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Belisarivs

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Posts posted by Belisarivs

  1. Trebuchets are also very accurate. If you have 5-10 of them, not only you can erase city in no time, but can use them perfectly for turtling.

    However, Siege Engineers give +1 range, and therefore it is crucial tech. It really is pain to play with civ which doesn't have this tech.

    I remember how my brother gave up when playing as Turk against me playing Britons.

    He simply couldn't find way how to deal with my trebuchets.

    He couldn't destroy my wall, because it was protected by trebuchets, I had some 6-7 of them and therefore his trebs were destroyed before managed to unpack.

    His artillery could do nothing against trebs barrage and also I killed many his units by them.

    He simply didn't dare to approach too close.

  2. http://www.youtube.com/watch?v=H8XI2Chc6uQ

    See for yourself.

    Missile defence system means nothing. It cannot shoot down regular missile (AFAIK all tests in real conditions resulted in failure), not speaking about Topol missile, which can manouver and avoid antimissiles.

    Also, anti-missiles have effective range ~3000 km and in order to have at least some minimal chance to destroy missile, rocket has to hit missile in upper phase of flight where it has lowest velocity.

    That phase is in half of distance between starting position and place of impact (throw ball and it will reach top of its trajectory in the middle of flight).

    Therefore Russian missile silo would have to be at max 6000 km far from its target.

    I think, that these silos are beyond this distance. Therefore missile defence system cannot hit nuclear missile in upper phase and therefore is almost impossible to shoot it down (also, take into account ineffectiveness of this system and possibility, that Topol will be used).

  3. I didn't spot anything revolutionary in RoN except Parthian tactics skill for horse archers.

    I didn't write it right, RoN wasn't crippled, but papper-rock-scissors system sucked badly.

    Also, its time frame was too long and therefore not all periods were covered appropriatelly.

    I've found ridiculous for Aztecs to have Knights and Germans having Tiger (which looked like T-55) at the beginning of WWII (in tutorial) to name just few errors.

    AoK wasn't perfect, but I enjoyed it far more than RoN.

  4. But in military there is no pop limit at ~200.

    It does make sense in Cossacks ot Total Wart games, but not in AoK type games.

    You'll have to select your units by selection box or double click anyway.

    And does it make difference sending somewhere 3 men instead of one? Either they are scouting, or will be soon killed anyway.

    I tried RoN. Not bad game, but I've seen no advantage in more men in one squad. However it was its paper-rock-scissors style, which crippled it.

  5. Al Gore and anyone with such extreme views as his are wrong. I hate the global warming debate because it's being taken to such extremes by Al Gore and the media. "New York City will be underwater" :)

    IMHO problem lies slightly elsewhere. It isn't question, whether we did cause global warming or not.

    I ask: "Do we have right to continuedoing wha we do? Are we really rulers of the world? Can we continue this "killing spree" in fauna and flora at will and quite without need? Can we turn our planet into Moon?"

    There's many other ways we can deal with global warming besides taking cars off the road, ships off the sea and planes out of the air.

    But we can make them more efficient and cause less pollution.

    Cows and other animals put out more green house gases then cars...

    So we will exterminate animals for more cars? Cars don't produce just green house gasses. They are source of great pollution.

    People could be finding a way to save phytoplankton, they are responsible for absorbing around 45 billion tonnes of CO2 a year. People could be planting more trees, stopping the forestry industry from decimating tree numbers. Find more environmentally friendly ways for farmers to grow crop.

    This is one of the ways. But limitting pollution caused by cars and industry is needed as well.

  6. Actually, Byzantines is quite new name. It was introduced in ~19. century by French historians as symbol of decadence.

    Basileia Romaika was correct name for Byzantine Empire and Emperror was Basileios ton Romaion until end of its days.

    Actually, there were quite many similarities between East and West Roman Empire. For example Excoubitai (Excubitores) were revival of Praetorian Guard and fought in same manner as old Legion with same structure.

    As Empire started to be under strong pressure from all sides, it had to adapt to changing warfare.

    One of results was introduction of Cataphract, under influence of Persians, which started during reign of Emperror Hadrian.

    Keep in mind, that military in Western portion also underwent significant changes and Legion started to be obsolete.

