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Belisarivs

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Posts posted by Belisarivs

  1. The concept is that as the skirmish line is sent into 'attack' mode, ti would advance to within range, throw-sling-fire several 'missiles' and then auto-retreat somewhat back out of range... thus simulating a reload process, then if still having been attack as the last command advance-repeat-rinse.  If being advanced upon itself, then it might not have time to advance again but merely fire then retreat (running battle sort of thing)... and of course the case might present that the skirmish line could be 'run down' by faster units such as cav if not pulled out of the line in a timely manner or given some other means of protection.

    Wouldn't be better to make skirmish mode like in MTW? Way of attacking wasn't used often, because archers were usually protected by other units.

    In MTW archers usually fire at the enemy, but try to hold distance. This would be extremely useful for archers mounted on horseback.

  2. Archers will not fight as melee units unfortunately :)

    What are these formations doing - sparabara, and syntagma?

    What about wedge?

    And will it be possible to make unit able of melee and ranged attack. I'd love to have Kataphraktoi in the game.

  3. Formations are planned to play a vital role in gameplay. useing formations wisely can give you a significant advantage.

    Thanx for answer. And what about Units able of both, melee and ranged attack?

    What about stamina? Unit which will run will loose it, unit which will stand will regenerate it and walking unit will neither lose it nor regenerate it.

    It shouldn't be such problematic to implement it I think (but I might be wrong as I'm not experienced programmer).

  4. OK I've read FAQ, but I didn't remember everything.

    And what about other questions?

    Point of my question about formations wasn't if there will be testudo or not, but if these will have affect on soldiers stats.

    BTW, I've read in FAQ, that there won't be movies in game, because most (if not all) media formats are patented (requiring a paid license to encode movie files), closed-source, royalty-taxed, and/or platform bound.

    AFAIK xvid lacks these disadvantages.

  5. My questions:

    Will there be turtle formation, phalanx formation (with pikes used as some protection against arrows), wedge formation .... , which would give some bonuses to units (better protection/worse attack and vice versa?

    Will archers be able to fight melee (British Longbowmen were quite well known for that skills).

    Perhaps I want too much things, but stamina and different speeds for walk/run/charge would be welcomed.

    Also ability to patrol on walls could be cool.

    • Like 1
  6. It generates maps from data files gathered bz CIA in 80's, but I don'think that it is absolutely useless. I think, that world now is almost the same (but I think, that not so devastated) like in 0AD. Some minor differences could be easily changed. It should ber definitely easier and more accurate than made all by hand.

    This man mede it: francois@arvernes.com contact him and ask him whatever you wish. :)

  7. Indeed it does... the best I've seen yet! 

    Have you downloaded it and messed around with it?  Can you actually zoom in on a bit of terrain, say the size of Socotra (the island to the right just off the Horn of Africa-Somalia) and south of Yemen in such a manner that something like that could constitute the gameworld for a session?  I ask because that is what we'll need if we are to become able to replicate 'the real world' with fidelity to it. 

    Does it also run under Windows?  I am not personally sure what 'Windows X' means.

    I downloaded it, but forgot to download other files, so I didn't try it, but it looks promising. I'll try it and report after finishing my exams.

    Perhaps it could run on Windows, but I think that chances are small.

    Linux itself is only kernel with HW support, let say like MS-DOS and X-Window is something like Win 3.11, but for Linux (and Unixes) only (I think).

    For Linux user would be such comparison insultive (like compering Ferrarri to some pretty terrible car) but to show relationship between Linux and X-window system is quite sufficient. So, X-Window (and Window X) means that it requires Linux (or Unix).

  8. I think, that they deserve it.

    First really professional army with standardized equipment (I mean that Marius's reformed army), exelent morale, discipline and skill. Often triumphant and victorious even against odds.

    They were also treacherous and cruel, but every nation had, has and will have such individuals. Yes, I like them and despite all their negatives I mourn for their disappearence (I don't believe, that Italians are their descendants).

  9. Localization won't be started until shortly before or after the game is released - if you're still up to it 1-2 years from now, godlike, sure we'd be happy to get your help. The more languages the game is in the better!

    Is there possibility to register and when game is finished, then I will be notified?

  10. I liked rushes in AoK, but this isn't historically accurate. I know, that this game isn't intended do be absolutely accurate if it comes to history and tactics and rather seeks balance between gameplay and accuracy, but it would look odd if Romans built Barracks close to base of enemy and quickly started training soldiers and sending them to enemy.

    That's my point of view. (y)

  11. Heyas Vit. :) Welcome aboard!

    Care to hook me up on msn to tell me something about OpenGL? Always wanted to dig into that. Might be a good occasion to talk with you. (y)

    MSN: TKoschuetzki@aol.com

    I realized, that I could do for you more than I expected. I have few cource codes of OpenGL and GLUT in C. But I have to translate comments to English.

    Unfortunately, university makes me busy, so don't expect it quickly and on Holliday I won't be at home a lot (seasonal work), so expect it finished after Hollyday.

    Untill that time, you should have some compiler, GLUT, OpenGL libs and some good editor would be fine.

    Under win32 is good compiler MinGW - Minimalist GNU for Win and as editor I would suggest ConText.

    But Linux is strongly suggested as it provides good compiler and also required OpenGL and GLUT libs, also editor Kate with syntax highlighting is good choice.

    BTW, my e-mail address is v.pelcak@seznam.cz.

    Good luck.

  12. I forgot to introduce myself and started posting immediately. Please excuse such impoliteness. Now I'll try to rectify it.

    Real Name: Vit Pelcak

    Nation: Czech

    Sex: male

    Age: 21

    Knowledge: history of middle ages and antiquity, starting with Linux, little C, C++ and OpenGL under C, but my programming skills are rather useless, at least for now.

    Favourite nations: Romans, Byzantines and Bohemians, of course B)

    Favourite units: Legions, Kataphraktoi and Longbowmen

    I'm recently studiing at the University so, I don't have a time to help a lot, but Id like to share my knowledge of history and ideas as well I'd like to participate in Medieval mod for 0AD this way.

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