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Aeros

WFG Retired
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Everything posted by Aeros

  1. I hope you're kidding clodhopper? Otherwise I'd call you really shallow and judgemental. I've known Tim for years and he's handsome as always
  2. Loosely, that would be possible by editing prop points and actor data in the editor (or externally), but that wouldn't be the same as modelling your own objects from scratch as you were implying. However you can model something in 3dsmax, export it and have it in the game within minutes, indeed thats what us artists do here
  3. Its not up to us whether staffers dissapear or not but its not at all an uncommon thing. In the hustle and bustle of all the work that goes on here its pretty easy not to notice someone gone. It usually starts with them posting less and less until they're gone completely. And its not like that isn't allowed - this is all completely voluntary work and if you want to pick up your bags and go theres nothing stopping you. As for Fede, his inactivity is understandable, he was in the history department and their job is for the most part finished (it involved working with the design department in making sure everything about the game is historically acurate) - though they'll be back in activity when we start working on the campaigns. Its possible he's taking a break and will come back when he wants to, but yes it anoys us more than it anoys you forumers when someone dissapears without notice
  4. the printed article did have plenty of screenshots and concept art, but its nothing you can't find here We're trying to keep new screenshots underwraps for a while until we have more new things to show. We don't want to show more of the same and give a false sense of how far along the game has come. All that screenshots serve right now is to just show you how the game is progressing step by step. There is still alot of work to do.
  5. We actually have no way of knowing what the system requirements or the filesize of the game will be until its finished any numbers we give until then are just guestimates, and as is the case with guestimates they are often wrong. But a good answer is that the download size will hopefully not be "too" big. I personally don't see it exceeding something that can fit on a CD.
  6. With any foreign language you know, you'll always construct the phrases in the grammer of your native language. Learning words in a different language isn't the hard part, but learning another language's grammer and rules of literature is much harder.
  7. My desire is simple: True happiness through selfless compatibility.
  8. Its surprising how many of these suggestions we've already thought about and have documented I'm not going to say which specific ones we're doing since alot of them are highly expiramental and already our editor is planned to be much more advanced than any other... Keep the suggestions comming! They help get the creative juices running, for example: That gave me an idea about including in-game tutorials to teach you the basics of scenario design in the editor...
  9. Seasonal effect in terms of the seasons in the game haha
  10. Rain is a seasonal effect and is among one of the things planned. As for the scenario you mentioned - you could very possibly design a situation like that in the map editor
  11. We have about 600 pages of document describing every aspect of units amongst 99.9% of everything else about the game. Needless to say, this is our baby that we've been working on for years, we're not about to make it all availible to public, atleast not now when 1) we still have alot to do and don't want people stealing our ideas, 2) many of the details in the document are highly subject to change when we start testing them out while playtesting, and 3) there is so much technical jargon in there it probably wouldn't be very fun for you fans to read
  12. Wow! I feal bad for the guy who had to model out all those buildings
  13. The way our propping system works, it would be tremendously easy to swap out a sword with a a flag standard or something similar That'll work for any unit that can cary something, which I think is virtually all units.
  14. great that he's innocent - I think it kinda sucked how he got scapegoated so much for being weird and liking kids, the media loves to blow things out of proportion or to twist stories just so they can get attention. But really...why does anyone care? I mean - this isn't news, this is gossip.
  15. Its a possibility - final details like that won't be worked out until we've nearly released the game. If theres splash screens its probably that you can in a .cfg file somewhere specify which screens to load - so you could mod it that way, or you could directly go and just replace the splash images with something else. For now nothing like that is finalized since we have much bigger things to be worrying about - we'll see how anoying splash screens are before deciding to keep them or not
  16. Localization won't be started until shortly before or after the game is released - if you're still up to it 1-2 years from now, godlike, sure we'd be happy to get your help. The more languages the game is in the better!
  17. There have been discussions about having a trailer play before the game starts (as is customary for every single game right now) and we've thrown around a few ideas (even recently so), however ultimately we'd like to concentrate our team on working on the game right now rather than making a trailer. Its an expensive undertaking to make a trailer, we'd need to devote an entire animation team to create a quality trailer like games have today. Do realize that the game developers usually do not make their trailer, they just storyboard it and send it to an independant animation house to do it all and render it out. We don't have resources like that availible to us and even if we have the talent to do such a trailer we'd rather spend that making the game at this point... So as of now, there are no finalized details about a trailer - though its possible we make a "trailer" trailer to advertise the game which would have in-game action cut by maybe some CG tidbits here and there. It all depends on where we are by the time we want to have a trailer or not. Another thing is that pre-game trailers are usually watched once or twice and then disregarded by everyone, so its not all that important, plus we're not keen on adding 50MB to the download size for something that people will disregard after a few views. Hopefully having a lush main menu will make up for a lack of a trailer
  18. Hmm, well just about the only thing we don't have is someone to serve us cold lemonade and various refreshments/delicacies while we work. Thanks for volunteering Argalius!
  19. Actually, 3d realms released some screenshots from what they're working on (whether its Duke Nukem Forever or something else is still in question, they had a different title for their game.) It looks pretty good, they use the Doom3 engine.
  20. Hellas Liberation Faction! Yeah baby
  21. Hahaha, thats the most reliable answer to be honest It'd be very hard to miss such a deadline
  22. We're aiming for alpha by early 2006, and 6 more months after that for a beta, and a few more after that for release. But like I said, thats only what we're aiming for, we won't release anything until we're satisfied with it. Currently we're working on setting up and making the gameplay work that we plan on testing early 2006. Pay attention to the monthly summy reviews to see exactly where we are
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