    Also, whole Roman Empire wasn't coherent nation. In eastern portion simply Greeks predominated, but by far not absolutely.

    Latin language was common language until Arab conquest, which led to loos of large portion of land, but also led to consolidation of the Empire nation-wise and Greek language started dto be used mainly.

  7. No way forgetting Husaria :)

    I'm Czech, and Czechs and Polish are brethen with very good relations for ages (with some missunderstandings, but still just few).

    But this is middle ages mod. Rennaisance is off the scope.

  8. Pop limits= Unit Limits= 1), a very large & poorly defended town, or 2) a very small town. 1)= Major ownage, and 2)=little battles, both=little excitement/fun. (y)

    Right youare. But imagine, having 1000 units in single battle on each side would need strong CPU and almost none would be able to play it.

    In total War games, you don't see all units from same distance, therefore LOD (Level of Detail - units far away can be represented by simple sprites instead of use of fully detailed models) can be used to save resources.

    In 0AD you'll see all units from same distance and therefore in full details. That is why pop limit was implemented. Because LOD cannot.

    Developers of 0AD are't ugly people eager to annoy players. They just wan't owners of older PCs to be able to play 0AD, too.

    I'm pretty sure, that there will be setting slider to set pop limit 100-1000 with 200 as default.

    Or input field to fill in number you desire with 200 set as default.

  9. @ Belisarivs: You mean Intel and their seriously **** GPU's.

    Nope. That one in the school was Radeon.

    Intel GPUs are great. Can't match Nvidia or Ati, but provide enough power for playing decent games and accelerate Compiz Fusion pretty well.

  10. IMHO processor doesn't matter as much. It is grpahic card which does most work.

    Yes, processor does have to pull all those textures to gk memory, calculate wireframes and so, but gk does texturing and accelerates most things (try to play some game on max quality with sw rendering and then test hw rendering, you'll see difference).

    Also, one notice for those unfortunate who use Windows and drivers for their gk provided by MS. You must install drivers provided by your gk vendor. It is because MS does many nasty things to destroy OpenGL (which 0AD uses) and one of them is ripping off OpenGL support from drivers it provides

    In our school we had to use sw rendering because of this in some simulation program. So be prepared as it can be nasty surprise.

  11. I don't like idea of preset limit of buildings in certain areas.

    I would do it this way.

    Number and level/quality of available buildings wouldn't depend on some preset limit, but on level of central city of territory.

    And central city in different territory would level up in different speed. That speed would be dependent on different things. It could be preset for each territory, or calculate upon availability of water, climate (cities in Tundra or desert would level up slowly) and so.

    One of the factor could be also frequency of raids. If city lies in fertile lands, has river or sea nearby and so, but is constantly raided, it will level up slowly or even level down. If protected well, it will rise quickly.

    This would be IMHO perfect as it would allow skilled player to max city even in territory with harsh conditions and it would motivate players to perform raids in order to weaken enemy and defend against them.

    What do you thing?

    I think, that it shouldn't be hard to implement this.

  12. Would it really increase realism?

    I don't believe, that horses were trained to find a way home (especially in campaigns, where terrain permanently changed) and then run back to their masters?

    Horses were upon dismounting before battle gathered and held in rear or during battle were left to run anywhere and then probably caught back.

    I would let it be, or dismount permanently, so horses would run away and never return.

    Remember, this isn't simulation. This is AoK in 3d in different time and some enhancements.

    More enhancements = bigger delay of release.

    Also, this is about battling. Player won't care about micromanagement when in heat of battle.

    Dismounting could help, but boring and repetitive stuff around just because it is more real would unnecessarily draw his attention which is needed elsewhere.

  13. Awesome idea. Would there be any possible way to upgrade them to say a hoplite unit from Citizen Soldiers for a small expense? I'm a little confused on that wording.

    Hoplite is Citisen Soldier.

    It isn't unit named "Citisen soldier" which can be upgraded to something.

    Simply all soldiers are Citisens and therefore can gather resources. However Elite ones aren't that good at it (if they can do it at all).

    However this is inovatice idea, I don't like it too much as I don't find it historically accurate. By far not all male citisens were soldiers IMHO.

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