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Belisarivs

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Posts posted by Belisarivs

  1. But it never happened in history.

    There were discussions about allies temporarily providing units for free. I'm not sure if it will be implemented. But it would be more accurate as allies did it (see foederati providing cavalry contingents to Roman legions).

    Perhaps possibility to trade techs could be cool. Or inheritance of tech of subdued enemy (see Alexander and his generals to start using Persian soldiers).

    Perhaps it would be cool if ally who surrendered gave you everything he had.

    In AoK it is considered as good custom to send your units to area where battles most often occur when you plan to resign. It is just workaroud about impossibility to hand over all your units to ally.

  2. Have a look at our subsection.

    There is enough info provided about units composition as well as many factions to help you as samples. If you have any questions, feel free to ask in FAQ.

    MTW2 won't help much. I consider this game quite inaccurate. Try Chivalry Total War for RTW. That is quite something.

    Or perhaps some other mods or mods for MTW2 can provide interesting informations. But don't rely on Vanilla MTW2 much.

    Feel free to do anything you wish. Not too much work was done, so collisions are unlikely.

    Thanks for any help.

  3. Ninja, woman and two katanas? What a combination. :)

    Katana was actually two handed weapon. It was used _only_ by samurai class with wakizashi as backup weapon or for indoor combat as katana was too long to be used there effectively. katana was clearly symbol of the class and none else was allowed to carry it.

    Although, some reports about women as ninjas exist, I guess, that ways they were performing assasinations were different. I think, that they mostly did poisoning and others rather than use martial arts.

    I know that this cheat is just for fun, but it clearly falls oof the path of realism 0AD is walking as other cheat units are real (to some extent).

    Also, I'm getting bored by B class movies like those about Xena or so. They are silly. Please, don't make 0AD same hit.

  4. Hoplite good against cavalry? AFAIK Hoplite were using rather shorter Doris. Better than sword against cavalry, but I think, that spear of Triarius is longer. Also, Triarius shouldn't be much weaker than Hoplite. Should perhaps have better melee but weaker armor.

    And strong charge and weak melee of Cataphracts? Why? When horse carries heavy armour, he can't be that fast. Also "under-arm" wielding of lance was introduced in 12th century AFAIK. Therefore I would switch it. Better melee (at least definitelly not weak, hit by mace or axe to head would make none of us happy) and somewhat average charge.

    Id use light cavalry for charges. Say, Numidians. I've also read, that Alexander deployed Sarissophoroi (horseman with sarrissa - I'm not sure if I type it right, but you know what I mean). These would apply for good charge because of speed and and long lance.

    How would high charge apply? Strong first hint or something like from MTW?

  5. hmm....just curious, what if the population is not limited to 200, as most RTS games are.....I mean, if 0AD is opensource, that variable could be changed...right?

    I don't want to argue, but 0AD isn't opensource AFAIK. Also, there was mentioned, that limit will be ~200.

    Technically, it can't go much higher as it would be unplayable on slower GPUs.

  6. It most probably means, that whole source codes would be available for download.

    Not big deal fow Windows users, but for Linuxers it means really something.

    It allows 0AD to be part of official repositories which would help spread 0AD in Linux community.

    Although Linux is used on relatively small number of PCs (although our numbers are growing steadily) it still means some 29 millions of users of Linux.

    I did some advertisement in Linux community in Czech Republic and 0AD was highly praised among them.

  7. Knights of Honor allows you to have only 8 Marshals. You need traders for income, spies and counterspies and so. So you will end with 4 armies. It is nothing compared to MTW1 or 2 where you field much larger contingents.

    Also, KoH had quite a poor AI in sieges. I had no problem to conquer any walled city.

  8. And why should you kill them? For food? I guess, that there isn't much of it.

    Have you ever eaten cat? I didn't and I think, that people these days weren't eating them, too.

    You cannot catch them when running, they are hard to hit and have almost no meal.

    Some eyecandy animals which cannot be killed won't hurt.

  9. Capturing of building isn't bad dea.

    However, have you ever played Cossacks?

    I find it pretty annoying when I'm engaged in fighting and bunch of mercenary cossacks captures half of my city.

