comming up by checking out the monthly summaries of what we've finished. Silence only means we're spending that much more time working on this beauty of a game.
  14. Yeah, honestly that's some impressive design and insight on GUI, Stuart It'd make 0AD that much cooler if we use a different interface system, then people will have to re-adapt to 0AD - it'll be like playing a completely different RTS if we mix things up that way. And I'm really digging the spheres and rounded objects - reminds me of the shape of the 0 in 0 A.D. (Symbolism)
  15. I don't have a problem talking to large groups. If you're on an actual stage the lights are right in your face and you usually can't see any of the audience beyond the first row, so just pretend they're not there. Or if talking in a group in class, pretend they're all your friends or something. You don't have trouble talking to a group of your friends do you?
  16. You don't get it? The guy didn't feal like doing the actual asignment so he just made up stuff or pushed through a fake story I've done that a few times, the best one is when teachers don't notice, but it's even better when they do and they play along and leave comments, like this guy's teacher.
  17. Who else? I can never remember if it's dawg or just dog. And get a better name too many people use natedog.
  18. Yup, as is chichgrande, Brian, King Tutankhamun, and Natedawg - we're all in the same area.
  19. Yeah, grab those pictures and post them here, then delete that thread we don't need 2 - you're a mod so you can do it.
  20. so that's why you werent' at school Monday or Tuesday? For those of you who don't know, Matt is the 2nd one on the left, and yes, his eyes are really that red in real life.
  21. The Shields You'll see them again in 0AD too.
  22. As a tip, we'd be more interested in seeing what skills you have. Actually it won't be that bad to make a few textures to show off all (or a good deal) of what you can do. We'd rather see alot of decent and skilled work than one really amazing texture.
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