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Belisarivs

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Posts posted by Belisarivs

  1. I've read in FAQ, that there will be provinces in the game. How it will work?

    You will develope each your province in turn-based mode like in Total War series an when enemy attacks you, or you'll attack enemy's province game will turn to RT mode?

    What means that possibility to rewrite history?

    I'd like to have something like history log about your advance and some way to export it into some usefull format. It's hard to explain, but I'd like to have some possibility to show my friends (or just for me) how shape of area controlled by my forces changed with time.

    Wouldn't be better to rename ore to metal? Because you would need lot of ore to produce armour for just one man.

    Will this game be open source? It's probably written in FAQ, but I forgot it and I'm too lazy to search it again.

  2. Will units be able to fire from bows and then switch to swords?

    I plan to participate on development of Medieval mod for 0AD and I'd like to have Kataphraktoi, who will be equipped with short bows and swords, in game. It would be better than in AoK or AoM.

    Ability of units to dismount would be appreciated, too. But in FAQ is probably written, that it won't be in game. Shame.

    Also limited ammunition (and some carriers of ammunition to refill it) could be cool, too, but players should be allowed to disable this option. But I think, that it won't be in game too, because units will have quite high Hps to be killed by single arrow, so consumption of arrows will be huge.

    If you are speaking about abandoning fortresses, I got idea. I always disliked in AoK, that when I wanted to destroy my building, I just pressed Del and building dissappeared. I thing, that workers should be assigned to that task (which would look ar reverse of building of structure), and it could return lots of resources from it.

    I also don't like idea of nonexistence of willagers and their replacement with regular soldiers (it isn't absolutely bad idea, but I think, thet it should be modiffied, or it could be used like the way of differencing of civs). In German society, every man was warrior, but it wasn't true in Roman society.

    Roman citizens should be trained to soldiers, while germans should be all soldiers with willager skills.

    This would differenciate nations alot, because as German, you would have lots of soldiers (weaker, but able of farming...), while as Roman, you would have less soldiers (because you would have to take care about willagers, too), but of considerably better quality. This will also more historically accurete.

  3. Hi all.

    I want to ask something. I will probaby introduce myself as an idiot, but this game is 3D (like AoM), 3D with sprites (medieval Total War) or 2D (like AoK)? Will it be running on DX, OpenGL or even Glide?

    I use Linux and I'd like to play this game without installing Microsoft's OS, so if this game won't be designed for Linux and if it won't run on DX, I would be able to run it using Wine.

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