    Since then, I'm allways leaving garrisons in my city, but in Cossacks there isn't pop cap and so leaving few squads in your base doeasn't hurt. But in 0AD whare is pop limit ~200, leaving sufficient number of defenders in base is significant hit to numbers of men you are able to bring to the battlefield.

    I'd leave it as it is in AoK. Monks being able to convert buildings after some tech is researhed.

    Not that it would be accurate or so, but at least monk is weak unit, easily to be killed and you must clearly dominate the area around converted building to protect him.

  10. Actually, turn based system is necessity in larger scale games.

    I'd like to see anybory to manage economy, lead armies, fleets and fight battles in real time.

    Battle 200 x 200 never happened in history as it would be regarded as slightly larger skirmish at best. That is why 0AD and AoE series don't need to be turnbased.

    Also, turn-based isn't than inaccurate. Ever played Jagged Alliance 2 or Steel Panthers? None of these can b considered inaccurate. Especially SP is considered hardcore and thus unsuitable for mainstream.

    Also Total War games pretty accurate if it comes to gameplay (and with some good mod it becomes most accurate strategy).

  11. I spotted one thing.

    I was playing AoE and AoK almost since release, but always when I was cheating, it became boring.

    Do you really find it necesary to screw game by unfair playing or by using weird units like e=mc2 trooper?

    When I win game by cunning tactics, I feel satisfied and somewhat proud. I prefer to be beaten than resort to cheating as it brigs me no pleasure.

  12. Are you sure?

    I like it because commercial games are usually very inaccurate. Of course, that there must be some compromise to not to make it simulator, but I like it because I think, that it will look very real.

    Another advantage for me is, that it will run on Linux. I'm inprocess of kicking Windows to place where back turns to legs and games are quite an obstacle to this.

    Actually, fact that it is freeware is for me disadvantage.Software can be simply more free than freeware.

    Also, I'll soon finish my studies and will find job, so fact, that it costs nothing will not be that advantageous.

  13. wait - Lions in Greece? :)

    Wiki says:

    In Africa, lions can be found in savannah grasslands with scattered Acacia trees which serve as shade; their habitat in India is a mixture of dry savannah forest and very dry deciduous scrub forest. In relatively recent times the habitat of lions spanned the southern parts of Eurasia, ranging from Greece to India, and most of Africa except the central rainforest-zone and the Sahara desert. Herodotus reported that lions had been common in Greece around 480 BC; they attacked the baggage camels of the Persian king Xerxes on his march through the country. Aristotle considered them rare by 300 BC and by 100 AD extirpated. A population of the Asiatic lion survived until the tenth century in the Caucasus, their last European outpost.

  14. Sorry guys. I cannot agree with you.

    Garrisonable ruins are bad idea. Think about it. What would prevent players from putting in several archers and thus making it undestroyable fortress which is impossible to bypass without taking casualties?

    I'd let it be as it is in AoK. Just decorative pieces of pillars and so. You could use its position to your advantage, but nothing more.

  15. 0AD will be pretty much the same (meaning gameplay, not technology etc.) aas Age of Kings.

    Pop limit will be quite low (compared to reality or Total War games). Therefore training in larger groups wouldn't be good because you would reach pop cap pretty quickly.

    Keep in mind, this isn't Total War game where developers can play with LOD and thus saving memory.

    You'll see all units from same "distance" and therefore in full detail.

    Also, Citizen Soldiers would be harder to control if you want to let some of them do farming, another mining ....

    But you can put units in fixed unique formations (yeah, much like Cossacks, but forget those numbers).

    Legions can have Testudo, Petzhetairoi Phalanx (or WTF was its name), horses can form wedge and so on.

  16. I've read, that Germanic cavalry was of good quality. Caesar himself preferred to hire them rather than Gallic cavalry.

    I wouldn't put in capturing horses. Making it into game would cause delay of release of 0AD.

    I think same about dismounting, but it would be cooler feature. So I'm not against it.

    However, how would it work? Could they remount again? I think, that after dismounting they let their horses to run away and so couldn't mount again.

    If they could remount, it would be same as capturing horses (technically), so I would (actually, developers would, but I'm speaking for myself) have to be for both features or against them. Hm, then I would be against them as I can't wait for 0AD to be released.

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